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[HEXUS] Toshiba demos 6.1in screen with 2,560x1,600 resolution - Page 4

post #31 of 69
Wow indeed that is a "kireina kanji" . I do wonder why current tablets dont have higher resolution. Is it because they dont need it?
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post #32 of 69
Quote:
Originally Posted by steelbom View Post
Movies? Yes. Games? No. Play Infinity Blade on your iPhone 4 and tell me you can't see the jaggy edges, until they're gone there's always room for improvement.

Yes, OS support for that stuff will be necessary. (I believe Lion has support for parts it of so far.) I really hope the iPhone 5 which I'm hoping to be 4.4 inches, has a 1440x960 resolution which is 400 PPI (rather 960x640 with 260 PPI).

i think 4.4inches is way too big for the average consumer


i personally use a Samsung Fascinate which has 4.0 Super Amoled Screen and is 10.5mm thick


i think the most optimal size for a smart phone is about 4.0 - 4.3 inches

anything higher than that would be way too big for the average joe and would only appeal to the hardcore enthusiast
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post #33 of 69
Quote:
Originally Posted by flamingoyster View Post
aren't jaggies due to the graphics engine rather than the resolution?
Quote:
Originally Posted by Benladesh View Post
I was gonna say. Lack of AA
We see jaggies because of the pixel size. You can reduce the visibility of them with AA, but ultimately the higher the PPI the less you can see them. Combine high PPI and AA? Beautiful.
Quote:
Originally Posted by born2bwild View Post
Found it;

Source

287ppi is the maximum we can see assuming that we have the normal human vision.
That's the maximum PPI that your eye can distinguish an individual pixel. You still notice improvements in quality, especially in games.
Quote:
Originally Posted by L D4WG View Post
I just compared my iPhone 4S screen to my iPad 2.

Cant see the pixels on my iPhone, but I can see them on my iPad.

That is where I would draw the line, putting such a high PPI on such a small screen is just pointless, unless they make it the same price which I highly doubt, people will be paying for what they cant see, when they could just get something lower res, have have the exact same viewing experience...

Any higher than what humans cant see is a waste...

And the iPhone retina display is 326ppi, so even it is too much...
See my comment above. You can still see an improvement in quality with higher and higher PPI although it's bound to stop eventually, you just can't see individual pixels.
Quote:
Originally Posted by lordikon View Post
Monitors sit 4x-8x further away than phones and tablets, so they don't need anything near that kind of PPI. What we need are monitors with faster refresh rates, lower prices, larger sizes, thinner bezels, more accurate color reproduction, better contrast ratios, etc...

There is.a need for slightly higher PPI than what the iPhone uses, for phones and tablets, but not much more. Computer monitors could use a slightly higher density for the larger monitors.
That's true, but you'll still be able to see jaggies in games up until 400 PPI or perhaps even more. Combine 400 PPI + MSAA and it'll be beautiful.

Of course it'll probably be incremental. IIRC someone at Microsoft said 250 PPI displays are on the way. That's a bit more than twice what we have now on a 27" 1440p display (~110 PPI) which will be a big improvement.

The Witcher 2 on ultra (w/o Uber) at 5760x3240 on a 27" display would be awesome... but demanding to say the least, no single card could get more than 10 FPS.
Quote:
Originally Posted by raclimja View Post
i think 4.4inches is way too big for the average consumer


i personally use a Samsung Fascinate which has 4.0 Super Amoled Screen and is 10.5mm thick


i think the most optimal size for a smart phone is about 4.0 - 4.3 inches

anything higher than that would be way too big for the average joe and would only appeal to the hardcore enthusiast
That might be true, they should release a 3.5" 960x640 model and a 4.4" 1440x960 model
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post #34 of 69
DPI isnt all about average-eyeball-resolving anyway. With cheap TN panels most people use, you could have 4x the DPI that your eye can comfortable notice, and still have improvements in image reproduction as far as color and texture go.

And of course, as others stated, get a high enough DPI, and "jaggies" disappear, which means no more need for AA eating up ram and processing cycles, distorting images, and glitching out all over the place.

And if you really wanted to get particular, it would help with prcision in games, simulations, mockups, and even reduce the eye-sore of the occasional dead or stuck pixel.
Edited by Zero4549 - 10/25/11 at 10:43pm
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post #35 of 69
When I can't see the jaggies on my mouse, the resolution is as high as it should be. I barely see them with 1920x1080 on a 23". Why pay for that kind of resolution on a 6.1" screen? Stupid.
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post #36 of 69
Quote:
Originally Posted by SIMPSONATOR View Post
When I can't see the jaggies on my mouse, the resolution is as high as it should be. I barely see them with 1920x1080 on a 23". Why pay for that kind of resolution on a 6.1" screen? Stupid.
I'm on a 1440p 27" monitor (110 PPI) and I can see the jaggies on my cursor, quite clearly too.
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post #37 of 69
Quote:
Originally Posted by steelbom View Post
I'm on a 1440p 27" monitor (110 PPI) and I can see the jaggies on my cursor, quite clearly too.
I'm just trying to say, I'd assume on a 23" I wouldn't see jaggies at 2560x1600.
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post #38 of 69
Everybody is talking about games. With a screen this size, who puts gaming a first priority? These screens could be used in ultra-high end UMPC's, or medical devices that need the highest clarity possible. And how much horsepower would be required to smoothly run games on a resolution this big?
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post #39 of 69
Quote:
Originally Posted by jellis142 View Post
Everybody is talking about games. With a screen this size, who puts gaming a first priority? These screens could be used in ultra-high end UMPC's, or medical devices that need the highest clarity possible. And how much horsepower would be required to smoothly run games on a resolution this big?
If the naked eye can't tell the difference between 1600P and 1080P on a 6.1" screen, why have it? Pointless.

No, I don't know for sure if the naked eye can see the difference. Just making a point.
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post #40 of 69
Quote:
Originally Posted by SIMPSONATOR View Post
I'm just trying to say, I'd assume on a 23" I wouldn't see jaggies at 2560x1600.
You still would at 23" considering it's only 130 PPI.
Quote:
Originally Posted by jellis142 View Post
Everybody is talking about games. With a screen this size, who puts gaming a first priority? These screens could be used in ultra-high end UMPC's, or medical devices that need the highest clarity possible. And how much horsepower would be required to smoothly run games on a resolution this big?
I do

You'd need a lot of horsepower. I'm thinking at 5760x3260 you'd need about three or four GTX 580's for 30 FPS with Crysis 2 on highest settings. At least it would encourage more NVidia and AMD to make more powerful GPUs faster, as well as add more VRAM.
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