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[PCG] Batman: Arkham City PC Features Trailer - Page 8

post #71 of 77
Quote:
Originally Posted by OmegaNemesis28;15387680 
How is it not nVidia's fault when there are just as good if not better physics engines out that like Havok that can do twice as much, even on age old hardware like the PS3? On all kinds of systems? Nvidia developed an exclusive physics engine for stuff that can be done on any hardware, and is positively giving developers "incentive" like cash or advertising in exchange to using the engine. Just because the developer buys into it doesn't mean it isn't Nvidia's fault.



Good or dumb business decision, users are getting shafted because of Nvidia for money's sake. Don't just try to disregard what is being done here because of business purposes. That just makes it worse.
There is a place/time for that particular argument, and this isn't it.

I shouldn't need 3 GPUs (6990 and a 8800GT) to be able to do some "icing on the cake" physics that doesn't do much for the game itself. Oh and let's not ignore that grand Xeon Core i7 @ 4ghz - because you know, it can't possibly do flittering paper textures.

Well, you'd think if things like havok and bullet could do the things physX could do on the GPU we'd be seeing it by now, and let's not forget it actually cost a ton of money to license something like havok.

Like I said above, ageia was meant to take away from CPU generated physics and instead move on toward GPU rendered physics. That's why you switch it onto the CPU and you take such a huge performance hit.

If physX is really a hindrance like you've said let AMD or Yourself run a test on the old ageia cards to nvidias new physX API. You can still find the cards and software along with games that still support it.
post #72 of 77
Quote:
Originally Posted by MarvinDessica;15388437 
Well, you'd think if things like havok and bullet could do the things physX could do on the GPU we'd be seeing it by now, and let's not forget it actually cost a ton of money to license something like havok.

Doesn't Batman (Or really I should say the Unreal Engine) use Havok for animations and physics, like with the cape? I still don't see why the original Batman Arkham game couldn't support something like more cloth simulation in the world, instead of them just leaving it out for anyone but PhysX users. I wouldn't expect cloth to rip and tear without PhysX but it could easily be pushed and swayed.
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post #73 of 77
Quote:
Originally Posted by Zakka;15368743 
so they use tesselation to make the boobs look rounder?
Quote:
Originally Posted by TFL Replica;15368764 
I for one cannot think of a better place to use tessellation.

^this

If I could I'd add this to my signature, I would, but it has some how reached it's max
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post #74 of 77
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Originally Posted by funky882;15388045 
do you guys think that an old 8600gt could handle pubes ok?

it can. OCed it would pool ~40 fps max settings on A. Asylum. AC shouldn't be much more demanding...
post #75 of 77
Quote:
Originally Posted by Banzai¥;15388980 
Doesn't Batman (Or really I should say the Unreal Engine) use Havok for animations and physics, like with the cape? I still don't see why the original Batman Arkham game couldn't support something like more cloth simulation in the world, instead of them just leaving it out for anyone but PhysX users. I wouldn't expect cloth to rip and tear without PhysX but it could easily be pushed and swayed.

Unreal uses it's own physics engine. Like I said which a lot of people seem to forget is that physX original was gpu computing more visual effects to free up the processor. Personally, I'd love to see more dynamic destruction in games like Battlefield 3 where instead of just vanishing we have particles and chunks of derbies flying everywhere. And even just adding more punch to fights in general.
post #76 of 77
Quote:
Originally Posted by MarvinDessica;15388437 
Like I said above, ageia was meant to take away from CPU generated physics and instead move on toward GPU rendered physics. That's why you switch it onto the CPU and you take such a huge performance hit.

That's exactly my point, I'll ignore your other ones just like you did mine.
The CPU takes a big performance hit for no reason.
If Havok can pull off insane physics even better than PhysX does any day on a GPU, all on CPU, then why can't PhysX? Oh that's right - Nvidia wants it to be a GPU only exclusive thing so they can make money off of it. So they shaft out CPU and AMD users so they can rake in the cash.

The performance hit while using the CPU is proof of this. It's not something to be used in defense of.
GPUs can clearly compute this stuff better/faster, but considering the fact that other engines can do it even on hardware like the PS3 - there is no reason for this stuff to be exclusive to the Nvidia brand. The developer is being a sham, and so is Nvidia most of all.
Quote:
If physX is really a hindrance like you've said let AMD or Yourself run a test on the old ageia cards to nvidias new physX API. You can still find the cards and software along with games that still support it.

?
Again, you're ignoring my point.
You should NOT need old ageia cards or Nvidia cards to do this stuff. It should be able to run on anything - Nvidia, ageia, AMD, or CPU.
Obviously, because Nvidia is going to make a business in order to make money out of it, they make it exclusive to their brand. That doesn't make it right though.
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post #77 of 77
Quote:
Originally Posted by OmegaNemesis28;15396900 
That's exactly my point, I'll ignore your other ones just like you did mine.
The CPU takes a big performance hit for no reason.
If Havok can pull off insane physics even better than PhysX does any day on a GPU, all on CPU, then why can't PhysX? Oh that's right - Nvidia wants it to be a GPU only exclusive thing so they can make money off of it. So they shaft out CPU and AMD users so they can rake in the cash.

The performance hit while using the CPU is proof of this. It's not something to be used in defense of.
GPUs can clearly compute this stuff better/faster, but considering the fact that other engines can do it even on hardware like the PS3 - there is no reason for this stuff to be exclusive to the Nvidia brand. The developer is being a sham, and so is Nvidia most of all.



?
Again, you're ignoring my point.
You should NOT need old ageia cards or Nvidia cards to do this stuff. It should be able to run on anything - Nvidia, ageia, AMD, or CPU.
Obviously, because Nvidia is going to make a business in order to make money out of it, they make it exclusive to their brand. That doesn't make it right though.

2 Different physics engines operating in completely different ways. I haven't really seen Havok pull off any "insane physics" other than a bunch of ragdolls. We've seen tons of destruction demos with breaking objects and flying particles and yet, games with havok haven't done any of it. And we've seen it done with physX multiple times over the years.

Yes, I know where you're from with the whole ageia thing. And yet you don't acknowledge what I'm saying. Ageia wanted to move toward gpu physics, isn't that what we all want? CPU takes a hit for that VERY REASON. PhysX 3.0 is the move toward CPU rendered physX. Even though it completely defeats the original purpose.

If Nvidia really wants to make it "exclusive" to their brand they are only hurting themselves.
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