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[egmnow] Valve Talks Up Source Engine 2 - Page 31

post #301 of 331
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Originally Posted by sausageson View Post
Dude still thats still 6 million,
You completely glossed over my point...and then repeated yours again....
Quote:
Originally Posted by sausageson View Post
compare the resources of valve to this company, valve earned 1 billion off steam last year, yet they don't want to make big budget games anymore?
Valve isn't a publicly traded company. How do you know what they earned when they don't release it to the public?
Quote:
Originally Posted by sausageson View Post
This is what I mean that valve is more content in steam revenue than continue making actual games. Thats why I can understand but not like that bf3 was not on steam, why should the valve team take their cut and rob DICE hard work or the enormous budget EA puts into games unlike valve.
How is valve robbing DICE when they take the same cut as any other Digital Distributor and a reduced cut from any brick & mortar store? If anything, EA is just hurting themselves in the short term b/c more people will go to Best Buy, which takes, IIRC, double the retail cut that valve does.

Quote:
Originally Posted by sausageson View Post
This is why you will probably never see HL3 because valve knows there are big expectations for this game and it will require a sizable budget, also the half life series has little to no appeal to the console audience who are at best unfamiliar with it. Why make a big budget game that will only cater to mostly pc fans, when theycan just create these rinky dink games like l4d2 which could have been dlc to l4d1 and get their share of steam revenue from other games.
I dunno. Valve has never come off to me as a company that puts profits first. Everything they do suggests that they care about games as an art form. They probably needed a creative break from the Half-Life universe.

Quote:
Originally Posted by sausageson View Post
Valve are definitely smart business planners, but if this was any other company they would be called console sellouts or consolized
Only by idiots.
    
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post #302 of 331
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Originally Posted by sausageson View Post
When you say games with good graphics cant have good gameplay. I dont even know how you can say that when good gameplay is totally subjective. I didnt like the gameplay of any valve game other than portal, does that mean valve games dont have good gameplay to others?
See, statements like this tell me that you don't read my response completely before responding. Never once did i say that. I said that it normally takes a considerable budget increase to be cutting edge on both. I said that it is a budget issue, a manpower issue, a time issue. Since you still don't get how economics and business ties into this, you could PM Lordikon and he could explain it for you. He's works for a dev so he could probably tell you I'm right.

Even massive devs/publishers can be taken down to size with a few bad moves so you can't just say 'dur hur valve is big so they can take it'. They have to weigh the costs and benefits.
    
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post #303 of 331
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Originally Posted by FuNkDrSpOt View Post

I dunno. Valve has never come off to me as a company that puts profits first. Everything they do suggests that they care about games as an art form. They probably needed a creative break from the Half-Life universe.
Thats incorrect, by law all corporations have to pursue maximum profit at all times, or they can actually have charges brought on them by their shareholders. The main reason they are not changing the engine too much is because they can make way more money not investing in one. I don't even know if they will actually make anymore HL games, it seems much more profitable just to license their engine and sell product on steam.
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post #304 of 331
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Originally Posted by Dman View Post
Thats incorrect, by law all corporations have to pursue maximum profit at all times, or they can actually have charges brought on them by their shareholders. The main reason they are not changing the engine too much is because they can make way more money not investing in one. I don't even know if they will actually make anymore HL games, it seems much more profitable just to license their engine and sell product on steam.
Valve doesn't have shareholders. They aren't a publicly traded company.

Even if it was, shareholders have no balls anyways. Most don't know what's going on and the few that do don't do anything about it. See the last 10 yrs for reference.
    
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post #305 of 331
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Originally Posted by FuNkDrSpOt
LoL ok i guess going from 0 to 3 can be considered 'growing' but not anything meaningful in the least, which is what i've already said.
Quote:
Originally Posted by FuNkDrSpOt
Don't try to use 1 game as some huge trend that's taking over the gaming scene.
My point was that it was meaningful, since development usually takes time. Only one game had been released with DX9 being excluded on the PC, where we're now getting two new titles and a second developer actually showing their interest.

