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Worth getting a 3gb Gtx 580? - Page 2

post #11 of 16
Indeed. It may read it as using 5gb of Vram, but not all of it is actively being used on the card. Since windows vista/7 caches some of it to system ram.
post #12 of 16
Quote:
Originally Posted by Carnaged View Post
Hi all,

You can see my current system specs I have a MSI Frozr III Gtx 570, how much performance and future proofing would I gain from a 3gb card rather than my current 1.2gb version now.

Should I wait for the next generation of nvidia cards before upgrading now. I play at 1920 1200 and most games run great but for say BF3 would it be a worthwhile upgrade?

Are there any games that make use of more VRAM?
I think you answered your upgrade question right there.

For one game at 1920x1200, to me, it seems like a waste, especially since the GTX 570 core is not that much slower than a 580. Not to mention the VRAM limitations issue have been vastly overblown.

People seem to be overly obsessed with having excessive amounts of VRAM in thinking that benchmarks with 2560x1600 and much higher Surround/Eyefinity resolutions, which do show VRAM bottlenecking, somehow translates to similar bottlenecking at 1080p/1200p resolution. This is most certainly not the case in today's games. Just because you reach the cap, does not necessarily mean you are suffering in performance as a result of it. I'm not understating VRAM bottlenecks, as I have been able to artificially cause them by enabling obscenely high levels of AA at 3600x1920 resolution when I used to run Surround. What I am saying is people who galavant and sensationalize VRAM bottlenecks have most likely never really experienced them before - we're talking about framerates that are in the 0-5 fps range (mostly at 0) where it is impossible to even move as soon as you enter a game, let alone even try to exit out of it.

Believe me, actually playing the game is much more enjoyable then boasting about excessive amounts of AA, which you may or may not even notice the difference, depending on the game.

Future-proofing is also an illusion as well. There's no telling what direction developers will take with future games, and (as mentioned already) by the time the system intensive games become the norm, overall system hardware will be vastly superior by then as well. Besides, whose to say what direction you plan to take your own rig 6 months from now, let alone 2-3 years. You may end up with 3 or 5 displays for Eyefinity, you may end up with a laptop, you may even end up with a new player in the GPU market - the possibilities are endless.

The bottom line is focus on the here and now (what games and hardware are actually available for purchase today), and only spend money on better performance if you are not happy with your current gameplay experience provided that you can afford it.
     
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post #13 of 16
Thread Starter 
Quote:
Originally Posted by covert ash View Post
I think you answered your upgrade question right there.

For one game at 1920x1200, to me, it seems like a waste, especially since the GTX 570 core is not that much slower than a 580. Not to mention the VRAM limitations issue have been vastly overblown.

People seem to be overly obsessed with having excessive amounts of VRAM in thinking that benchmarks with 2560x1600 and much higher Surround/Eyefinity resolutions, which do show VRAM bottlenecking, somehow translates to similar bottlenecking at 1080p/1200p resolution. This is most certainly not the case in today's games. Just because you reach the cap, does not necessarily mean you are suffering in performance as a result of it. I'm not understating VRAM bottlenecks, as I have been able to artificially cause them by enabling obscenely high levels of AA at 3600x1920 resolution when I used to run Surround. What I am saying is people who galavant and sensationalize VRAM bottlenecks have most likely never really experienced them before - we're talking about framerates that are in the 0-5 fps range (mostly at 0) where it is impossible to even move as soon as you enter a game, let alone even try to exit out of it.

Believe me, actually playing the game is much more enjoyable then boasting about excessive amounts of AA, which you may or may not even notice the difference, depending on the game.

Future-proofing is also an illusion as well. There's no telling what direction developers will take with future games, and (as mentioned already) by the time the system intensive games become the norm, overall system hardware will be vastly superior by then as well. Besides, whose to say what direction you plan to take your own rig 6 months from now, let alone 2-3 years. You may end up with 3 or 5 displays for Eyefinity, you may end up with a laptop, you may even end up with a new player in the GPU market - the possibilities are endless.

The bottom line is focus on the here and now (what games and hardware are actually available for purchase today), and only spend money on better performance if you are not happy with your current gameplay experience provided that you can afford it.
Great post thanks
post #14 of 16
Everyone seemed spot-on.
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Baby Blue
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Crucial M500 960GB 1.5TB Western Digital ASUS 24X XSPC Raystorm CPU Block 
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PrimoChill PrimoFlex Advanced LRT Tubing Arctic Silver 5 Thermal Compound Bitspower G1/4 1/2" 3/4" Compression fittings Bitspower Dual D5 Mod 
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Black Ice SR1 480 Rad 2x Black Ice SR1 360 Rad Black Ice SR1 240 2x D5 Vario Pump - Koolance with Bitspower Blue... 
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post #15 of 16
Thread Starter 
Looks like the consensus is that I should save my money, with all the talk that battlefield 3 will take SLI 580 to be able to run on Ultra, I guess we will have to wait and see on that one, however I wouldn't be able to afford two and with a speed increase of only 15% it seems a little wasteful to upgrade to the 580.

I'm sure there will be a more compelling upgrade to do in 2012
post #16 of 16
Quote:
Originally Posted by Frankzro View Post
Yes...


See for yourself...
well the problem was there was a masive memory leak in the beta that no one talked about but i remember a post by zihnto saying something about it. by the time bf3 comes out we should have proper drivers from nvidia and the game is going to be more polished. also some of that 1.48 is buffered. im in the same boat as the OP. i currently have 2 gtx 470's (>than a single 580) but im opgrading to 2 580s this friday. and i was thin king about 2 3gb but currently im on only 1 monitor @1920x1080 and i play some 3d on it as well. but im starting to think im going to go with 2 1.5 g versions cause it will save me $240 that i can spend on
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