Originally Posted by TheBlademaster01
MSAA is pretty close to "real" supersampling (closest of all of the current AA algorithms). The current AMD architecture just lags behind when it comes to "expensive" geometry computations. Whether it comes down to Tesselation, SSAA or MSAA, AMD will take the larger performance hit. Nothing drivers will fix (at least not substantially
Another question is if it bothers you, I usually prefer CSAA (or FXAA in AMD's case) over MSAA. SSAA is the best though (Witcher 2 with Ubersampling uses a high level of SSAA).
To be honest, the game looks fantastic at ulta with msaa off or 2x. During gameplay when the bullets are flying my eyes cant tell the difference.
On the technical front i cant experiment the differences in graphical performance with the AA settins becuase the game freezes every time i switch the setting. Its a none bug with crossfire.
I do find it intriguing how amd compares to nvidia with it off and also with it on. Something definitely is weird.
After the bulldozer fiasco i am pulling for amd to be able to say their products outperform the more expensive nvidia offerings.
From a personal standpoint, i love the fact their is competition in the gpu market. My current build is the first time ive used an amd product. I am not tied to a single manufacturer.