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[Official] Counter Strike Global Offensive Thread - Page 92

post #911 of 22618
Thread Starter 
Update is out.

Will be posting the Release Notes when released... thumb.gif

Quote:
[ NEW FEATURES AND CONTENT ]

-Replaced Competitive mode "Join in Progress" matchmaking system with "Queued" matchmaking.
. -Searching for a Competitive game, either from "Find a Game" or "Play with Friends," will enter the player/s ( between 1 and 5 ) into a waiting queue. Once 10 compatible players are found then the game will begin.
. -Players that disconnect from a match can reconnect to it from the main menu or abandon it. Abandoning a game will result in a cooldown period during which no new competitive match can be joined.
. -Note: Elo will be recalibrated for the new matchmaking system over the coming weeks.
-New maps:
. -de_vertigo is now available for Classic Casual and Classic Competitive.
. -ar_monastery is now available for Arms Race.

[ MINOR FIXES ]

-Weapon changes:
. Reduced p90 kill award from 300% of default to 200%.
. Reduced other SMG kill awards from 300% of default to 200%.
. Increased Bizon kill award from default to 200%.
. Reduced all shotguns' price by 300.
-Guns are now considered "reloaded" at the point during the reload animation in which they visually appear to be reloaded - this allows you to switch away from a gun after the new magazine has been entered without having to wait until the whole reload animation has finished * the weapon refire delay after starting a reload is not affected.
-Fixed HUD not showing during demo playback.
-Changes to Matchmaking Lobby
. -Removed global Join Button and added Join Buttons for individual friends in the Invite Friends section.
. -Join state is now visible when you browse the friends list.
. -Removed global Steam Profile button and added ability to click on any avatar image to see Steam Profile.
. -Removed global Invite Button and added Invite Buttons for individual friends in the Invite Friends section.
-Added new feature section to the main menu
-Fixed issue that caused doors and other "pusher" entities to move at the wrong speed when the tick rate was > 64 Hz.
-Fixed post-process blur effect getting enabled (and left on) during demo playback if the player invoked the buy menu.
-Fixed MOTD on OSX.
-Fixed scoreboard getting stuck in toggle mode after halftime sometimes.
-Fixed ability to connect to community servers using server browser from in*game pause menu.
-Fixed exploit where models could be subsituted via a hardware performance setting.
-Fixed memory corruption related to bots cleaning up their occupied nav areas.
-Fixed spectator glow materials not being precached.
-Resolved several minor bugs to clean up console spew on launch and map load.
-Fixed a crash associated with targetIDs and the sv_competitive_official_5v5 convar.
-Votes that match or exceed the number needed to succeed now end the vote early instead of waiting for the timer to expire.
-The radar now displays when a player or bomb is above and below you.
-Reduced the aim punch that happens when shot in arms and legs as well as in the chest/stomach when wearing chest armor.
-Slightly increased the velocity boost grenades get when thrown by moving players.
-Fixed in-game voice chat not working with some microphones on OSX.
-Added convars mp_teamname_t and mp_teamname_ct that allow overriding team names on the scoreboard.
-Fixed grenade bounce being significantly reduced when tossed at the ground at most angles.
-Fixed not being able to vote when spectating/observing or when the scoreboard was up.
-Changes to warmup period:
. -Players now respawn in the warmup period.
. -Warmup periods now only end when the warmup time expires.
. -Warmup period no longer allows friendly fire.
-The community server browser warning pop*up can now be dismissed and told to never show again.
-There is now a visual and audible change in place of the silence on planted c4 when its about to explode.
-Fixed the medals on the main menu showing the wrong categories.
-The Buy Previous hotkey in the buy menu now only buys things that you purchased in the previous round.
-Fixed an exploit that let players infinitely spawn golden knives.
-Fixed a case where if all players on both teams had the same clan team name the were considered on the same team.
-Fixed a crash on startup when launching a game by joining a game server from Steam.

