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Skyrim: Which Version? (Xbox/PC) - Page 3

post #21 of 31
Get it for pc. Its better all around and it will surely support an Xbox 360 controller. Also, with so many steam sales, you could probably pick up the DLC for 50% off. They had so many DLC sales on Elder Scrolls & Fallout games in the past. I guarantee you Microsoft will never have DLC sales until the game is years old.
post #22 of 31
Quote:
Originally Posted by NuclearSlurpee View Post
My 955 BE and 6850 won't do that great and all of my friends are getting it for Xbox too.

I think I'll get Skyrim for PC after watching Skyrim videos
This is why I'm picking it up for Xbox first. I loved having giant hangouts with my friends while we all played Oblivion on our Xboxes. It's a lot easier to bring an Xbox, controller and TV with you than it is to bring a PC, monitor, keyboard, mouse and speakers.
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post #23 of 31
Quote:
Originally Posted by MaxFTW View Post
Wait till later to get the PC version for cheap and when theres some mods out
This. Don't bother buying the PC version straight away. Buy the Xbox 360 version, play the hell out of it, then trade it in for the PC version once it's been patched up and a few good mods and expansions are out for it.

Quote:
Originally Posted by biltong View Post
PC - will run better even if it's a port.
That's definitely open to debate
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post #24 of 31
Thread Starter 
Hmm. I could always wait for Black Friday/Cyber Monday or Christmas.
post #25 of 31
Everything is better on PC.


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post #26 of 31
The PC modding community for The Elder Scrolls is very large, thanks to the flexible, easy to use Construction Kit that comes with the game. (I'm aware Dragonage and others also have similar things, but not as large as TES) There are tens-of-thousands of Oblivion(TES game before Skyrim) mods out there, many of which make the game more enjoyable. From little things like UI tweaks, bugfixs, to even adding new landmasses. Another extra is that certain console commands or unofficial patches give the PC version an availability to bug fixes which the 360/PS3 version lacks.

But of course Oblivion has been out for a number of years now. Skyrim probably won't have too many mods until a few months after release. But if you're uninterested in mods the above probably isn't very interesting to you.

The graphics will no doubt be better on the PC. A 955 & 6850 should run this wonderfully, the Xbox 360 has weaker hardware than that. As for controls, that's up for debate^. I personally prefer PC controls for first-person games. I find that mouse and keyboard are a little more precise than using a controller. But I like to do silly things like rearrange the books on a shelf or stack hourglasses on-top of each other, so for you it could be different.

Have you played Fallout 3? That game is also from Bethesda Studios, so that should give you an example of how the controls handle.
post #27 of 31
Thread Starter 
I played Fallout 3 on Xbox to about level 15. There are mods that add land mass?
post #28 of 31
I cant imagine why you wouldnt be able to max the game on your rig. You may not be able to go 16xaa but you'll be able to max all other settings. The pc will also allow you to choose any controller configuration you'd like. If you want to use the xbox 360 controller to run it, you can. If you want to use your kb/m you can.
post #29 of 31
While there are some games that just work better with a console controller, elder scrolls games were just never one of those games. Being first person view primarily and a large RPG the experience is superior on the PC. I had oblivion for PC and the 360 at the time when it came out because of a mistaken double gift from people and the PC version looked and was more fun.
    
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post #30 of 31
Quote:
Originally Posted by NuclearSlurpee View Post
I played Fallout 3 on Xbox to about level 15. There are mods that add land mass?
Adding new land, characters, and buildings, are some of the features that were possible in the PC version of Oblivion construction set. I think Fallout 3 also had a construction set that was pretty similar. Granted that since most mods are developed as a hobby in one person's or a small group's spare time, they'll have difficulty hand-making a landmass as good as what the original development team spent years making.
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