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BF3 benchmark performance comparison. - Page 2

post #11 of 35
My overclocked 6950 2GB is doing pretty well. I just wish I could add some AA. When I do that my frames tank...
post #12 of 35
I wonder if these benchs are affected by the MSAA on/off issue:
-
nvidia%20sli%202560.png

amd%20crossfire%202560.png
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post #13 of 35
Just throwing my results in here.... With my stock 580 and everything on ultra, I'm getting 50-90 FPS. Around 70 average. The only time it dips into the 50s is when I'm outside on a huge map like caspian border. I'm at 1920x1080 btw.
post #14 of 35
Quote:
Originally Posted by CallsignVega;15488962 
I wonder if these benchs are affected by the MSAA on/off issue:
-
nvidia%20sli%202560.png

amd%20crossfire%202560.png

Nvidia FXAA biggrin.gif

http://www.ngohq.com/news/20747-amd-recommends-using-nvidias-fxaa-in-battlefield-3-a.html
Quote:
Yesterday AMD sent us a benchmarking guide for Battlefield 3 written by Antal Tungler, AMD's PR Manager. In the guide, Antal recommends using Nvidia's FXAA instead of MSAA.

"You'll notice that we recommend the 'Ultra' preset in lot of our scenarios, without the use of MSAA (Multi-Sample Anti-Aliasing). This is a traditional technique to remove aliasing from objects in the visible scene. It provides significant image quality improvements, at least in most cases. But because of its nature, working only on actual geometry, some objects will not benefit at all from this process, like foliage or fences, that are just textures, sprites etc. Luckily DICE implemented a new technique as well called FXAA (Fast Approximate Anti-Aliasing), which is a process that works pretty much on all objects. Another significant difference between the two is that while FXAA has a very small impact on performance, however using MSAA can essentially cut your framerate in half."

"If we view the same data in another way we can also see that once we add 4xMSAA we are lowering our frame rate so much that we are moving from a playable to non-playable gaming scenario on some high end graphics solutions if we use the standard 30fps average for playable. Many of the extremely competitive Battlefield 3 players will want as many frames as they can get making MSAA a questionable option! We can also see from both charts provided that FXAA has a relatively low performance cost for the great level of Image Quality it provides."

"The idea behind the following pages comparisons is not to discredit MSAA or the implementation of MSAA in Battlefield 3. MSAA is a wonderful technique that can be used to improve the image quality of your gaming. Users should be wary however that MSAA will not improve all objects in the game and comes at a high performance cost to the user that may not be necessary for someone looking to maximize their performance and gaming experience. It is highly recommended that users take time to toggle settings themselves and determine if the Image Quality improvement that MSAA provides is worth the performance hit their frames per second will take while gaming."

FXAA was developed by Nvidia's Timothy Lottes in-order to compete with AMD's MLAA
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post #15 of 35
Quote:
Originally Posted by slickwilly;15485768 
Why do people with Nvidia setups still use Fraps when Afterburner will display FPS as well as do video capturing

sent from my EVO shift

Because when recording videos for youtube, the video capture on Afterburner is no where near as good as FRAPS.
Edited by SergeantSilent - 10/28/11 at 3:23pm
post #16 of 35
Thread Starter 
Quote:
Originally Posted by CallsignVega;15488962 
I wonder if these benchs are affected by the MSAA on/off issue:
-
nvidia%20sli%202560.png

amd%20crossfire%202560.png

I would be willing to bet that it's without MSAA enabled. That screen shot doesnt indicate if it was used or not.....Also, even AMD concedes to the fact that their cards are having terrible trouble processing it....Based on the results I've seen with MSAA enabled, I think that test was run without it...
post #17 of 35
Quote:
Originally Posted by Arizonian;15487233 
No the 580 1.5GB is still better than the 560Ti 2GB/6950 2GB, even with less VRAM as it's a more powerful GPU processor and more with more cores.

That was a joke by the way.
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post #18 of 35
Quote:
Originally Posted by RawFoodPhil;15489414 
I would be willing to bet that it's without MSAA enabled. That screen shot doesnt indicate if it was used or not.....Also, even AMD concedes to the fact that their cards are having terrible trouble processing it....Based on the results I've seen with MSAA enabled, I think that test was run without it...

I don't run MSAA but anyway, I am shocked at how much more performance the 6900 series is getting over the 580. Those are some seriously nice numbers for Quad-Fire.
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post #19 of 35
???? I play on ultra settings at 1920 x 1080 and never drop below 60 fps... on a single 6970... multiplayer singleplayer doenst matter.. havent tried coop yet but there are plenty of times im hitting 85+ fps in game.
 
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post #20 of 35
Thread Starter 
Quote:
Originally Posted by Darkpriest667;15492118 
???? I play on ultra settings at 1920 x 1080 and never drop below 60 fps... on a single 6970... multiplayer singleplayer doenst matter.. havent tried coop yet but there are plenty of times im hitting 85+ fps in game.
It must be because you have MSAA disabled....If it were on, you'll probably get around 35 fps....
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