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[Official] Counter Strike Global Offensive Thread - Page 73

post #721 of 22618
Thread Starter 
Quote:
Originally Posted by Riou View Post

Try inputting
Code:
cl_cmdrate 128
cl_updaterate 128
rate 128000
cl_interp 0
cl_interp_ratio 1
into your autoexec.cfg file that you can create in /csgo/cfg folder.

This as well as make sure you exec your autoexec.cfg in console MANUALLY. The way the game execs configs currently is still not correctly done.
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post #722 of 22618
Well i bought it and I just can't handle competitive games these days, I lost my touch.

AK is way too hard to aim with and burst fire. I can crouch and shoot the nicely aimed shots and guys are just running and unloading Headshots on me every round. Blah back to easy Skyrim!
post #723 of 22618
Is there an OCN group for CS:GO? Would love to get a 5man going.

Also, ran into my first hacker.
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post #724 of 22618
Quote:
Originally Posted by mylilpony View Post

Is there an OCN group for CS:GO? Would love to get a 5man going.
Also, ran into my first hacker.

I'd be interested in this, is there an OCN steam group?
 
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post #725 of 22618
Quote:
Originally Posted by SirWooties View Post

You're right about the AK. Theres a guy who went 21 seconds flat on youtube. Best I could get was 24.5 redface.gifWarning: Spoiler! (Click to show)

I can't find the 21 second. Can you link it?
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post #726 of 22618
Thread Starter 
Quote:
Originally Posted by cgg123321 View Post

I'd be interested in this, is there an OCN steam group?

There is not currently. I will figure out what I need to do to get it made Official.
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post #727 of 22618
Quote:
Originally Posted by dmasteR View Post

There is not currently. I will figure out what I need to do to get it made Official.

*Looks to Riou the Mod*
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post #728 of 22618
Quote:
Originally Posted by Riou View Post

Quote:
Originally Posted by dmasteR View Post

Quote:
Originally Posted by kiznilian View Post

Something didn't seem right when playing the beta. The shooting and hitboxes seemed too much like CSS. I was dying so quick to people running away while I was using my normal 1.6 style of running and stop shooting. I would just be pumping guys with rounds and I die after a shot or two of his.
I know it sounds noob talk but in 1.6 it felt like when I shot my weapon people were dying and getting hit. It just felt smoother and easier for more skilled people( I was in Cal-p at one moment in life)

Funny you say that because the recoil is actually nothing like Source or 1.6. In fact Source and 1.6 used the exact same model, where as GO uses a completely different model of recoil. In Source/1.6 there was always a pattern that made a T. In GO, the pattern is actually very different, it is now a 7. GO did at one point use a the Source/1.6 model, but this was changed a month or two ago.

Hitboxes are also nothing like Source. http://blog.counter-strike.net/index.php/2012/03/1838/ For a fairly good explanation with pictures for GO and Source hitboxes. Models are unfortunately kept at this larger size because the Source engine forces it to be this size. It was how it was designed ground up.

This is true. CS:GO switched to a different recoil system. At one point during closed beta, Valve/HPE were changing the recoil every week to test iterations of the recoil model. Testers were getting confused as Valve/HPE were testing the boundaries of the recoil model.
The hitboxes are really nice now, when they work. I kind of cross out myself as the reason, because I still manage to have 50% headshot kills to all kills ratio with deagle/AK/M4, but sometimes it feels like you can't hit a barn even with single shots.
This was happening in CS:S too - one round I'm invincible and mowing down a whole tunnel on Dust 1 with deagle, one shot = one headshot, next 5 rounds I have zero kills. After firing about 15 shots with AK at somebody at close range (I died) I look into the console, damage given 21 in 1 hit.
When they do work in turn, the system is very rewarding for those with some skill, I'm used to shoot at the head and it works, when it works. I hoped the net code would be finally fixed, but it seems that it's "tweak the rates" all over again.
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post #729 of 22618
Quote:
Originally Posted by wlw wl View Post

The hitboxes are really nice now, when they work. I kind of cross out myself as the reason, because I still manage to have 50% headshot kills to all kills ratio with deagle/AK/M4, but sometimes it feels like you can't hit a barn even with single shots.
This was happening in CS:S too - one round I'm invincible and mowing down a whole tunnel on Dust 1 with deagle, one shot = one headshot, next 5 rounds I have zero kills. After firing about 15 shots with AK at somebody at close range (I died) I look into the console, damage given 21 in 1 hit.
When they do work in turn, the system is very rewarding for those with some skill, I'm used to shoot at the head and it works, when it works. I hoped the net code would be finally fixed, but it seems that it's "tweak the rates" all over again.
I find it hysterical they still haven't gotten it right on an engine that's been around one way or another since 2005.

I am still having problems when I try to join servers it'll just not work. I relaunch the game and Steam and it works until I disconnect. No other Steam games have this problem.
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post #730 of 22618
Well there will always be issues with a server-side hit detection, but it's still supposedly better than client-side hit detection (but neither stops hackers, apparently).
I just don't know why it comes and goes in waves, like the server has an eye of the Sauron that's looking at 1-2 players at a time and they have spot-on hit-detection while the rest is like "w t f 0 hit reg", then it turns to another player.
And it works the other way for me sometimes, I go out of the side house on long alley (Italy) and there's a guy waiting, he unloads a whole clip of AK on me (I was reloading when I emerged from the house) hitting me with just 1 bullet, I jump to the other side of the alley, finishing my reload, and I kill him with a single shot to the head with my M4. Prior to that I wiped out another 3 of his teammates in a similar matter, as a last man standing in CTs.
To all the spect'ing players it might look like godly skill, and while I have some, not much, that's just a bad net code in reality. And it just kills the fun, especially when you can see that you just shot the guy in the head 3 times with a deagle and the sparks are flying all over the place and the whole wall behind him is red, and he just turns around and kills you with one shot. Damage given 25 in 1 hit, the console says. rolleyes.gif
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