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[MP1st] Battlefield 3 Patch Details: Jets, Pistols, and UMP will be Adjusted and More - Page 5

post #41 of 117
Quote:
Originally Posted by Kreeker View Post
L

Also, some of you guys mentioned the heat seeking missiles. Can someone please explain to me how you actually fire these? I lock on to a plane or heli, click left mouse button and nothing happens...
it needs to get "locked" before you fire. it takes about 5-8 secs of aiming to get locked
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post #42 of 117
Quote:
Originally Posted by Goaky View Post
This is the problem I am getting, and I still can not play. Tried every fix on the forums, nothing.
No multiplayer, no singeplayer, no co-op. Thank you EA/DICE.

Waiting for the patch is getting old..

Have you tried Gamebooster?

It helped me and a few others with crashing issues, and I don't get the memory leak problem nearly as quick as before.
     
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post #43 of 117
Quote:
Originally Posted by _AKIMbO_ View Post
Anyone else think tank armor needs to be weakened just a tad. It seems like it takes 4 rockets to kill a tank completely (3 to disable it). Wish it would only take 3 for a complete kill.
Not at all. They run over 1 AT mine and they are disabled, then I shoot them in the rear with an RPG and they are toast.
Quote:
Originally Posted by Kreeker View Post
L
Also, some of you guys mentioned the heat seeking missiles. Can someone please explain to me how you actually fire these? I lock on to a plane or heli, click left mouse button and nothing happens...
Are you actually locked onto them? It will say LOCK in the red square once it's locked on, it's takes a few seconds to get a lock.
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post #44 of 117
Quote:
Originally Posted by matty0610 View Post
When you see the red box you hear a series of beeps. Once the beep becomes a steady sound then you can fire.

http://www.youtube.com/watch?feature...UAik9skA#t=16s
Thanks for that. I was referring to the helicopter/plane heat seekers, but it is probably the same concept.
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post #45 of 117
Quote:
Originally Posted by _AKIMbO_ View Post
Anyone else think tank armor needs to be weakened just a tad. It seems like it takes 4 rockets to kill a tank completely (3 to disable it). Wish it would only take 3 for a complete kill.
same. i oftentimes cannot completely kill a tank even if i run around like a crazy chicken and hide because it takes too much time to reload 4 rockets :/
 
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post #46 of 117
Quote:
Originally Posted by -Apocalypse- View Post
You can fire those missiles instantly if someone on your team laser marks the target for you.
That's cool haven't seen it used yet, another thing you should be able to carry more than one missle because it's either air to air or just ground and no body spots like they should even though they give you points for spotting too.
Edited by USFORCES - 10/28/11 at 12:44pm
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post #47 of 117
Quote:
Originally Posted by PappaSmurfsHarem View Post
Have you tried Gamebooster?

It helped me and a few others with crashing issues, and I don't get the memory leak problem nearly as quick as before.
I appreciate you trying to help, but how exactly is this supposed to help me? I log into Battlelog and press quickmatch, campaign or co-op and it gives me "bf3.exe has stopped working". I can't even enter the game.

I played the beta and everything worked; but now it doesn't.
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post #48 of 117
Quote:
Originally Posted by Pheatton View Post
Exactly, the helis carry anti-armor ordinance. While these can kill unarmored targets its not ideal. The gunner position with its chain gun is much better suited to this roll.

As for the tanks it really depends on where you hit it. I always wait if I can to hit them in the rear. Two there and its done.
I hit you and Bunker with like 6 RPGs.... you didn't die!

Stop repairing please.
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post #49 of 117
Chances this is released this weekend?...
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post #50 of 117
Quote:
Originally Posted by Carlos Hilgert Ferrari View Post
They need to fix that mortar!!!! **** it`s so annoying.

Kids gonna hate.
Yeh mortar is super abusive. All the skill of a rocket launcher without the hassle of leaving ur spawn.

I think making it so u cant deploy it in spawns would be first step. Then maybe not allowing it to break structures roofs/walls. This way there is clear cover and open spaces and the mortar isnt an infinite ammo million range rocket launcher. Also make it take a long time to set up if it doesnt already.

Also maybe not giving hit indicators or seeing the red dots on the map. I dont know if that shows on hardcore or not.
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