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[Gamestar.de] Heart of the Swarm Campaign shortened - Page 9

post #81 of 89
Quote:
Originally Posted by KingAlkaiser View Post
WoW influence + this generations lazy no good players aka "casuals" ruin another genre and game once again congratulations.

where are my old school nes ninja gaiden difficulty players at XD.
Again.. blaming another game from a completely different genre, than blame "casuals" (e.g., people who aren't as good as you).
When I started SC2 I hadn't played an RTS aside from Total War since SC in 2001, and I was pretty young then. Being a terrible player, you know how I started to get into the game and understand the very basics? I played the entire campaign through first on easy, then medium. It's hard to jump right into an online landscape without understanding what an scv does.

Meanwhile, a lot of the "pros" from SC1 have no campaign achieves. What does that tell us? When was the last time Idra or HuK were begging for more story?

Again, blaming "casuals" for this is ridiculous. If anything they're the reason a campaign is still being made.
post #82 of 89
Dissapointing. I really liked the single player campaign. I don't have enough time to play much multiplayer any longer, but it is easy to play the campaign and take breaks when needed, or save and continue later.


~S
post #83 of 89
-
Edited by Rotsae - 4/1/14 at 11:50pm
post #84 of 89
Quote:
Originally Posted by Narzon View Post
Please tell me the last time you called someone "dedicated" or "hardcore" for finishing an SP campaign.
Personally, I don't call any gamer "dedicated" or "hardcore" for any reason. I've written essays on OCN about how utterly misused "hardcore gamer" is. In a nutshell, the so called "hardcore" gamers all think that because they play nothing but shooters in Insane Difficulty, or are top of their ladder, or only play "realistic" games, and of course would never touch a Nintendo product because that's for kids, or whatever...that is an ASININE definition of a "hardcore gamer". That is, in fact, a SELF LIMITED gamer. A true hardcore gamer will play almost any type of game, and seek to find the value and entertainment in that game.

Naturally, I consider myself in that second category. But don't call me a hardcore gamer. Just call me a gamer, period.

Quote:
Originally Posted by Rotsae View Post
So much negative vibe in this thread. Personally I haven't finish the single player and I don't plan to. The main reason being stupid achievement points and there is a in-game cut scene after every single mission. And whoever wrote those scene should be fired. They are so dreadfully boring.
I liked the cut scenes. I don't need them for every mission, I agree; I think SC's original method of telling the story in game would be fine. But I thought they were quite well done myself.

Quote:
WoL feels like training wheel, remember to hotkey stuff, make unit, get resource... god dammit I know how to play. They didn't need to make the first 5 mission tutorials.
Actually, yes they do. It's basic game design: you cannot assume that, for a standalone release, that everyone already knows how to play. You can turn off any in-game help if you don't need it, but a learning curve simply has to be there.

Quote:
And I hate achievement points! You don't need to reward me to make me feel good. I feel good when I win, or when I over come near impossible situation.
Achievements are well recognized in the industry as something people really, really like. It's not some fly-by-night idea...there is a reason achievements are available in pretty much every game and platform these days.

I recall a nw-defunct podcast I used to listen to that got into the internals of the gaming industry. On one episode they were interviewing a psychologist who had done work for gaming companies, designing psychological responses such as this. It's not an accident...they work hard at that stuff.
Edited by VulcanDragon - 10/28/11 at 5:18am
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post #85 of 89
Quote:
Originally Posted by jakim View Post
to play Starcraft 2 for te campaign over the multiplayer is like saying you wanna ride a bike backwards. sc2 is meant to be played for the multiplayer and the campaign is put in only to appeal to players in such that are complaining about it right now.

it's hilarious how this is the same problem with the bf3 single player with people complaining how it's too short, where once again , bf3 is a multiplayer focused game as well...how single player appeals to people confuses me, it's such a boring part of games...ive finished maybe 2 or 3 SP campaigns In my lifetime
Do you want to know why you don't find SP entertaining? I'm being honest. It's because you have no imagination or creativity. When playing campaign, you live in the story and it's a play through novel. Your mind is too unimaginative and so you become bored when you do not have other actual people to play with. And so you succumb to just the MP. But other people have the creative mindset and can be entertained by a fictitious storyline. If I had to guess, my guess is that you hardly read either.
post #86 of 89
Definitely won't be shelling out another $60 for this game (if indeed that's the price point.)

WoL IMHO wasn't enough to justify the $60, so with this being shorter, it'll be a no go for me until that price point comes screaming down.

What happened to PC games being cheaper than the console versions? (They were always $10 cheaper) Also, how is the physical retail copy of PC games the same price as the DL version?

That's why I'll always get the hard copy, unless they start selling new DD PC games at a cheaper price.

Me thinks we're all getting screwed.
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post #87 of 89
Quote:
Originally Posted by Narzon View Post
...
I don't even.

It doesn't require more dedication to beat a 6 hour campaign than a 7 hour campaign. It takes an extra hour, or worse, you finish it another day. If you're going to harp on insignificant technicalities that's fine, but don't try to imply that I'm some moron for not understanding your strange way of thinking. Please tell me the last time you called someone "dedicated" or "hardcore" for finishing an SP campaign.
Ok first, 9 missions less from 29 is (just) over a third (Assuming the 9 removed missions are each relatively similar in length to each of the 20 that remain). For a gamer like yourself and idra, a run through of SC2 may take you no more than 6 hours. For someone less talented, it may take them more. Now if this someone else decides to give up because it's too long, then that's a sign of a casual gamer.

You're right in that it's not fair to say casual gamers are the reason they made the game shorter, but "time spent" is something a casual gamer considers. (like... it's a relation but not a correlation)
post #88 of 89
Quote:
Originally Posted by Whyzguy View Post
Ok first, 9 missions less from 29 is (just) over a third (Assuming the 9 removed missions are each relatively similar in length to each of the 20 that remain). For a gamer like yourself and idra, a run through of SC2 may take you no more than 6 hours. For someone less talented, it may take them more. Now if this someone else decides to give up because it's too long, then that's a sign of a casual gamer.

You're right in that it's not fair to say casual gamers are the reason they made the game shorter, but "time spent" is something a casual gamer considers. (like... it's a relation but not a correlation)
I'm flattered that you compare me to Idra (skill-wise at least), but I can safely say I've never seen anyone "give up" on a campaign because it was 9 hours instead of 6 hours. Maybe they got bored, but I've never seen anyone give up because SP was too "long".
post #89 of 89
I hope they include more chalanges to balance it. I agree the campaign dragged on a bit, and if they could make more chalanges to blance it out, I think it'd be the perfect single player exsperince.
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