Quote:
Originally Posted by FuNkDrSpOt
Nearly every single thing we've discussed is subjective, thus NO ONE will be 'right', only more persuasive in their argument. Care to show where I'm acting childish?
Quote:
Originally Posted by FuNkDrSpOt View Post
OMG it actually does but none of you kiddies are listening to what I'm saying about how the BUDGET of a game connects them.
It was more of the use of you calling others kiddy, because usually young people or 'young adults' go and use words like that to other people.

Quote:
Originally Posted by FuNkDrSpOt
You ask why we were arguing resolution, then immediately answer your own question. To add, we're not arguing over it anymore. I don't consider the 5770 a card that can handle Dx 11 properly w/o severe stutter and FPS drop at anything around 1080p and that's the resolution that's growing the most, the fastest and has the largest segment of the gaming population. Funny enough, 1080p resolution is bigger and growing faster than your anti-Dx9 movement, yet you still insist that is important.
You still don't seem to get it, you said the 5770 is not a DX11 card, what it launched as being. But I do agree that resolutions are growing, and are far more important. My original argument was that you had this difficult time understanding that a 5770 is capable of DX11 and even maxing out games, albeit not at 1080p. My, "Anti-dx9 movement" isn't saying that DX9 will last for a long time still, and the Source Engine is still a highly capable engine especially with how easy it is to mod (In both designing a mod or modding the engine.) I was trying to say DX9 is still useful for many users, but we're moving into the time when DX10/11 (With DX12 possibly occurring) is already becoming more dominant and DX9 may become excluded by more developers within the next few years. Once this happens then we can get 'true' DX11 games that are visually pleasing alongside the great performance they (Microsoft/AMD/Maybe Nvidia?) once advertised.

I also want Valve to upgrade their engine with more features than it usually does, with small enhancements every new Valve game. The Source engine is very limited in certain aspects, and Portal 2 really showed this with its clever design faults. Tons of times you have to work around the engine to get it to work, other times you have to go along until Valve releases a fix that ends up breaking another tool or even the SDK itself for a few days (Yay, itemtest hat creating thing for TF2! Oh, nearly a week before you can actually run the SDK and not just the itemtest.)
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post #306 of 331
^ 5770 is too weak to run DX11 games. I tried. A low end card will start choking below 30 fps in DX11 games which is unplayable.
post #307 of 331
Quote:
Originally Posted by FuNkDrSpOt View Post
Valve doesn't have shareholders. They aren't a publicly traded company.
Private companies still have shareholders. The shareholders just happen to be the people running the company (or some private equity firm or another corporation).
post #308 of 331
Quote:
Originally Posted by FuNkDrSpOt View Post
Swing and a miss. Nowhere did I appeal to or set myself up as some type of authority. I merely appealed to common sense.
Incorrect. You said "me and the real gamers". Who are 'real gamers' and why does caring about graphics not put one in this fictional authority of real gamers?
post #309 of 331
If it's not broken, yeah don't fix it...

But what happens when your engine finally becomes so outdated that nobody wants to play on it anymore because it looks like crap compared to every other game on the market? Yes, DX9 has been tweaked to the point of almost looking like DX10 and in some cases looking like DX11 at a distance, Dead Island is a good example of this.

However, The source engine that runs Garry's Mod and the Half-Life series needs to be revised due to the apparent lack of multi-core support. It's why I don't like playing Garry's Mod because I know that my laptop won't keep up with more than 50 moving models whereas my old desktop CPU would handle over five hundred without lagging in the slightest... before overclocking.

Yes, therein lies the option in the settings for Multi-Core Rendering, yet it doesn't actually use more than one thread's equivalent processing power. I see all four threads being used but at like 30% total usage. If I turn it off I see like 95% usage on a single thread and actually get better performance too!

So in the end, Valve needs to fix the engine since it might work very well with some games, but it's terrible for others. In a way, Valve, it IS broken and you need to fix it.
     
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post #310 of 331
Quote:
Originally Posted by Riou View Post
^ 5770 is too weak to run DX11 games. I tried. A low end card will start choking below 30 fps in DX11 games which is unplayable.
Not true. maybe it can't run them maxed out, but my HD5770 does just fine in DX11.
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