Originally Posted by Doomtomb
Besides the increased resolution, I don't really see the point of portrait because 3240 x 1920 is virtually the same as a large 16:10 display.
Originally Posted by Markolc
I'm running 3240x1920. It really does make a pleasant difference. I sit just as close to this display as I did a single 1080p and Landscape eyefinity. I had so many problems getting landscape eyefinity to work well because most games don't scale well to it. For instance, playing NFS: Hot Pursuit, looks great, but if you want to see your pole position or speedometer or any information really, you'd have to turn your head to the extreme right or left, and take your eye off the road. Same goes for most FPS games.
Now at Portrait eyefinity, all those HUD stats are where they are supposed to be. And because you are sitting just a couple feet from a 40" super hi-res screen, you get just as immersed in the game as Landscape eyefinity, if not more. In a FPS game, it's pretty amazing that the size of the gun you are holding looks about the actual size. It feels like you really are in the game, not playing it on a screen. If you sat in front of a 40" 1080p TV, you'd get a headache from the screen door effect, counting pixels and looking at jaggies.
From my personal experience:
1080p gaming - standard
Landscape Eyefinity - Immersive
Portrait Eyefinity - Very Immersive, sometimes overwhelming
5x1 Portrait Eyefinity (I have not seen personaly in action) - I'd imagine is something like playing video games on an IMAX while sitting in the front row.
I think most people that say they don't like portrait haven't tried it properly or not at all. You get a much better sense of a "window into the world" than you do with landscape. My current build will have a 4320x2304 resolution at 80Hz. That works out to a ratio of 1.875, which is even quite a bit wider than a 16:9 screen (1.77). All the while the 80Hz will have a much much smoother and faster feel than 120Hz LCD.
Portrait is great as you have a beautifully large vertical view yet if not using 16:9 monitors (16:10 or greater), you get a nice wide field of you also. So 10 million pixels across a 52" display, with CRT awesomeness/smoothness and a zero bezels:
EDIT: One thing I forgot to mention is that in portrait, games user interfaces and generally everything works quite well. Most games don't work properly with a super huge stretched image like you get in 3x landscape or even in my 5x1 portrait. BF3 didn't work properly, Witcher 2 didn't work properly, Skyrim didn't work properly. Not to mention in the games that DO work properly with 3x landscape, you get fish-eye and/or stretching on the side images. Portrait wins in pretty much every aspect besides a bit more bezel between individual images.Edited by CallsignVega - 2/26/12 at 4:11pm