Originally Posted by Glymbol
Why sensitivity 1.0 and not 0.5 or 0.1 or 3.0 or something else? Even with sensitivity 1.0 there will be "pixel skipping" with extreme high resolutions.
The real question is something like that: what sensitivity I need to be able to aim at whatever I want from farthest distance possible in certain game?
Screen resolution and mouse CPI are irrelevant.
Pixel skipping on 1:1 ? That would be a faulty sensor/MCU/software or CPI interpolation. 1:1 without accel/interpolation/edge snapping provides exact 1 count/ 1 pixel movement.
With windows sensitivities lower than 1:1 (6/11) like 1:2 (4/11) you would need to double your CPI to get the same cursor speed... It is known that some sensor donÂ´t behave as well with higher CPI mainly because it becomes more sensitive to irregularities on the surface so the only reason to use lower than 1:1 sensitivities is that your mouse has an specific issue with a certain CPI setting or doesnÂ´t go as low as you want on CPI. For example the new Puretrak talent is going to be minimum 500 CPI so those 400CPI players may want to use 800CPI and use the 1:2 setting (4/11) as the performance of that sensor is practically the same on that setting... anyway some old games like CS had a minimum sensitivity of 1:1 so that option isnÂ´t always possible.
ItÂ´s always smart to use the minimum CPI of your mouse in 1:1 unless you know about an specific CPI issue, then you might want to go lower on an exact factor so you donÂ´t get an uneven pixel skipping. Pixels canÂ´t be divided so your movement will be uneven from inch to inch if you go 1:1.33, for example, the first 2 counts will move 2 pixels and the 3rd count will move 2 pixels as well.
ItÂ´s never recommended to set sensitivities higher than 1:1 unless your mouse doesnÂ´t provide enough CPI for you, then, again, itÂ´s reccommended to go on an exact factor like 2:1 (8/11) and to set your mouse to half the desired DPI. Keep in mind that with the 2:1 setting your pixel movement resolution is only the half so you will skip half the pixels on your movement which results on a loss of precision.