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[MP1st] Battlefield 3 Patch Details: Jets, Pistols, and UMP will be Adjusted and More

post #1 of 117
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Quote:
Now that a patch has been confirmed for Battlefield 3, we’re getting more information on which weapons and vehicles will be affected and what issue will be ironed out.
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post #2 of 117
They better buff helicopters as well... It shouldn't take 5 missiles to kill 1 infantry.
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post #3 of 117
Yes please better ump!
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post #4 of 117
Finally some love for the pistol...
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post #5 of 117
Quote:
Originally Posted by Kosire View Post
Finally some love for the pistol...
This. Now I can finally start my James Bond serial killing over again.
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post #6 of 117
Quote:
Originally Posted by Kreeker View Post
They better buff helicopters as well... It shouldn't take 5 missiles to kill 1 infantry.
It doesn't, the rockets are just more penetrative than splash based since they are anti-armor rockets. A direct hit can kill most players, but it doesn't have pinpoint precision, nor should it. Since the helicopters anti-infantry role is delegated to the gunner's seat.

Having a gunner and pilot capable of destroying infantry is too offensively minded. The attack helicopter already can lay devastating damage in combination with a solid pilot/gunner team. See my BL stats if you need confirmation of this.

The only boost to helicopters needed is a handling fix to the Havoc during low speed turns.
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post #7 of 117
Anyone else think tank armor needs to be weakened just a tad. It seems like it takes 4 rockets to kill a tank completely (3 to disable it). Wish it would only take 3 for a complete kill.
    
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post #8 of 117
They need to fix that mortar!!!! It`s so annoying.

Kids gonna hate.
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post #9 of 117
Quote:
Originally Posted by Inverse View Post
It doesn't, the rockets are just more penetrative than splash based since they are anti-armor rockets. A direct hit can kill most players, but it doesn't have pinpoint precision, nor should it. Since the helicopters anti-infantry role is delegated to the gunner's seat.

Having a gunner and pilot capable of destroying infantry is too offensively minded. The attack helicopter already can lay devastating damage in combination with a solid pilot/gunner team. See my BL stats if you need confirmation of this.

The only boost to helicopters needed is a handling fix to the Havoc during low speed turns.

Yeah you do make very good points. However, 4-5 non direct hits should kill a soldier.

Also, I need to start playing with good people because the gunners (for land and air) I've come across are blind and worthless.
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post #10 of 117
Quote:
Originally Posted by Inverse View Post
It doesn't, the rockets are just more penetrative than splash based since they are anti-armor rockets. A direct hit can kill most players, but it doesn't have pinpoint precision, nor should it. Since the helicopters anti-infantry role is delegated to the gunner's seat.

Having a gunner and pilot capable of destroying infantry is too offensively minded. The attack helicopter already can lay devastating damage in combination with a solid pilot/gunner team. See my BL stats if you need confirmation of this.

The only boost to helicopters needed is a handling fix to the Havoc during low speed turns.
Exactly, the helis carry anti-armor ordinance. While these can kill unarmored targets its not ideal. The gunner position with its chain gun is much better suited to this roll.

As for the tanks it really depends on where you hit it. I always wait if I can to hit them in the rear. Two there and its done.
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