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[EG]DICE talks next-gen Xbox and PS4 - Page 4

post #31 of 65
i5 2.4ghz, 4GB ram, 80HD built in, HD 5770 = the least I'm hoping for in terms of power.
post #32 of 65
M$ and Sony should learn their lesson well from XBOX360 and PS3. New consoles should be future proof as possible. First step in making this is keeping the memory size as large as possible. We all see how console games run at ancient resolutions today. And Sony recently squeezed every bit of PS3's operating system to free up more ram for games.

I think system memory should be minimum 4GB DDR3 or equivalent. And video ram shouldn't be anything lower than 1GB. If new consoles are going to be marketed as "1080p ready" then 1GB Vram is a must. How many recent games out there that run without compromising performance at 1080p just with 512MB vram?

RAM size is very important. Then comes the multithreaded processors. Both Xbox NextGen and PS4 should come with multithreaded chips (many cores, many threads) and console games should be programmed to take advantage of this.

M$ and Sony also must predict other things that might be a bottleneck in future or things that completely stops innovation in video game development due to such restrictions in console hardware.
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post #33 of 65
Alright that's enough...no fighting thanks.Get back on topic and don't turn this into a platform flamewar. Each platform has it's strengths and weaknesses...Now get back on topic.
post #34 of 65
Considering the WiiU is based on a RV770 GPU (4800 series) I think the next generation consoles from Microsoft or Sony are going to be much stronger than people may think.

I'm thinking HD5770 or higher. DX11 equivalent capability at least. Dual GPU may be quite strong on a console considering it can be well optimised for with it being a standard for the platform rather than a random CAP thrown out by AMD after a game is released. The developers would actually be developing with CrossFireX in mind for one set of hardware specifically.

Certainly viable.

With this in mind I think they might actually ship out something not too unlike my sigrig, personally. Maybe a little stronger, maybe just one GPU. Remember consoles don't need to have an i7 and a 580 in them thanks to single configuration optimisation, just keep that in mind, and despite what people on this forum think about them, they look bloody good today considering just what they are pushing. People here are too worried about resolution and textures, but when you're sat upto 6 feet away from your HDTV none of that really matters. The fact that their aging hardware can actually keep up is a massive testament to just how far they can be pushed. Anyone remember Splinter Cell: Chaos Theory on the Original Xbox? Current generation graphics on a last generation system? (and it still looks good running on backwards compatibility despite it's age) Yeah. That's what I'm talking about right there.

When I think about what developers have managed to achieve on current generation consoles with their 6 year old hardware I am intrigued to see what they can pull off next generation.
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post #35 of 65
Clearly he is just trying to sell his game even more. If the next gen xboxs are as good as the xbox 360 at launch bf3 ultra should be a cake walk. I am sure that in 2 years they will come out with better graphics then bf3 as well.
post #36 of 65
an AMD APU @ 28 or 22nm with 4-8 cores and 800+ shaders and direct access to 4GB of XDR2 shared amongst CPU and GPU would be pretty friggen sweet, also throw in support for SSD storage (and make HDs mandatory) and we have a major winner

if only BD wasn't so lousy, I'm not sure what we'll see from the CPU side of things
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post #37 of 65
I think they should drop the DVD/BR drive this generation and go for a purely online marketplace, would save some room at least and even just updating the GPU portion current chip from the 360 slim and giving it at least 2GB RAM would be more than enough.
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post #38 of 65
Dice discusses rhetorical topics on hardware platforms that may or may not even be in design.

I don't know, I think a lot of the things that they discussed are nothing new, and some of the things they said are quite ignorant. Coding for massively parallel programs is nothing new, and I would think that the advancements made with consoles specifically in mind are minor (just speculation). Their ignorance shows when they're talking about using multiple gpu's in a single console, and that the demand for huge volumes of graphics cards to dump into consoles won't equate to an increase in hardware price. Well, that might be true, and it's a nice idea, but my gut tells me that a console manufacturer would have little interest in implementing a multi-gpu solution given the increased risk of another component in their system potentially suffering from hardware failure. If you have one component, your chances of a piece of hardware failing is x. If you add an identical component, now your chances of failing is 2x. Doesn't make sense from a console manufacturer's point of view.

What confuses me is why they're still thinking in terms of separate processors and graphics cards, when it's clear that through llano, the idea of discrete and separate components is no longer the norm--or rather, it's no longer necessary--and that very decent performance can already be achieved in desktops and laptops with relatively little effort. I don't know why they wouldn't be more interested in that, especially given that costs can be SIGNIFICANTLY lower utilizing a hybrid die design as opposed to separate discrete cpu's and gpu cards.
    
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post #39 of 65
Quote:
Originally Posted by Xzeara View Post
I would love a PS4 one way or another. Xbox 3rd gen would be nice as well not that I care about XboxLive and it's growing fees/user base that is dominantly 10-16 year old kids with nothing to do but play "zomg box 360" all day long becuase they don't work 40-60 hour weeks for a living...

If I was building the PS4 I would as it do the following:
CPU: Whatever they want... just make it 3-4 times faster.
System Memory: 4GB+ DDR3 1333 or better
GPU: equivelent or better than a GTX 550, with at least 512MB memory dedicated.

Everything else I could care less about... or... I want a wireless N wifi with 2-3 antennas... lol. Dreams are nice eh?
Dream big. It's gonna be the platform to play for at least 6-7 years.

I'd personally want to see some specialized x86 CPU with 4/8 cores and nothing less than 8GB of RAM. Graphics card? Why not put something at least as powerful as a GTX580 with 4GB of GDDR. I wouldn't be ashamed to put down $600-800 on a console like that.

Unit cost too high? They can always recoup the money from game sales royalties.

People pay $600+ for a smartphone/tablet nowadays and their lifespan is about, what, 6 months?
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post #40 of 65
Quote:
Originally Posted by Lifeshield View Post
I'm thinking HD5770 or higher. DX11 equivalent capability at least. Dual GPU may be quite strong on a console considering it can be well optimised for with it being a standard for the platform rather than a random CAP thrown out by AMD after a game is released. The developers would actually be developing with CrossFireX in mind for one set of hardware specifically.

Certainly viable.
I don't see a crossfire setup being the best idea for a console. As it was said before, there could me instability with some games and the need for dual GPUs could be considerably hot due to the consoles small form-factor.
I see AMDs new 7000 series being designed for retail and console use (Preferably, their higher-ranged cards for next-gen consoles.) The 5770 series itself isn't a huge step over a 4800 series card (Whether or not the Wii-U will go with a 4850 or higher.) I'm also expecting DDR4 to be in next-gen consoles, around 2-4gb.
I just hope next-gen consoles can support 30-60fps at native 1080p with support for 2560p at 30fps and possibly having eyefinity resolution support (I would love to see Sony adopt single eyefinity television/monitor solutions alongside other Companies.)
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