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[egmnow] Valve Talks Up Source Engine 2 - Page 11

post #101 of 331
As said before they don't need a new engine. they can keep updating it, which is good all round because mods can easily be fixed up to run on new versions of the engine and i won't have to relearn the mod tools tongue.gif
    
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post #102 of 331
The Source Engine has awful hitboxes so hopefully they fix that. The games do look pretty good for running off a 7+ year old engine though.
Quote:
Originally Posted by Zcypot;15332536 
I like the source engine, though I really wish they would make a new one.

so far they have done a great job making it seem new and good looking...unlike COD which look exactly the same and feel the same each time...which is not bad for people that like that, it is just that man... they milk it dry(IW/treyarch)

TBH they should just keep adjusting it. CoD4/6 gameplay feels so smooth, even on console. It just looks super out dated, even compared to CSS at some points.
post #103 of 331
Quote:
Originally Posted by IcedEarth;15330857 
they aren't even working on HL3 because non of their employees 'want to.'

proof.gif
    
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post #104 of 331
Quote:
Originally Posted by piskooooo;15332801 
The Source Engine has awful hitboxes so hopefully they fix that. The games do look pretty good for running off a 7+ year old engine though.
The hit boxes are still much better than Frostbite hit boxes.
post #105 of 331
Quote:
Originally Posted by Stealth Pyros;15330930 
Source engine tears the "IW engine" to shreds IMO. What you're saying points out exactly WHY we kick COD to the curb and praise Valve.

Wait what? I hope you're talking in terms of versatility and not fidelity. The COD engine looks waaaayyyy better than the source engine.

I've seen the COD engine make few updates from COD4 to MW3 (smoke trails, fire). I'm not an Activision fanboy but the COD engine has made some strides along with the Source engine. But the COD engine blows it out of the water when it comes to eye candy. The only thing the Source engine has is a great physics system. But textures, shading and lighting is lacking severely in the Source engine.
post #106 of 331
Quote:
Originally Posted by james8;15332076 
that actually looks really nice!
so other devs know how to use the Source engine better than Valve does? tongue.gif

Don't be silly. Vindictus, in no way, shows of the capability of the Source engine. If you were down talking the textures of Valve games like Portal 2, but then said this looks nice, then you're obviously just anti-Valve.

Quote:
Originally Posted by Stealth Pyros;15332486 
That's usually the way it works... unfortunately.

The community knows what the community wants more than the big developers do. Look at Project Reality and other quality mods like the Oblivion, Crysis, Unreal, and handful of other big third party releases. Wasn't even Red Orchestra originally "just a mod?" GTA mods, another example.

Not in this instance. While Vindictus is a fun game, again, it does not show off the capabilities of the Source engine by any means. Vindictus is also not a mod, nor is it a community made game. Nexon is actually very poor to its community and has ruined two of their most popular games by implementing too much money-based content and not bothering to fix some of the biggest bugs that plague their games.

From what I've witnessed, the Source engine is pretty versatile and I don't see the need to create a whole new engine.
post #107 of 331
Quote:
Originally Posted by sausageson;15330627 
Its funny how people on this site rip COD apart for this very reason, yet valve is allowed a free pass. While the source engine has aged well, it does look obsolete compared to newer engines today.

i'm with you here, pc gamers look down on consoles because console games will always have worse graphics than pc but then on the other hand those same people will go "screw graphics, just give us better gameplay".

pick a side, people.
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post #108 of 331
Quote:
Originally Posted by sausageson;15330627 
Its funny how people on this site rip COD apart for this very reason, yet valve is allowed a free pass. While the source engine has aged well, it does look obsolete compared to newer engines today.

Valve has earned that free pass. Activision has not.
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post #109 of 331
Some of you guys really don't understand Valve's approach to naming the engine. Nowadays people just care about marketing something with a higher version number instead of content.

For those who want to know more about the engine, read here, and don't forget to browse the specific features menu on the right.

Let's see what Valve has been updating and not publicizing it as a new engine version:

- HDR Lighting support on DX9b hardware with AA since 2005 (Half-Life 2: Lost Coast demo) - no other engine can do this;

- DX9c support;

- Developer commentary (Orange Box - 2007);

- Improved physics (Half-Life 2: Episode 2 and Portal - 2007, and, of course, Portal 2 with fluids physics);

- Multi-core support (Experimental in the Orange Box in 2007, fully usable in Left 4 Dead in 2008);

- Come on, they even added OpenGL rendering to the engine in order to make their games run on the Mac when Steam was launched for the Mac platform in 2010, and they still didn't change the major version number;


Why are you guys making it such a bid deal out of version numbering ?

Valve has been constantly updating the engine, and it is in many ways much better than other engines:

- Source is still ahead of perhaps every single engine when it comes to facial animation;

- it works well with many different types of games, whether it's single player with guns, single player with physics, multiplayer, co-op or RTS/RPG (DOTA 2);

- it works well with small maps or large maps (Left 4 Dead 1 and 2 have some pretty large maps);



Also, Valve has been constantly improving their online content delivery system, which is closely related to your gameplay experience.


Now that they have the engine working on PC, Mac, Xbox360, regular porting to the PS3, Steam on PC, Mac and Steamworks on the PS3, a fully optimized DX9c engine, the sequel of Portal released, DOTA 2 in the finishing touches phase, what do you think will be released next year ?


Source with DX11 support and HL2: EP3. What else ? Did you expect Valve to release their updated Source engine with anything other than their highest profile game ?



Quote:
Originally Posted by sub50hz;15330489 
Do they really need to? Source can look very modern while running on lesser hardware, has an excellent library of mod tools and is generally quite optimized. I doubt many fans of Valve games are itching for some GPU-hungry DX11 engine when the content of said games eclipses any need for graphical engine improvement.

+1

Quote:
Originally Posted by sausageson;15330787 
Yeah but I remember people on this site specifically attacking COD because it was using the same engine. Whatever you think of the game you cannot attack the fact that there are using the same engine over again, while not attacking valve for doing the same.


It's not only the engine, it's what you do with it. In some parts of COD 4 MW, and MW2m you can clearly see they just didn't care. The trees are static, and the backgrounds are just pathetically low resolution mock-ups (load MW2 in the favela section and tell me how the background of Rio de Janeiro looks like. If you want a good laugh use the sniper scope.)



Quote:
Originally Posted by SamTheJarvis;15332099 
Source is:
Very modular
Robust
Maintainable
Optimized (High image quality to FPS ratio)
Configurable (gigantic list of console commands and config files)

It's an almost perfect engine, just with outdated effects. I say, well done Valve for creating an engine, and not letting it languish by updating it regularly and maintaining all your main games.

I wonder if a game like Garrys Mod could be as easily made as it was in source, than in another engine like Unreal or Frostbite.

+1
Edited by tpi2007 - 10/16/11 at 1:59pm
 
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post #110 of 331
Quote:
Originally Posted by Cyrilmak;15333088 
Valve has earned that free pass. Activision has not.

Nobody earns a free pass, just proves valveboys are refusing to judge valve on their current content and always refer to HL1, HL2, CS, while ignoring crap like L4D.
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