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post #51 of 52
Quote:
Originally Posted by rashbeep View Post
i wish developers would create games using a binaural sound engine. imagine running through a dark hallway and having something creepy whisper in your ear. bricks would be shat.
They do. All 3D engines associate sounds produced by entities in the game with the entities themselves, so they come from their direction. It's just not very good, or, when it is, I guess the level designers don't use it well enough.
Akiyama Mio
(13 items)
 
  
CPUMotherboardGraphicsRAM
E6420 @ stock, 0.98v Asus P5N-E SLI Gainward GTX 460 1GB @ 800/1600/1900 2x2GB Kingston @ 800MHz 5-5-5-15 2T 
Hard DriveOptical DriveOSMonitor
WD 250GB, 320GB SATA/3, 16MB Cache, Seagate 1TB LG GSA-H62N 18x SATA Ubuntu 9.10 x86 & Win7 x86 Asus VW222U 
KeyboardPowerCase
Logitech Classic Corsair 650HX NZXT Apollo Black 
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Akiyama Mio
(13 items)
 
  
CPUMotherboardGraphicsRAM
E6420 @ stock, 0.98v Asus P5N-E SLI Gainward GTX 460 1GB @ 800/1600/1900 2x2GB Kingston @ 800MHz 5-5-5-15 2T 
Hard DriveOptical DriveOSMonitor
WD 250GB, 320GB SATA/3, 16MB Cache, Seagate 1TB LG GSA-H62N 18x SATA Ubuntu 9.10 x86 & Win7 x86 Asus VW222U 
KeyboardPowerCase
Logitech Classic Corsair 650HX NZXT Apollo Black 
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post #52 of 52
Thread Starter 
Quote:
Originally Posted by PCSarge View Post
the thing was awesome...randomly mutating people xP
I've only played the game version of The Thing.
Kind of reminded me of a headcrab to be honest.
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