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[HWC]The Effect of GPU Memory on Surround & Stereo 3D Performance

post #1 of 2
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Months and months ago when we covered the first 3GB GTX 580 cards, many wondered where (if anywhere) these high priced GPUs would be able to flex their muscle. You see, our standard suite of tests showed that in most situations the difference between a reference 1.5GB GTX 580 and its 3GB-totting sibling was minimal at best. Most of the time the underlying GF110 core proved itself to be a bottleneck long before any memory limitations were reached.

Back then, we used a “measly” resolution of 2560 x 1600 and some slightly outdated games but this time we’re taking things to the next level. The 30” monitor has been cast aside and in its place is a setup of three 1920x1080 monitors for a complete NVIDIA Surround solution. Of course 3D Vision has been thrown in for good measure and we’re using some of today’s most popular games: Shogun 2, Deus Ex: Human Revolution, The Witcher 2, Dirt 3 and Crysis 2. Metro 2033 has been thrown in for good measure as we feel it sets the benchmark for high quality DX11 scenes and compatibility with multi monitor solutions. Unfortunately, our copy of Battlefield 3 didn't arrive in time to include but expect it to be covered sooner rather than later.
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Interesting.
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post #2 of 2
In order to show a real difference, they need to have settings that require more VRAM than the lower-quantity cards have, the way _CH_Sykline_ and myself have shown in the past in threads on OCN. Before that point, there is little to no difference, as many of the benchmarks in that article showed.

But I suppose it's a start, seeing a review site actually take the potential demands of Surround seriously. Sort of.
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Aoi
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Midori
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