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[Official] Counter Strike Global Offensive Thread - Page 99

post #981 of 22618
Quote:
Originally Posted by Shurr View Post


in pubs yes I agree. however in proffesional leagues that should be a non issue to skill, which as you just said in a esport game like cs is equal enough. In normal sports we have divisions becuase physical limitations dictate it. I just dont think the girls are helping their cause by having a seperate division, in CS' case.

Two markets, better than one.
    
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post #982 of 22618
Quote:
Originally Posted by dmasteR View Post

Quote:
Originally Posted by Shurr View Post

maybe becuase I dont play cs at pro levels, but I cant understand why in cs(or other espors) why their are mens and womens divisions. Do men really have an advantage in mouse clicking?

Not so much a advantage at mouse clicking, or aiming with a mouse. A majority of them are looked down upon or harassed especially those that are not in the professional scene. Gaming in general in the society's mind for females isn't as widely accepted as it is for the male gender. In a way, it's a lot like normal sports, you have female divisions and male divisions.
Quote:
Originally Posted by Tralala View Post

He was trying to tell me they weren't all fat and ugly, I am not a beleiver without candid pics

You're way too narrow minded. Plenty of girls who can play games, and are very talented.



I agree. Females would almost certainly be harassed in a non-pro gaming environment unfortunately. People can be jerks at times on the Internet, and it is unfortunate that hostile atmosphere would drive some potential female gamers away.
post #983 of 22618
Thread Starter 
Quote:
[ GOTV ]
- As a GOTV client spectator, the flangbang effect from first person is now reduced a bit and there is now text that says "(BLINDED)"
- Fixed overhead targetIDs not showing sometimes when spectating with XRay mode on.
- Added a convar "cl_teamid_overhead_maxdist_spec" that can set the max distance overhead TargetIDs will show up when spectating
- Changed player target selection input from hardcoded number keys to keys bound to "slotN" commands.
- Changed X-Ray toggle key from hardcoded 'X' to whatever is bound for "radio2", which defaults to 'X'.
- Fixed health/armor/ammo of the spectated target not being displayed as a GOTV client.
- Made bomb visible in GOTV clients' map overview at all times.
- Fixed money not showing up in GOTV scoreboard for either teams.
- Fixed flashbang effect flash retriggering when changing spectator target.
- Fixed missing winpanel when GOTV spectating.
- Revised GOTV autodirector behavior.

[ MISC ]
- Repacked content to reduce CS:GO disk usage from 6GB to 4.8GB.
- Implemented separate sound for distant grenade explosions to make the distance easier to gauge. Sound crossfades near and distance sound between 800 and 2800 units.
- Reduced audible distance of scope zoom.
- Fire devices have been modified ( Molotovs and incendiary grenades ):
- Fire can now be extinguished by smoke grenades and deployed smokes now deny fire device detonation and spreading.
- Fire now spreads a bit faster and not quite as far.
- Fire "tagging" slowdown has been removed.
- Adjusted fire armor penetration value.
- Fixed Terrorists getting loser bonus payout for running down the clock. Now Terrorists get no income if the round timer runs out.
- Armor Penetration is now shown for weapons in the buy menu.
- 3rd person and first person default duck speed has been slightly increased.
- Tapping the duck key frequently in short intervals will cause your duck to slow, but cools down very fast.
- Smoke grenade visibility inside a smoke has been reduced to give less advantage to players inside and more to players outside.
- Design changes for Scoreboard
- Added team names to scoreboard.
- Made score more prominent.
- Win banner states are now team specific.
- Design change for win panel and alert messages.
- Server log changes:
- Added xyz coordinates to messages.
- Added nade messages.
- Added team change messages.
- Added 'assist' messages.
- Fixed a case of loss of mouse and keyboard input.
- Server browser filter settings are now saved.
- Big Picture Support
- Fixed not being able to dismiss server browser dialog with controller.
- Added ability to disable all controllers.

Thanks to the following for input on the balance changes:
NiP, Ubinited, Team ALTERNATE, Area51, Mousesports, Anexis, FM.TOXiC, VeryGames, RegnaM.

Update out wink.gif

http://blog.counter-strike.net/index.php/2012/11/5878/

New blog post as well check it all out!
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post #984 of 22618
Thread Starter 
http://blog.counter-strike.net/index.php/2012/11/5929/


DreamHack this weekend.

Happy Thanksgiving everybody :]
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post #985 of 22618
Curse didnt even make it out of group. I knew that was going to happen. Most likely NiP vs VG in finals. Played with f0rest/friberg on NA ESEA last week what nice guys. They said they are 100% ready to dominate DH
post #986 of 22618
Quote:
Originally Posted by dmasteR View Post

http://blog.counter-strike.net/index.php/2012/11/5929/


DreamHack this weekend.

Happy Thanksgiving everybody :]

Happy Thanksgiving to you dmasteR. smile.gif
post #987 of 22618
Well I officially quit. ESEA servers are complete junk for me. Feel like I have to prefire in order to kill anyone. I've downloaded the replays and watched and recorded them in slow motion and have captured plenty of issues with the game. Time for me to find something else to play.
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post #988 of 22618
Quote:
Originally Posted by sepheroth003 View Post

Well I officially quit. ESEA servers are complete junk for me. Feel like I have to prefire in order to kill anyone. I've downloaded the replays and watched and recorded them in slow motion and have captured plenty of issues with the game. Time for me to find something else to play.

TF2 opens its arms to you kind sir.
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post #989 of 22618
Quote:
Originally Posted by Ghooble View Post

TF2 opens its arms to you kind sir.
Yeah, I'm sure he'll find spraying stickies everywhere with demoman quite enjoyable.
post #990 of 22618
Thread Starter 
Quote:
Originally Posted by sepheroth003 View Post

Well I officially quit. ESEA servers are complete junk for me. Feel like I have to prefire in order to kill anyone. I've downloaded the replays and watched and recorded them in slow motion and have captured plenty of issues with the game. Time for me to find something else to play.

It's gonna seem like you have to prefire people if you're watching a demo.

A demo is not a good way to tell a whole lot besides mistakes you or others make, and how teams execute strats.
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