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Pixel skipping.

post #1 of 29
Thread Starter 
What do i need to do to prevent pixel skipping?
post #2 of 29
Keep sensitivity at 1 and adjust DPI accordingly.
post #3 of 29
Thread Starter 
Ok thanks mate.
post #4 of 29
Quote:
Originally Posted by end0rphine;15347554 
Keep sensitivity at 1 and adjust DPI accordingly.
I know this is 6/11 in windows but do you happen to know what sensitivity is 1:1 for call of duty ?
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Ztylo
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post #5 of 29
Thread Starter 
Problem i have is i use a 1800 dpi mouse and with 1 in game sens and max dpi on mouse cod bo is too slow for me. I need a mouse with alteast 3500 dpi to compensate.
post #6 of 29
A higher dpi won't give you pixel skipping
post #7 of 29
Thread Starter 
I know it wont but i use to play with 5 in game sens with 900 dpi which i was told would cause alot of pixel skipping. I installed my G500 and set in game sense to 1 and 3500 dpi and i noticed a nice improvement in accuracy.
post #8 of 29
I would like to know this as well. My G500 is set to 1 sensitivity and Max DPI + Setpoint implementation.

It works very well in windows desktop and in Warcraft 3 (DoTA), Starcraft 2- some games have insane mouse settings (not hardware mouse?) and the mouse is uncontrollable- however Forcing Vsync off and reducing in game sensitivity / DPI usually works.

The Setpoint implementation (vs OS) seems to help with consistency through multiple full screen apps, but I'm still searching for the perfect fit.

NOTE- I heard from someone that the max DPI of the mouse should not be used, is that true?

Thanks
Edited by DarK_MischieF - 10/19/11 at 11:07pm
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Hatachi I
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post #9 of 29
6/11 in Windows.
Disable acceleration.
DPI as high as possible (assuming the mouse doesn't suck at that dpi)
*Set whatever sensitivity value you want in game


*Games process your 2d movement into a precise angle. For this reason, the sensitivity value you set in game can be any value you want, even below 1.0.
For example, a typical iD game like Quake does the following:
mouse movement * sensitivity (default 1) * m_yaw (default 0.022).
If the mouse says it has moved 5 "pixels", the game will move you 5 * 1 * 0.022 = 0.11 degrees.
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post #10 of 29
Thread Starter 
I heard that for 1:1 movement have in game sense to 1 and use DPI to compensate otherwise you get pixel skipping.
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