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post #931 of 22618
What happened to this game? there used to be alot more players :|
post #932 of 22618
Quote:
Originally Posted by PsYcHo29388 View Post

What happened to this game? there used to be alot more players :|

Pubbing is absolutely broken/useless since they implemented that whole vote to end crap when someone leaves. Games never get played out because everyone votes to not continue playing with bots. I'd imagine that crap has driven quite a few players off.
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post #933 of 22618
Thread Starter 
Quote:
Originally Posted by PsYcHo29388 View Post

What happened to this game? there used to be alot more players :|

A lot less pubbers than the other games currently. The majority of the people playing this game seem to be playing it competitively.
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post #934 of 22618
Quote:
Originally Posted by dmasteR View Post

A lot less pubbers than the other games currently. The majority of the people playing this game seem to be playing it competitively.
Figures, I usually just play casual and arms race.

I do really good in both of those, but when it comes down to competitive I usually get my ass handed to me.
post #935 of 22618
I play more Arms Race than I do Competitive, same thing I did in CSS. People are d-bags in Competitive. D-bags or idiots. That's what every team you get will be.
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post #936 of 22618
Quote:
Originally Posted by Ghooble View Post

I play more Arms Race than I do Competitive, same thing I did in CSS. People are d-bags in Competitive. D-bags or idiots. That's what every team you get will be.

I hate to admit this because I play competively but you are correct. Lots of **** talkers and ignorant people in pugs/scrims. It does get annoying. Recently we've been playing exclusively ESEA, its not much better but makes me feel better because I can lower their karma for being a dbag.
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post #937 of 22618
Quote:
Originally Posted by Ghooble View Post

I play more Arms Race than I do Competitive, same thing I did in CSS. People are d-bags in Competitive. D-bags or idiots. That's what every team you get will be.
It helps to mute mics, I have the option in CSGO is mute all mics once in a game because most of the time its like you said, tons of Dbags or annoying 12 year olds or flamers and even when its someone who actually wants to try and help the team they are being a bossy little kid.
post #938 of 22618
Add this to your 'autoexec.cfg' file for easy support to enable/disable voice -

voice_enable "1"
bind "F2" "incrementvar voice_scale .0 1.0 .5
"

By pressing F2, you get mute, half or full volume. thumb.gif
    
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post #939 of 22618
Thread Starter 
I may possibly be the only one, but I love the **** talking aspect in any competitive game. Just strides me to become better, more quickly it seems like from playing multiple games at the highest or near the top.


EDIT: Patch came out today...

Release notes for 10/11/2012

[ Minor Fixes ]
-Fixed bomb defusal resetting when a server lags below 20fps.
-Fixed a case where the round and timer were not being updated when spectating.
-Fixed another case where warmup alerts panel didn't show for late joiners.
-Fixed a crash that would happen when you died that associated with the spectator panel.
-Fixed general scaleform crashes.
-Made radio commands also selectable via the keypad numbers.
-Fixed enemies on radar that were above/below you showing their up/down indicators rotated.
-Made alive/dead state on the spectator UI easier to read.
-Replaced mp_teamname_t and mp_teamname_ct with mp_teamname_1 and mp_teamname_2 to disambiguate convars from sides in a mode that supports team switching at halftime. Now the names follow the teams after the switch. ( mp_teamname_1 is the team that first plays CT ).
-Changed spectator HUD to show which primary weapon each player has purchased during freeze time.
-Made spectator HUD show all grenades carried by each player.

[ Classic Competitive Changes ]
-Added an explanation about competitive mode rules to better explain its difference from other modes.
-Added save/restore of cash for competitive matches: When a player disconnects and reconnects in competitive mode, their pre-disconnect money will now be preserved.
-Added a button requiring players to ready-up when a competitive match is found. When all 10 players ready-up then the matchmaking servers lock them in for the match. Abandoning at any point after clicking the ACCEPT button will result in Competitive cooldown.
-Increased competitive cooldowns to 30 minutes for first offense, 2 hours for second offense and so on.
-Kicking a player no longer offers a vote to continue. The game will proceed with a bot in place of the kicked player.
Edited by dmasteR - 10/11/12 at 5:26pm
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post #940 of 22618
In the few weeks I've been playing this game, I've actually been really impressed with the community in pub games. Everyone I've talked to with a mic sounds at least college age or older. I've had literally 0 experiences with people getting upset or being dbags. I laughed pretty hard at a guy who talked on the mic like batman, but he only talked enough that he didn't ruin his own joke (One time when the bomb went off: "RACHELLLLLL"). I also enjoy a little friendly trashtalking though, so let the insults fly as long as you actually aren't nerdraging. It makes it personal and gives any game a little extra edge. I love that.
    
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