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Quote:
Originally Posted by devvfata1ity View Post
Op is DX11, tessellation & DOF enabled? Because those kind of scaling is impossible as the more GPU limited a game becomes, the more scaling you get. At high settings the maximum scaling I got in Metro 2033 is 70%.

However with very high, dx11, tessellation & dof enabled the scaling became 85%.
Yes everything all the way up.

Quote:
Originally Posted by Penryn View Post
It is known that the current gen AMD cards are scaling at 90% or better in most games. Good for you OP!

However, you can't go over 100%...
Yeah so I guess that was just a very easy to render area because my actual averages are looking like 50-ish fps which still seems like around the 90-100% gain.

I've tested Crysis 2 now and I'm averaging 50-60 with 70-80 in the easier to render areas when i used to get 20-30 average.
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(13 items)
 
  
CPUMotherboardGraphicsRAM
PhenomII x4 965 @ 4.025ghz Gigabyte 970 2x Sapphire 6950 2gb 2x4gb G.Skill 1600 
Hard DriveOptical DriveOSMonitor
WD 320gb 7200 ASUS CD+DVD Burner Windows 7 64-bit 21.5" Hanns G. 1080p 
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700w Xigmatek NZXT Apollo Razer Deathadder Roccat Alumic 
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