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post #951 of 22617
5 days until ESWC and we have no clue how GOTV is going to work... I want info, gotta root for Area 51 next week! thumb.gif
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post #952 of 22617
Thread Starter 
Quote:
Originally Posted by sepheroth003 View Post

5 days until ESWC and we have no clue how GOTV is going to work... I want info, gotta root for Area 51 next week! thumb.gif

Basically there will be a GOTV IP that you connect to in game which allows you to watch it. thumb.gif
^_^
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post #953 of 22617
Thread Starter 
Quote:
[ SPECTATING ]
- Resurrected SourceTV as 'GOTV.'
- Added a map overview that displays players, events, grenade detonations, etc. Can be drawn on in a select-able colored pen when spectating or if the "sv_competitive_official_5v5" convar is set to 1 on the server or if the client convar "mapoverview_allow_client_draw" is set on the client (drawings are not currently networked to other players).
- Added free camera to spectator modes cycle.
clamped hud_scaling to 0.95.
- Added convar 'cl_spec_show_bindings' that toggles the visibility of the spectator key bindings.
- Added spectator ability to toggle competitive scoreboard player data using the 'drop' command.
- Extended team clan name support to the Team Select Screen. To use team clan name, all humans should match their Team name in Games->Settings, or the server admin can use the 'mp_teamname_1' and 'mp_teamname_2 convars.'
- After halftime, teams no longer switch sides visually on the spectator screen, they now stay where they are and the team colors switch instead.
- Created a server convar that lets you swap the default player side position manually (CTs on right and T's on left) called mp_spec_swapplayersides.
- Made the hotkey that's assigned to jump to a player not change after half-time.
- You can now display a country flag next to your custom team name on the spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2 country code of the country you want to display.

[ CLASSIC COMPETITIVE ]
- Introduced "Skill Groups", the new Skill Group emblems are now visible in the main menu and at the end of a competitive match. A players' Skill Group will be displayed after they achieve at least 10 competitive match wins.
- Reworked conditions of valid match leaving: A vote to concede becomes available to the team that lost a player. Otherwise the match continues.
- Number of players searching for a competitive match will display number of players compatible with the game type selected by player, for example players searching for "Dust II" will see a number of players searching for "Dust II" + "Defuse Mission", players searching for "Defuse Mission" will see sum of all players searching for "Defuse Mission" or any specific defuse map, and so on.
- Estimated wait time for a competitive match now more accurately displays wait time based on the game type selected by player.

[ SERVER ADMINISTRATION ]
- Added Save/Restore of match state.
- Added convar 'mp_backup_round_file [fileprefix]' -- If set then server will save all played rounds information to files with this prefix. Backup file contains players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades and match score for first and second halves. In a case of a tournament server crash backup file can be loaded using ' mp_backup_restore_load_file'. The default is 'backup'
- Added convar 'mp_backup_round_file_last' -- Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
-Added concommand 'mp_backup_restore_list_files [number]' -- Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed (default 5).
- Added concommand 'mp_backup_restore_load_file [filename]' -- Loads the specified backup file and applies players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match score for first and second half and starts next round.
- Added convar 'mp_backup_round_file_pattern,' that defines the pattern for naming backup files using tokens. Example: %prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt. The default pattern results in 'backup_roundNN.txt'
- Whitelisted 'mp_logdetail' convar.
- Added convar 'sv_damage_print_enable', that determines whether damage given and received is visible in the console after a player is killed.
- Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted to the defauklt 0.98 on servers that have 'sv_competitive_minspec' enabled.
- Made all server cash_ convars notify players when they are changed.
- Servers running with sv_pausable 1 will now correctly display 'server paused' UI element on clients when server is paused using 'pause' command.
- Added mp_spectators_max convar to control how many spectators are allowed in a match.
- Added convar mp_halftime_pausetimer that will indefinitely pause the halftime timer.
- Added convar mp_warmup_pausetimer that will pause the warmup period indefinitely. *Warmup periods shorter than 6 seconds cannot be paused.

[ PERFORMANCE ]
- Performance improvements for users running on AMD systems.
- Fixed a major performance problem for users running Bitdefender antivirus software.

[ BUG FIXES ]
- Fixed two crashes that could happen if you were on a team and went to spectator team.
- Fixed the timer display on the hud still showing even when the bomb was planted.
- Fixed avatar scaling issues on the spectator hud as well as the issues that would place the player slot avatars offset some distance from where they should be.
- Made some adjustments to the specttor UI and regular hud to account for hud_scaling set really high.
Fixed a really bad bug where going from the lobby to a game could prevent players from having input. This would result in not being able to select a team or move around.
- Changed flashbang visual effect in Spectator mode so that it is updated when the target changes.

Go Update is out, CS:GO TV!!! thumb.gif


Also check out the CS:GO BLOG!

http://blog.counter-strike.net/
^_^
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post #954 of 22617
Quote:
Originally Posted by dmasteR View Post

Go Update is out, CS:GO TV!!! thumb.gif
Also check out the CS:GO BLOG!
http://blog.counter-strike.net/

Sweet thanks.

Had the wierdest problem last night. In two ESEA pugs I could not spray. Literally hold mouse 1 and it would stop firing after 1-2 bullets.

Between that, my internet issues I've been having, and the fact that my RWS has gone from ~15 to ~9, I'm going to reformat my computer tonight. Hope that solves whatever issues I have going.

BTW dmasteR, did you go to MidwestLan 14? Saw it just ended and it was up in your area.
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post #955 of 22617
Quote:
Originally Posted by dmasteR View Post

Go Update is out, CS:GO TV!!! thumb.gif
Also check out the CS:GO BLOG!
http://blog.counter-strike.net/
Thx +1 thumb.gif
post #956 of 22617
Thread Starter 
^_^
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post #957 of 22617
Thread Starter 
http://blog.counter-strike.net/index.php/2012/10/5565/

Competitive Skill Groups FAQ
Quote:
Since we’ve launched the new Skill Group emblems in CS:GO’s competitive mode, we’ve seen lots of questions asked about how they work and what they mean. So we collected those questions and answered them here.
^_^
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post #958 of 22617
http://blog.counter-strike.net/index.php/2012/10/5631/
Quote:
We are so excited about this tournament, not only did we send half the CS:GO team to France to watch and talk with the pro players, we also want to make sure all players can view the matches – so we are making CS:GO free this weekend! From Thursday at 10am to Sunday at 1pm PST, CS:GO will be available to everyone free of charge.
post #959 of 22617
Quote:
Originally Posted by dmasteR View Post

Basically there will be a GOTV IP that you connect to in game which allows you to watch it. thumb.gif

Any update on this? CSGO men starts today right? I think it says 9PM, is that 3PM central, 4PM est? Still no IP given out yet. I wish the ESWC site didnt suck so bad.
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post #960 of 22617
Thread Starter 
FREE CS:GO FOR THE WEEKEND FOR ANYONE WHO WANTS TO TRY IT!

Quote:
Originally Posted by sepheroth003 View Post

Any update on this? CSGO men starts today right? I think it says 9PM, is that 3PM central, 4PM est? Still no IP given out yet. I wish the ESWC site didnt suck so bad.

http://www.esplanet.net/events/2-eswc-2012/


Is where they will be posted. The GOTV IP's that is.
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