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[PC Gamer] Official list of unit changes in Starcraft II’s Heart of the Swarm expansi - Page 6

post #51 of 52
Quote:
Originally Posted by kyle-reece View Post
Hm, i can see it already, protoss blocks terran mineral fields and creates protoss mules. protoss gets to go 7 gate zealots from a single base.

I'm gonna have some fun with the replicants


and the guy who said hydras are slow, you realise hydras are faster than marines right? and zerg gets tier 1 aa from the queen...
you realize that marines have stimpack right? which makes them much faster then hydras. Considering every other race anti-air has some sort of speed boost, blink, stimpack hydras can't chase air very well. Which is why the hydralisk speed change was needed.

Also queens are really slow off creep, which means they are nothing more then defense units. While terran and protoss can go offensive and not fear air at tier 1/1.5
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post #52 of 52
Quote:
Originally Posted by riflepwnage View Post
you realize that marines have stimpack right? which makes them much faster then hydras. Considering every other race anti-air has some sort of speed boost, blink, stimpack hydras can't chase air very well. Which is why the hydralisk speed change was needed.

Also queens are really slow off creep, which means they are nothing more then defense units. While terran and protoss can go offensive and not fear air at tier 1/1.5

hydralisks are just as fast as marines when on creep, you just have to stop being lazy and learn to spread creep, same as with queens, spread creep so they can be mobile enough to be decent defence.
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Overclock.net › Forums › Industry News › Video Game News › [PC Gamer] Official list of unit changes in Starcraft II’s Heart of the Swarm expansi