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[Official] Counter Strike Global Offensive Thread - Page 76

post #751 of 22613
And it works in a funny way - you see blood splatters which means that the client registered the hit, but there is no damage done, which means the server refuses to register it. Wonders of interpolation based lag compensation and issues that accompany it.
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post #752 of 22613
Did I get the Headshot or not?
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post #753 of 22613
Is it really worth getting this game? Isn't it just CS:S with prettier graphics and a few more maps/weapons? Is that really worth £11? I suppose Valve have been nice and not charged £40 for it like how CoD games cost...

(The only reason I have Source instead of 1.6 is because I wasn't a gamer when CS 1.6 was new)

EDIT:
I didn't mean to sound like a nay-sayer in this post, I am genuinely asking for opinions.
Edited by Edge Of Pain - 8/24/12 at 1:54pm
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post #754 of 22613
Ghooble - You did, but if your cmdrate was lower than his, or he shot you one tick earlier than you shot him, than the server re-winded the time line to the tick that was indicated by the first shot command that arrived (probably his) and registered the first shot command that arrived, traced the shot vector, registered his hit, which automatically invalidated your shoot command which arriver later or was in one of the following ticks, because according to server, you were already dead when you issued the shoot command, but your client didn't know that yet. Mmmm netcode.
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post #755 of 22613
Thread Starter 
Quote:
Originally Posted by Edge Of Pain View Post

Is it really worth getting this game? Isn't it just CS:S with prettier graphics and a few more maps/weapons? Is that really worth £11? I suppose Valve have been nice and not charged £40 for it like how CoD games cost...
(The only reason I have Source instead of 1.6 is because I wasn't a gamer when CS 1.6 was new)

This game is miles better than Source even if the graphics were the same as Source. The gameplay in go is just much more snappy, and more skill oriented. There were way too many issues that the competitive scene did not like about Source. This game does not feel like Source for the most part, and is actually a nice compromise between 1.6/Source.
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post #756 of 22613
Quote:
Originally Posted by dmasteR View Post

This game is miles better than Source even if the graphics were the same as Source. The gameplay in go is just much more snappy, and more skill oriented. There were way too many issues that the competitive scene did not like about Source. This game does not feel like Source for the most part, and is actually a nice compromise between 1.6/Source.

I see, thanks for the explanation. I shall definitely give it a try since I've not played 1.6 and it sounds like GO is good for both casual and competitive players.
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post #757 of 22613
Quote:
Originally Posted by wlw wl View Post

Ghooble - You did, but if your cmdrate was lower than his, or he shot you one tick earlier than you shot him, than the server re-winded the time line to the tick that was indicated by the first shot command that arrived (probably his) and registered the first shot command that arrived, traced the shot vector, registered his hit, which automatically invalidated your shoot command which arriver later or was in one of the following ticks, because according to server, you were already dead when you issued the shoot command, but your client didn't know that yet. Mmmm netcode.

-_-
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post #758 of 22613
Quote:
Originally Posted by Edge Of Pain View Post

Quote:
Originally Posted by dmasteR View Post

This game is miles better than Source even if the graphics were the same as Source. The gameplay in go is just much more snappy, and more skill oriented. There were way too many issues that the competitive scene did not like about Source. This game does not feel like Source for the most part, and is actually a nice compromise between 1.6/Source.

I see, thanks for the explanation. I shall definitely give it a try since I've not played 1.6 and it sounds like GO is good for both casual and competitive players.
Well worded my friend, as there are in fact separate Casual and Competitive modes, where in Casual you get full armor and def kit by default for no extra charge but in turn you get smaller cash rewards for kills etc., friendly fire and team collision are off in Casual and on in Competitive etc. So there definitely is something for both noobzors and skillers. Then there are custom servers where the admin makes the rules so anything is possible.
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post #759 of 22613
Is there an official OCN server yet? If not I was thinking about putting one together unofficially or however it works to give OCN members a place to play. Let me know and I'll start looking around. Also if anyone has a host they think is the best let me know as well.
post #760 of 22613
Thread Starter 
Quote:
Originally Posted by Darin View Post

Is there an official OCN server yet? If not I was thinking about putting one together unofficially or however it works to give OCN members a place to play. Let me know and I'll start looking around. Also if anyone has a host they think is the best let me know as well.

NuclearFallOut, are normally my go to GameServerProvider. Take a look at http://www.gsprating.com/ to see reviews.
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