Oh and another blog post that you can read as well at:

http://blog.counter-strike.net/index.php/2012/10/5256/
Edited by dmasteR - 10/1/12 at 3:55pm
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post #912 of 22618
Quote:
-de_vertigo is now available for Classic Casual and Classic Competitive.
Haven't seen this map since 1.6 (I didnt play much CSS). Its cool they added it, however, I dont see it being picked up by leagues or played in scrims/pugs. Its just not a great map for competetive play.
Quote:
Reduced p90 kill award from 300% of default to 200%.
This should help teams that lose pistol round. Helps balance the game IMO.
Quote:
Reduced all shotguns' price by 300.
This is fun.
Quote:
Fixed HUD not showing during demo playback.
This was much needed. You know how much work it was adding the graphics for kills from a demo to a youtube movie?
Quote:
-Fixed scoreboard getting stuck in toggle mode after halftime sometimes.
Not fixed! Still toggled the 3 scrims I played last night.
Quote:
-Added convars mp_teamname_t and mp_teamname_ct that allow overriding team names on the scoreboard.
This is kind of a neat feature I never thought of... for matches and league play.
Quote:
-Fixed a crash associated with targetIDs and the sv_competitive_official_5v5 convar.
What is this? Need to look into it a little.
Quote:
-Fixed not being able to vote when spectating/observing or when the scoreboard was up.
Finally, even when you tell people just to hold tab while voting, most people dont do it.
Quote:
-Changes to warmup period:
. -Players now respawn in the warmup period.
. -Warmup periods now only end when the warmup time expires.
. -Warmup period no longer allows friendly fire.
Love the changes to warmup.
Quote:
-The community server browser warning pop*up can now be dismissed and told to never show again.
I had to push this button 3 times, think it finally took. Glad its there.
Quote:
-There is now a visual and audible change in place of the silence on planted c4 when its about to explode.
The blue light is cool, the sound sounds like a camera taking a picture lol.
Quote:
-The Buy Previous hotkey in the buy menu now only buys things that you purchased in the previous round.
Good fix. Was so annoying when it would buy every grenade but no main weapon.
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post #913 of 22618
Thread Starter 
The audible noise they added for the C4 is the Nightvision sound used in CSS. lol

I was so confused at first when it happened.
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post #914 of 22618
MAG7 is so much fun to mess with.
It's a computer
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It's a computer
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post #915 of 22618
What the hell did they do to pubs in this game? Been playing ESEA, but since my sub ran out, my friend and I figured we'd pub tonight. First of all, it takes like 5-10 minutes to find games now, then while in a game, if someone leaves, it asks if you want to continue with bots. It requires a UNANIMOUS vote to keep the game going? Really? Tried three different games over the span of like an hour and each one ended after 2-3 rounds since someone constantly would leave.

They completely ruined pubbing since its now impossible to not only find a game, but also keep one going.
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post #916 of 22618
Thread Starter 
Quote:
Originally Posted by waylo88 View Post

What the hell did they do to pubs in this game? Been playing ESEA, but since my sub ran out, my friend and I figured we'd pub tonight. First of all, it takes like 5-10 minutes to find games now, then while in a game, if someone leaves, it asks if you want to continue with bots. It requires a UNANIMOUS vote to keep the game going? Really? Tried three different games over the span of like an hour and each one ended after 2-3 rounds since someone constantly would leave.
They completely ruined pubbing since its now impossible to not only find a game, but also keep one going.

Use community servers instead of match making....Match making was a huge joke anyways to be honest. No one actually good bothers with it.
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post #917 of 22618
Are there actual 5v5 competitive servers? We looked last night and couldn't find anything but scoutzknivez, aim maps, or crappy 20v20 Office servers.
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post #918 of 22618
Quote:
Originally Posted by waylo88 View Post

Are there actual 5v5 competitive servers? We looked last night and couldn't find anything but scoutzknivez, aim maps, or crappy 20v20 Office servers.

What do you mean? When you want a competitive server, even though you may not be up against anyone really all that 'decent', you choose 'Classic Competitive'.

Otherwise you find scrims at #csgoscrim on IRC/IRC-via-web.

confused.gif
    
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post #919 of 22618
I know what classic competitive is, that's what I was initially complaining about. dmaster said to use the community servers, to which I said we couldn't find anything that offered 5v5 competitive games, it was all crappy gimmick servers. I actually just looked again and any server that was 12 slot or less was totally empty.

Guess I'll just wind up going back to paying for ESEA as pubbing in this game, whether its through match-making or the community servers is a joke.
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post #920 of 22618
Quote:
Originally Posted by waylo88 View Post

I know what classic competitive is, that's what I was initially complaining about. dmaster said to use the community servers, to which I said we couldn't find anything that offered 5v5 competitive games, it was all crappy gimmick servers. I actually just looked again and any server that was 12 slot or less was totally empty.

Guess I'll just wind up going back to paying for ESEA as pubbing in this game, whether its through match-making or the community servers is a joke.

Why not just get 5, go to #csgoscrim for scrims, and then you don't have to pay-to-play? thinking.gif

I got suckered in to ESEA for a month or two. Couldn't stand that I had to pay-to-play. Bothers the hell out of me.
    
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