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[MP1st] Battlefield 3 Patch Details: Jets, Pistols, and UMP will be Adjusted and More - Page 12

post #111 of 117
Yes, please give my UMP some love. I haven't gotten to 16 yet, but I hope it is just slightly less powerful then the beta, but not too underpowered.
I also agree about the jets, they do nothing for the game so far and I haven't seen one of them get a kill on infantry or tanks.
post #112 of 117
Quote:
Originally Posted by sublimejhn View Post
Yeah, I'm guessing us surround/eyefinity users are just gonna get pushed to the end of the waiting list for our fixes. In the BETA the small map did not show i the corner, but I didn't really care and I still found the game perfectly playable at 5760x1080. On the final game they fixed the map, but no markers show on any players, so you can't tell what team anyone is on or see an enemy if anyone has spotted them for you. Makes it completely unplayable now. And I HATE gaming on 1 monitor now that I've adjusted to using 3. I don't even have any interest in playing the game until they fix this
The whole lack of player markers with eyefinity has been driving me batty as well. Either I go through a match getting a bunch of TKs (or just wasting ammo on non TK servers) or I hesitate so much at every enemy I encounter that I'm lucky to get a shot off on em. Really hope this is getting fixed soon....also my ammo/health hud element is randomly there or not there some rounds.

Edit: Appears all eyefinity bugs are pretty much fixed. All hud elements (inlcuding markers and health/ammo) stay up. Only thing to complain about is map on far left screen and health/ammo on far right and both are trapezoids because of skewed FOV. Really both those should be center imo and chat window should be taken off center screen. Still at least it's playable now and I'm not constantly firing at teammates.
Edited by rushthezeppelin - 10/30/11 at 5:07pm
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post #113 of 117
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Originally Posted by SOCOM_HERO View Post
Yes, please give my UMP some love. I haven't gotten to 16 yet, but I hope it is just slightly less powerful then the beta, but not too underpowered.
I also agree about the jets, they do nothing for the game so far and I haven't seen one of them get a kill on infantry or tanks.
jets do get something later on to take out ground vehicles easily which are the guided missiles there just kind of broken at the moment as i stated a bit earlier in the thread, if they fix that it should not be a problem anymore.
post #114 of 117
I hope we get a patch this week, that would be great if we did, I hope EA's QA team doesnt slow the process down too much.
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post #115 of 117
Quote:
Originally Posted by carlos hilgert ferrari View Post
they need to fix that mortar!!!! It`s so annoying.

Kids gonna hate.
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post #116 of 117
Quote:
Originally Posted by TriplePlay View Post
And I could see tanks getting nerfed, but to be honest I kill a fair number of tanks (love me some M15 AT mines and rockets) and I think that some people just focus a bit more on infantry and could maybe put more effort into taking out tanks, and that would help solve the problem. But they are pretty tough (they are tanks after all) and nerfing them a little wouldn't hurt.
Tanks get blown up by everything under the sun. I don't know how anyone could ever warrant a nerf for tanks by any measure. Click on my profile. You see those helicopter kills of mine? They're mostly tanks. They're delicious. They die so easy it's disturbing.

Even when I'm in a tank, a solid hit in the rear? Disabled, next one, dead.

At the mercy of rockets, javelins, AGM missiles, TV missiles, C4, AT Mines~ it's ridiculous. They get laser painted, spotted easily, soflam'd~ the works. They got to not only deal with other tanks, but even a single full spray of the mobile AA on the rear can disable them.

All the maps are long corridors with high rise positions and windows for engineers. Tanks are prey. They're not the predator they should be. When I'm in a tank, I'm scared. I'm dangerous, but I'm terrified. You go jump in a tank and see how long you last in a map like Noshahr Canals, or Tehran Highway or even an open map like Caspian.
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post #117 of 117
After a month's bug fixes, I want them to introduce voice chat. On a public game (considering there doesn't seem to be that many online communities servers I'm in yet) people aren't going to use mumble, vent or xfire.

Hence why Steam with it's built in codec/voice chat is better in one of a multitude of ways. Gotta catch up Origin quicktime (don't ever dare use Quicktime EA ).

Also, stop the tactical lights blinding me in broad bloody daylight, it's just ridiculous.
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