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[PC Gamer] Official list of unit changes in Starcraft II’s Heart of the Swarm expansi - Page 5

post #41 of 52
so this might make me want to play zerg again...hmmmm
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post #42 of 52
Quote:
Originally Posted by Audio View Post
Also whats up with them removing the mothership and carrier, and then making the thor a new hero unit? None of the terran units got cut, toss and zerg lost units. terrans already had the most units and most options. I don't think any of the toss players care for the tempest, they just want carriers fixed.

If I was playing this game competitively w/o a doubt i would play terran. They have the best economy, they're units are the most effecient, and they have less decisions to make, and most options. I hope that there are some significant unit tweaks, and not just new additions. I don't have much faith though. Korean terrans will continue to win GSL, because terran has little room for error, and it's simply the strongest race.
Someone at Blizzard.
A: Hmmm Thors are too slow and own mutas hard if they look away for one second. We need to punish Zerg more.

B: I know, let's make a unit that's essentially a faster thor!

I advise everyone to play terran...I'm just too stubborn to switch.

Zerg is an even worse gas sink i agree...hydras movespeed at HIVE TECH?!?!?! Terran get great AA w/ great DPS at tier 1, Protoss have good AA with fast movespeed 3 minutes into the game...and zerg get lair tech @ around 6-10 minutes. And movespeed is terrible off creep. It's really frustrating...
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post #43 of 52
Viper is a gas sink that just counter marines? Give me a break. Cloud+lings and you annihilate any ranged units. Colossi? Drag it in. I like that you guys completely overlook the moving burrowed banelings. Move your bio army without detection, turn away for a couple seconds, boom you're dead.

Not to mention, while the new mech-thor-thing destroys mutas (which the thor should do w/o magic box anyway), it's much less effective against zerg since it does extra damage to mech units. Thors won't make mince meat of roach armies anymore.
I do wish they did more to encourage terran caster micro, but it's far from lopsided.
post #44 of 52
I can't wait, I loved the campaign in Wings of Liberty so much.
    
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post #45 of 52
I just lol'd.

SO MUCH FOR SCII "EXPANSIONS" BEING SP ONLY AFFECTING SP GAMES AND WILL NOT ALTER ANYTHING IN MP.
    
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post #46 of 52
I guess I need to watch some of these good terran players because I always feel that terran is imbalanced these days. Every zerg I play against seems to go mass muta/banes using magic box and i get tore up.
    
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post #47 of 52
Quote:
Originally Posted by FuNkDrSpOt View Post
I guess I need to watch some of these good terran players because I always feel that terran is imbalanced these days. Every zerg I play against seems to go mass muta/banes using magic box and i get tore up.
Slayers MMA, ST. Bomber, IMMVP are good bets.
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post #48 of 52
Quote:
Originally Posted by chia233 View Post
I just lol'd.

SO MUCH FOR SCII "EXPANSIONS" BEING SP ONLY AFFECTING SP GAMES AND WILL NOT ALTER ANYTHING IN MP.
Ummm...where on earth did you hear that? I can't think of any sane Starcraft player who thought this might be the case. We got new units in Brood War, and Blizzard themselves have said we'd be getting new multiplayer units with the expansions since before Wings of Liberty came out.
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post #49 of 52
Hm, i can see it already, protoss blocks terran mineral fields and creates protoss mules. protoss gets to go 7 gate zealots from a single base.

I'm gonna have some fun with the replicants


and the guy who said hydras are slow, you realise hydras are faster than marines right? and zerg gets tier 1 aa from the queen...
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post #50 of 52
vipers will be nice, but no more overseers and 200 gas to detect kinda sucks
Edited by riflepwnage - 10/25/11 at 5:30am
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