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post #31 of 52
Quote:
Originally Posted by ESP View Post
Everybody and their mother knows that Terran is OP.
Slightly OP in professional tournaments heavily populated by Koreans maybe, but I haven't seen any pros posting here. Terran is a fairly easy-to-learn race compared to the macro-heavy Zerg or the mandatory spellcasting micro Protoss require, but with enough time and a bit of skill, that's pretty much negated.

Terran is only imba in the Bronze league where people play like this:
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post #32 of 52
yes hydra speed upgrade!!!! so if there are units available in the wings of liberty multiplayer that arent in the heart of the swarm multiplayer mode, then they are going to have to standardize that eventually for tournament play.
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post #33 of 52
Quote:
Originally Posted by RayvinAzn View Post
Slightly OP in professional tournaments heavily populated by Koreans maybe, but I haven't seen any pros posting here. Terran is a fairly easy-to-learn race compared to the macro-heavy Zerg or the mandatory spellcasting micro Protoss require, but with enough time and a bit of skill, that's pretty much negated.

Terran is only imba in the Bronze league where people play like this:
Mostly agree, but to add, for serious play ghosts take just as much (if not more) micro as high templar. Siege "micro" is negligent, but improper siege timing can be the difference between winning and losing. Even M3 requires more micro (for picking up/positioning) compared to chargelots/immortals/archons.
I'd say for beginner players terran and toss are about equally "easy", whereas zerg can be a little intimidating for bronze/silver play just because of managing larvae/injects and keeping proper worker count.
post #34 of 52
Blizzard has lost their minds...more Zerg boosts? Really?! Banes moving while burrowed
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post #35 of 52
Quote:
Originally Posted by RayvinAzn View Post
Slightly OP in professional tournaments heavily populated by Koreans maybe, but I haven't seen any pros posting here. Terran is a fairly easy-to-learn race compared to the macro-heavy Zerg or the mandatory spellcasting micro Protoss require, but with enough time and a bit of skill, that's pretty much negated.

Terran is only imba in the Bronze league where people play like this:
FWIW, 50 of the top100 in KR happen to be Terran. And none of those are IM/SLayers/OGS Terrans that dominate GSL. I think at one point 24 of the top30 in one ranking were all terrans.
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post #36 of 52
Quote:
Originally Posted by Narzon View Post
Mostly agree, but to add, for serious play ghosts take just as much (if not more) micro as high templar. Siege "micro" is negligent, but improper siege timing can be the difference between winning and losing. Even M3 requires more micro (for picking up/positioning) compared to chargelots/immortals/archons.
I'd say for beginner players terran and toss are about equally "easy", whereas zerg can be a little intimidating for bronze/silver play just because of managing larvae/injects and keeping proper worker count.
I definitely agree that mid/late game Terran armies can take as much if not more micro than Protoss armies. You don't see too many Bronze league games going that far though. Most of what I've seen has been a lot of tier 1 armies just 1A'ing to victory (or defeat), though I'll be first to admit I don't go out of my way looking for Bronze league rematches so that might just be my lack of experience at that level talking.

Quote:
Originally Posted by mylilpony View Post
FWIW, 50 of the top100 in KR happen to be Terran. And none of those are IM/SLayers/OGS Terrans that dominate GSL. I think at one point 24 of the top30 in one ranking were all terrans.
I have to wonder if they're the top players because they're Terran, or because they're just top tier players with a lot of experience and role models with the race. We've seen Zerg and Protoss players dominate as well, it might be familiarity more than actual imbalances at work here. I definitely agree that TvT is about the only truly interesting mirror matchup though, there are just so many more unit compositions that work well.
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post #37 of 52
Only reason I play Terran is for the turtle strategy. the shredder sounds useful for defense in areas I cannot reach.
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post #38 of 52
So errr... what sort of tech do Zerg need for vipers? No overseers means only spores for detection right?

DT/Banshee anyone?
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post #39 of 52
Quote:
Originally Posted by Mach 5 View Post
So errr... what sort of tech do Zerg need for vipers? No overseers means only spores for detection right?

DT/Banshee anyone?
Vipers can turn ANY unit into a detector. It'll probably be Spire tech. Which isn't a problem since a Zerg should have that at the same time a Terran has Stargate or a Protoss has Robotics Facility.
post #40 of 52
Quote:
Originally Posted by Maian View Post
Vipers can turn ANY unit into a detector. It'll probably be Spire tech. Which isn't a problem since a Zerg should have that at the same time a Terran has Stargate or a Protoss has Robotics Facility.
The viper doesn't require spire, only lair. The swarm host comes from infestation pit. baneling burrow move and hydra speed are on Hive.

The viper isn't good for zerg... It's another APM intensive GAS sink to counter marines. It also makes detection more expensive for zerg, when their detection was already the worst. Scouting with Overseers is no longer possible because overseers got cut, and vipers cost 200 gas. I'm not sure why they felt they needed to make zerg harder to play, and then add more easy mode units for terran, like the shredder which makes you immune to ling run bys, and A-move transformer hellions. Most terrans don't even use their casters(ghosts/raven), even the terrans in the GSL, except for MVP. Not only are hellions and marines extremely cost effecient, you're playing at an economic disadvantage from the start because of mules.

Zerg doesn't have any options versus terran, roaches are terrible vs terran, and lings get absolutely dominated by blue flame hellions, and don't trade effectively against marines w/o caster support. Meanwhile marines are a problem for zerg the whole game. Hydralisks aren't a good option in any match up because it takes away a key component of playing zerg and that is map control, if you move out on the map with hydralisks you're just asking to lose your expensive army and the game. Playing with out intel as zerg is suicide.

The swarm host looks underwhelming in action, but I won't know it's effectiveness until i use it.

/zerg rant

I actually feel really bad for protoss too, they have no effective harass. The new oracle has a spell that blocks mineral fields with a destroyable force field, LOL. It's a joke when you compare it to blue flame hellion drops, or 8 stimmed marine drop. The new oracle will work, and some of the best players will take games off terran, and it'll be "balanced" ..

At the high level you see protoss players put 4 sentrys (400 gas) into a warp prism, warp in some zealots.. trap all the workers and pray they can kill enough workers for cost with zealots, before the terran responds. Pick up their sentrys and try to fly away. you're guaranteed to lose the zealots, and the sentrys are a huge risk.

Anyone who thinks terran isn't OP, hasn't analyzed this game at a high level. Dustin browder and david kim, both play terran. Grand master players have said that david kim does a lot of 1 base play.. AT THE GRAND MASTER LEVEL. The game has been out for over a year and 1 base play is still happening in high level tournaments by terrans. Go watch some recent MLG games with puma vs any protoss.

Also whats up with them removing the mothership and carrier, and then making the thor a new hero unit? None of the terran units got cut, toss and zerg lost units. terrans already had the most units and most options. I don't think any of the toss players care for the tempest, they just want carriers fixed.

If I was playing this game competitively w/o a doubt i would play terran. They have the best economy, they're units are the most effecient, and they have less decisions to make, and most options. I hope that there are some significant unit tweaks, and not just new additions. I don't have much faith though. Korean terrans will continue to win GSL, because terran has little room for error, and it's simply the strongest race.
Edited by Audio - 10/24/11 at 3:01pm
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