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Pointless to get 60+ FPS on a 60hz monitor? - Page 4

post #31 of 56
Quote:
Originally Posted by DSP1 View Post
I guess, I mean my 19" syncmasters don't stutter from 40fps to 600fps (Crysis 1 menus) so I don't exactly think it your monitor per say, it may be a graphics setting. Possibly your graphics card is trying to get higher FPS than it can handle and is stuttering as a result so artificially locking it at 60 keeps it from going too high.
why are you talking about monitor size in inches...
post #32 of 56
Quote:
Originally Posted by IceColdBrewski View Post
When you disable vsync, your FPS and the monitor refresh rate have NO RELATION. A high quality 60MHz monitor at high resolutions will handle any "extra frames" the graphics cards throw at it. Plus games that scale with crossfire are fit to accept them.

Triple buffering gives your gfx card more headroom to create more frames without affecting the quality of the game

please read this and understand that there are MANY scenarios and ways to get over 60 fps with vsync off and not have screen tearing

http://www.tweakguides.com/Graphics_1.html
ANY monitor that is 60hz will have tearing if the frame rate is above it, triple buffering helps a bit but doesn't solve the issue completely, how would a "high quality" monitor handle these extra frames haha

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post #33 of 56
And games that are made for crossfire are made to handle the extra frames? That's sig material right there, you really are talking out of your ass now so continuing this.conversation is pointless

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post #34 of 56
Quote:
Originally Posted by IceColdBrewski View Post
When you disable vsync, your FPS and the monitor refresh rate have NO RELATION. A high quality 60MHz monitor at high resolutions will handle any "extra frames" the graphics cards throw at it. Plus games that scale with crossfire are fit to accept them.

Triple buffering gives your gfx card more headroom to create more frames without affecting the quality of the game

please read this and understand that there are MANY scenarios and ways to get over 60 fps with vsync off and not have screen tearing

http://www.tweakguides.com/Graphics_1.html
Its just not possible to not have tearing when you go over refresh rate of you monitor. They are not in sync hence it WILL produce some sort of distortion on the image. Your monitor refreshes at 60hertz no matter what FPS your card puts trough it.
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post #35 of 56
Quote:
Originally Posted by crUk View Post
Its just not possible to not have tearing when you go over refresh rate of you monitor. They are not in sync hence it WILL produce some sort of distortion on the image. Your monitor refreshes at 60hertz no matter what FPS your card puts trough it.
I don't think he knows what tearing is

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post #36 of 56
@IceCold

There are several scenarios where tearing can occur with VSYNC, without VSYNC, with more than the refresh rate is capable of displaying and even below that. What, are you talking about?
    
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post #37 of 56
Quote:
Originally Posted by y2kcamaross View Post
ANY monitor that is 60hz will have tearing if the frame rate is above it, triple buffering helps a bit but doesn't solve the issue completely, how would a "high quality" monitor handle these extra frames haha

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The tearing is unnoticeable due to my cards being able to run the games at Ultra and get over 60 fps (tearing or not). what makes it unnoticeable is the maxed resolution and high frames together along with triple buffering and a quality monitor. Its a TEAM effort.

sure for the fun of the argument there is "tearing" but its SOOO small and gameplay is so fast that im never going to notice it at the resolution and FPS im getting. Better?
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post #38 of 56
Quote:
Originally Posted by IceColdBrewski View Post
The tearing is unnoticeable due to my cards being able to run the games at Ultra and get over 60 fps (tearing or not). what makes it unnoticeable is the maxed resolution and high frames together along with triple buffering and a quality monitor. Its a TEAM effort.

sure for the fun of the argument there is "tearing" but its SOOO small and gameplay is so fast that im never going to notice it at the resolution and FPS im getting. Better?
Resolution has nothing to do with the ability to see tearing, once again monitor quality has nothing to do with it, maybe some peoples vision just can't see it as well as others

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post #39 of 56
Quote:
Originally Posted by crUk View Post
Its just not possible to not have tearing when you go over refresh rate of you monitor. They are not in sync hence it WILL produce some sort of distortion on the image. Your monitor refreshes at 60hertz no matter what FPS your card puts trough it.
if you have VSYNC disabled then there is NO DIRECT RELATIONSHIP between the gfx cards FPS and the Monitor refresh rate... Therefore you use things such as triple buffering to help with the high amount of frames your cards are pumping out.
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post #40 of 56
Quote:
Originally Posted by crUk View Post
Its just not possible to not have tearing when you go over refresh rate of you monitor. They are not in sync hence it WILL produce some sort of distortion on the image. Your monitor refreshes at 60hertz no matter what FPS your card puts trough it.
Thats simply not true I play CoD 4 everyday with 250fps on a 60Hz monitor and i get zero screen tear and its a very fast paced game. I think the games engine has a lot to do with it.
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