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[HEXUS] Toshiba demos 6.1in screen with 2,560x1,600 resolution - Page 3

post #21 of 69
Quote:
Originally Posted by ZealotKi11er;15454823 
Actually in moving stuff like game and movies its will be less noticeable. Also Windows or what ever OS has to be designed with high dpi in mind. You cant run more then 2560*1600 in windows in single monitor last time i checked and that comes in 30 inch flavor. If the resolution does not get higher the pixel density can by making the screen smaller. If right now we had a 10 inch computer monitor @ 2560 x 1600 and install windows you would not be able to read anything because text will be to small. iPhone 4 in the other had approaches this differently. They have changed the OS to stay the same just build up the picture with 4 pixels instead of 1 like in 3GS. On top of that you usually keep the phone very close to the eyes. You dont do with with a monitor.
Movies? Yes. Games? No. Play Infinity Blade on your iPhone 4 and tell me you can't see the jaggy edges, until they're gone there's always room for improvement.

Yes, OS support for that stuff will be necessary. (I believe Lion has support for parts it of so far.) I really hope the iPhone 5 which I'm hoping to be 4.4 inches, has a 1440x960 resolution which is 400 PPI (rather 960x640 with 260 PPI).
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post #22 of 69
now give me a mouse, keyboard, windows 7, and a microscope, and I can be just as productive as I am currently with my 24'' screen, but using only 1/16th the area!


Quote:
Originally Posted by steelbom View Post
Movies? Yes. Games? No. Play Infinity Blade on your iPhone 4 and tell me you can't see the jaggy edges, until they're gone there's always room for improvement.

Yes, OS support for that stuff will be necessary. (I believe Lion has support for parts it of so far.) I really hope the iPhone 5 which I'm hoping to be 4.4 inches, has a 1440x960 resolution which is 400 PPI (rather 960x640 with 260 PPI).
aren't jaggies due to the graphics engine rather than the resolution?
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post #23 of 69
Quote:
Originally Posted by flamingoyster View Post
now give me a mouse, keyboard, windows 7, and a microscope, and I can be just as productive as I am currently with my 24'' screen, but using only 1/16th the area!




aren't jaggies due to the graphics engine rather than the resolution?
Even more so!

Imagine Eyefinity with this.

9x9 screens for the most amazing scenes ever!
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post #24 of 69
But how big would the bezels be? 9x9 could quickly be ruined by a ton of useless plastic getting in the way; another advantage of larger monitors.
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post #25 of 69
Quote:
Originally Posted by jellis142 View Post
But how big would the bezels be? 9x9 could quickly be ruined by a ton of useless plastic getting in the way; another advantage of larger monitors.
bezels would be relative to cell phones now, a few mm that could be reduced further by a customer enclosure. The bezels would be nearly imperceptible.

Most screens without a bezel are fairly compact, it's mounting and grounding that's the difficult part.
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post #26 of 69
Quote:
Originally Posted by flamingoyster View Post


aren't jaggies due to the graphics engine rather than the resolution?
I was gonna say. Lack of AA
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post #27 of 69
Quote:
Originally Posted by i_hax View Post
Has to be more specific than that. An eye with what visual acuity? 20:20? Even then, 20:20 isn't perfect vision. Some people, myself included, have nearly twice that.

PS I'm not saying you're wrong, I have no idea... just pointing out the loophole in your statement. We need more facts.
Found it;

Quote:
A “normal” human eye is considered to have standard visual acuity or 20/20 vision. This means that a 20/20 eye can discriminate two lines or two pixels separated by 1 arcminute (1/60 degree). [...] So, if a normal human eye can discriminate two points separated by 1 arcminute/cycle at a distance of a foot, we should be able to discriminate two points 89 micrometers apart which would work out to about 287 pixels per inch [at a distance of 12 inches].
Source

287ppi is the maximum we can see assuming that we have the normal human vision.
Edited by born2bwild - 10/25/11 at 9:33pm
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post #28 of 69
I just compared my iPhone 4S screen to my iPad 2.

Cant see the pixels on my iPhone, but I can see them on my iPad.

That is where I would draw the line, putting such a high PPI on such a small screen is just pointless, unless they make it the same price which I highly doubt, people will be paying for what they cant see, when they could just get something lower res, have have the exact same viewing experience...

Any higher than what humans cant see is a waste...

Quote:
Originally Posted by born2bwild View Post
Found it, it's for the normal human vision, 287ppi is the top they can see.
And the iPhone retina display is 326ppi, so even it is too much...
Edited by L D4WG - 10/25/11 at 9:31pm
post #29 of 69
Quote:
Originally Posted by steelbom View Post
Just because you can't see the individual pixels doesn't mean you can't see the difference. It's even more noticeable in games. I really hope computers get 400 PPI displays because they'll look amazing.

On a 27" display 9600x5400 (16:9) is 407 PPI. That would look mind blowing, if only we had the GPU power.
Monitors sit 4x-8x further away than phones and tablets, so they don't need anything near that kind of PPI. What we need are monitors with faster refresh rates, lower prices, larger sizes, thinner bezels, more accurate color reproduction, better contrast ratios, etc...

There is.a need for slightly higher PPI than what the iPhone uses, for phones and tablets, but not much more. Computer monitors could use a slightly higher density for the larger monitors.
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post #30 of 69
What actually runs on a 6.1" screen? A small tablet? It's kind of in between smartphone and tablet panels.
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