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What program? for this animation

post #1 of 11
Thread Starter 

Im just about to finish building my new PC and im looking to do a bit of animation work.
Basically what im looking to do is this sort of thing

i realise that this will have took a large team months but you guys get the jist...

Any program names and links would be awesome.. I tried google searching but it doesnt really work when you dont know what your searching for??

Any help appreciated..=]
P,S try to ignore the really girl song and theme... It is an advert in england on the tv i dont watch this sort of stuff normally...
    
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post #2 of 11
Thread Starter 
anybudy?
    
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post #3 of 11
You cant tell what program a person used to create something unless they specify or you get a shot of them using the program. But if I had to venture they probably used one of these programs...
Maya, 3DS Max, XSI, Lightwave, Houdini
Now I know that that doesnt narrow it down that much, but the software package you are using is a tool. For example, lets compare these tools to a hammer, there are many different brands with many different shapes and sizes and materials they are made out of. Each program has its own features that make it distinct, no one program is really "better" or "worse" than any other, as at the end of the day it is still a hammer (if your still following that analogy).
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post #4 of 11
Thread Starter 
Quote:
Originally Posted by Emmuh View Post
You cant tell what program a person used to create something unless they specify or you get a shot of them using the program. But if I had to venture they probably used one of these programs...
Maya, 3DS Max, XSI, Lightwave, Houdini
Now I know that that doesnt narrow it down that much, but the software package you are using is a tool. For example, lets compare these tools to a hammer, there are many different brands with many different shapes and sizes and materials they are made out of. Each program has its own features that make it distinct, no one program is really "better" or "worse" than any other, as at the end of the day it is still a hammer (if your still following that analogy).
analogy followed and dually noted... i will be sure to look into all of these... any personal favourites for ease of use... beginners that sorta shizz?
    
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post #5 of 11
mmmm depends on what you want to do but if you want to go into games I'd recommend 3DS Max as it offers good box modeling techniques, while if you want to get into the Computer Graphics/Visual Effects I'd start with Maya (I personally use Maya as I'm trying to enter the computer graphics industry). I've heard good things about Houdini but personally I chose Maya because it is basically the standard in the CG industry.

Also to let you know this video is more something done by a generalist there are many different aspects to this industry, by calling this industry "animation" is like calling a computer a "processor" once you get into the know, it really doesnt make much sense. To give you a better check this link out as it pretty much brakes down all the different people that go into the process of Computer Graphics
http://forums.cgsociety.org/showthre...=283&t=1014284
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post #6 of 11
If you go with 3ds Max or Maya, the company that makes them (Autodesk) has a thing where university students can dl them for free. Not sure if it applies to the UK though...

http://usa.autodesk.com/adsk/servlet...12&id=14185424

@Emmuh: I just started learning 3ds max, but which do you think is better if I just want to make still images? Hmmmm. What sort of stuff do you aim to use it for personally--what sort of computer graphics?
post #7 of 11
A camera and photoshop =D - lol seriously if all you want is a still image then you are really looking at Matte Painting. You really dont need a 3D package to do a 2D image, tbh its really about personal preference, people will tell you that one program is better than another because of xyz, but in reality each program has its advantages and disadvantages, none of them are perfect or "the one". If you're comfortable in Max then by all means stay in Max (some say Maya is better due to using nodes, but in my experience this is helpful but not can easily be equalized by Max's superior modeling techniques)

However... if you want to get into digital sculpting the you have Mudbox and ZBrush - Mudbox is easier to pick up but ZBrush really is the program to use imo.

But back to the point, if all you want to do is make a still image, then a camera and photoshop is the way to go, some aspects of matte painting involve creating a model then throwing it into the painting then painting over the model.
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post #8 of 11
Well, I want to model! And make still images of the models. Just not too interested in animating. REALLY not interested in photography, haha--that's a whole different story.

Anyway that's what every source says about the issue, personal preference and they all have their advantages. I just feel like as a result I'm forced to pick one without really knowing the differences between them. I guess I should just try them both out for myself.

Appreciate the detailed response. (:
post #9 of 11

If you want to make game models try 3DS Max
If you want to make film models try Maya
If you want to do digital sculpting try ZBrush

If you want to make vehicles try Maya/3DS Max
If you want to make creatures try ZBrush

Hope this helps more than my previous post
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post #10 of 11
Thread Starter 
Thanks for the input guys. its appreciated and when i finally get thsi puppy build ill give 3DS MAX and ZBRUSH a go =]
cheers
    
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