Originally Posted by Maian
Vipers can turn ANY unit into a detector. It'll probably be Spire tech. Which isn't a problem since a Zerg should have that at the same time a Terran has Stargate or a Protoss has Robotics Facility.
The viper doesn't require spire, only lair. The swarm host comes from infestation pit. baneling burrow move and hydra speed are on Hive.
The viper isn't good for zerg... It's another APM intensive GAS sink to counter marines. It also makes detection more expensive for zerg, when their detection was already the worst. Scouting with Overseers is no longer possible because overseers got cut, and vipers cost 200 gas. I'm not sure why they felt they needed to make zerg harder to play, and then add more easy mode units for terran, like the shredder which makes you immune to ling run bys, and A-move transformer hellions. Most terrans don't even use their casters(ghosts/raven), even the terrans in the GSL, except for MVP. Not only are hellions and marines extremely cost effecient, you're playing at an economic disadvantage from the start because of mules.
Zerg doesn't have any options versus terran, roaches are terrible vs terran, and lings get absolutely dominated by blue flame hellions, and don't trade effectively against marines w/o caster support. Meanwhile marines are a problem for zerg the whole game. Hydralisks aren't a good option in any match up because it takes away a key component of playing zerg and that is map control, if you move out on the map with hydralisks you're just asking to lose your expensive army and the game. Playing with out intel as zerg is suicide.
The swarm host looks underwhelming in action, but I won't know it's effectiveness until i use it.
I actually feel really bad for protoss too, they have no effective harass. The new oracle has a spell that blocks mineral fields with a destroyable
force field, LOL. It's a joke when you compare it to blue flame hellion drops, or 8 stimmed marine drop. The new oracle will work, and some of the best players will take games off terran, and it'll be "balanced" ..
At the high level you see protoss players put 4 sentrys (400 gas) into a warp prism, warp in some zealots.. trap all the workers and pray they can kill enough workers for cost with zealots, before the terran responds. Pick up their sentrys and try to fly away. you're guaranteed to lose the zealots, and the sentrys are a huge risk.
Anyone who thinks terran isn't OP, hasn't analyzed this game at a high level. Dustin browder and david kim, both play terran. Grand master players have said that david kim does a lot of 1 base play.. AT THE GRAND MASTER LEVEL. The game has been out for over a year and 1 base play is still happening in high level tournaments by terrans. Go watch some recent MLG games with puma vs any protoss.
Also whats up with them removing the mothership and carrier, and then making the thor a new hero unit? None of the terran units got cut, toss and zerg lost units. terrans already had the most units and most options. I don't think any of the toss players care for the tempest, they just want carriers fixed.
If I was playing this game competitively w/o a doubt i would play terran. They have the best economy, they're units are the most effecient, and they have less decisions to make, and most options. I hope that there are some significant unit tweaks, and not just new additions. I don't have much faith though. Korean terrans will continue to win GSL, because terran has little room for error, and it's simply the strongest race.Edited by Audio - 10/24/11 at 3:01pm