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[MP1st] Battlefield 3 Patch Details: Jets, Pistols, and UMP will be Adjusted and More - Page 3

post #21 of 117
They need to fix the tac light and laser. I still don't understand how it's so blinding in broad daylight.
post #22 of 117
Make people un-revivable if they get shot in the head. Those shocky paddles shouldnt resurrect someone who just got their head blown off. Oh and the tanks need work on traction and power, they will barely go up even the slightest incline without sliding. 70 tons of tank probably should never slide.
    
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post #23 of 117
Quote:
Originally Posted by AddictedGamer93 View Post
Make people un-revivable if they get shot in the head. Those shocky paddles shouldnt resurrect someone who just got their head blown off. Oh and the tanks need work on traction and power, they will barely go up even the slightest incline without sliding. 70 tons of tank probably should never slide.
A person shot in any part of the body who is suffering massive blood loss wouldn't be saved by "those shocky paddles."

There's a point where being realistic just gets in the way of fun. headshots not being revivable is crossing that line IMO.
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post #24 of 117
Yeah, hopefully they buff the pistols to at least BC2 levels:

excample...

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post #25 of 117
Quote:
Originally Posted by AddictedGamer93 View Post
Make people un-revivable if they get shot in the head. Those shocky paddles shouldnt resurrect someone who just got their head blown off. Oh and the tanks need work on traction and power, they will barely go up even the slightest incline without sliding. 70 tons of tank probably should never slide.
Yes the tank has some weird physics, especially when you're trying to go up a 20 degree hill from a stop. Reviving people who were headshot... I'm okay with that.

I was disappointed with the Javelin. You can't choose where to hit the tank with so it takes a few shots to disable it.
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post #26 of 117
Quote:
Originally Posted by corky dorkelson View Post
The Mod 0 is super overpowered. You can one-shot more often with that than some of the snipers.
I think that is only seems that way due to the default scope. The Mod 0’s default is soo much nicer then the SVDs.
    
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post #27 of 117
Quote:
Originally Posted by Kreeker View Post
Yeah you do make very good points. However, 4-5 non direct hits should kill a soldier.

Also, I need to start playing with good people because the gunners (for land and air) I've come across are blind and worthless.
THIS haha i often have gunners that are BLIND and can't shoot to save their lives, my friend who I usually team up for the the helo is at basic all my other friends can't fly and can't shoot for some reason.
post #28 of 117
I need to be invincible, re-spawning over and over again makes it hard to get kills.

Seriously though there are a few iron sighted weapons that are far too accurate.
As someone above mentioned blinding flashlights in daylight is not likely and a laser shouldn't blind you if it's pointed in your general direction only in the face.
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post #29 of 117
Quote:
Originally Posted by AllyOmega View Post
A person shot in any part of the body who is suffering massive blood loss wouldn't be saved by "those shocky paddles."

There's a point where being realistic just gets in the way of fun. headshots not being revivable is crossing that line IMO.
Bf2 if you got blown up or headshot you couldn't be revived
post #30 of 117
Quote:
Originally Posted by 7ranslucen7 View Post
They need to fix the tac light and laser. I still don't understand how it's so blinding in broad daylight.
Have you ever seen a tactical flashlight? They're both fine.

In addition to a buff to Jets (I'm assuming they're getting explosive rounds like in SP so they can actually damage infantry), they need to significantly slow down the reload times on the mobile AA. Seriously, control of the skies is easier to accomplish with a good mobile AA than it is with an Ace pilot.
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