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[PC Gamer] Official list of unit changes in Starcraft II’s Heart of the Swarm expansi - Page 2

post #11 of 52
Terran New Abilities: "Energy regeneration will continue while cloaked"

Wait.. so essentially permanent cloak for all cloak-able terran units?
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post #12 of 52
Quote:
Originally Posted by OrangeBunnies View Post
Terran New Abilities: "Energy regeneration will continue while cloaked"

Wait.. so essentially permanent cloak for all cloak-able terran units?
I remember reading that cloak was also on some sort of timer, so they'll have to uncloak before cloaking again to my understanding.
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post #13 of 52
Quote:
I, for one, welcome our new Protoss overlords.
^^ This.
post #14 of 52
This changes everything!

The viper looks pretty good. Never liked Overseers anyway.

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post #15 of 52
Loving the terran changes, can't wait for mega-thor. Protoss upgrades are also nice (loving the replicator), but I'd say zerg are getting the real overhaul. Moving burrowed banelings? Ouch to any terran who doesn't pay extremely close attention to their armies. Viper? Well.. I'd be surprised if they don't nerf that extensively before release.
post #16 of 52
Quote:
Originally Posted by dharmaBum View Post
I, for one, welcome our new Protoss overlords.
^ I third this
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post #17 of 52
Quote:
The Corruptor’s Corruption ability has been replaced by a new ability called Siphon that allows Corruptors to target buildings and slowly damage them. This damage is converted into resources for the zerg at the same time
Quote:
The Viper is a new flying unit with three unique abilities. Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used. Abduct allows the Viper to physically pull a unit to the Viper’s location. Finally, the Viper has a one-time ability called Ocular Parasite, which allows it to detach its eye stalk and meld it onto any friendly, non-massive unit, turning that unit into a detector.
wow.... in b4 OMG OP Zerg!
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post #18 of 52
delete
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post #19 of 52
Quote:
Originally Posted by dharmaBum View Post
I, for one, welcome our new Protoss overlords.
Right as I switched over to Zerg

I like the swarm host - seems like a neat way to lock your opponents down.
The transformation of the Overseer into the Viper is regrettable though - I'd prefer the passive detection of the overseer rather than having to use an ability, but maybe that's just me. I suppose I'll have to find other uses for the Viper, then.

And the corruptors' new ability sounds fantastic. Use them to damage opponent structures, then, when you're ready, switch them into Brood Lords for some carpet bombing fun!!
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post #20 of 52
Blizzard is the master of making your spend crap loads of money. Make the game so unbalanced that you have to buy our expansion, and then we'll do it again so you have to buy the next!
    
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