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[MP1st] Battlefield 3 Patch Details: Jets, Pistols, and UMP will be Adjusted and More - Page 8

post #71 of 117
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Originally Posted by Elite- View Post
They also need to fix the splitting up when you are inviting friends into your game you lose them into another game or you have friend is on the other team. Another thing is they need to fix when you are spawning on a teammate and there is an enemy within like X amount of feet you shouldn't be able to spawn on them. 9 times outta 10 I get killed as soon as I spawn on my teammate because there is an enemy shooting at him.
Watch the map before you click deploy it will give you a better estimation of what is going on around the guy you want to spawn on.
     
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post #72 of 117
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Originally Posted by bgtrance View Post
Do you know how many times as recon I've tried to lase the targets?!?! No one cares if you do it everyone is out doing their own thing.
Game is new maybe a lot of people don't have that unlocked yet, I hope it will catch on because every time I've had it on I never seen any laser targets also depends on the other team fighting AA and other jet pilots can take up most of your time, also depends what map it is oh yeah then troops can carry stingers, lol
Mobile AA is hard to take out until they fix the missle damage it's better to stay on the other side of the map, killing jets with mobile AA is easy I've tried it we almost need radar homing missles to counter it
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post #73 of 117
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Originally Posted by bgtrance View Post
Do you know how many times as recon I've tried to lase the targets?!?! No one cares if you do it everyone is out doing their own thing.
Well the main reason is because by carrying the laser gun (wtv it's called), you lose your sidearm. And very few people are willing to do that sacrifice, especially when they aren't even sure how many people on their team has a homing RPG, if any.
    
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post #74 of 117
I want the flashlight and laser to default to off when you respawn it's so easy to forget to turn them off then you're just giving away your position.
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post #75 of 117
Quote:
Originally Posted by The Mad Mule View Post
Well the main reason is because by carrying the laser gun (wtv it's called), you lose your sidearm. And very few people are willing to do that sacrifice, especially when they aren't even sure how many people on their team has a homing RPG, if any.
Indeed. Especially for week 1, guided missiles are outright rare.

On a side note, anyone know how well mortars fare against vehicles, specifically mobile AA?
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post #76 of 117
More buffs, the pistols already feel overpowered, maybe I'm just awesome with them
    
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post #77 of 117
This game has some design issues. With that said, I'm addicted anyway.
post #78 of 117
Quote:
Originally Posted by Kreeker View Post
They better buff helicopters as well... It shouldn't take 5 rockets to kill 1 infantry.
Fixed lol
post #79 of 117
Quote:
Originally Posted by Canadarocker View Post
More buffs, the pistols already feel overpowered, maybe I'm just awesome with them
close range i destroy with pistols.


though at mid range and longer, its not nearly as OP as it was in BC2, if you didnt finish someone with a sniper or shotty, 1 more grach round was an easy finish
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post #80 of 117
guided rockets on jets need some fixing, i can stay aimed on a stationary tank until the rocket supposedly hits and it does no god dam damage to it. That is not the case all the time but 7/10 its what happens.
Edited by mr. biggums - 10/28/11 at 8:09pm
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Overclock.net › Forums › Industry News › Video Game News › [MP1st] Battlefield 3 Patch Details: Jets, Pistols, and UMP will be Adjusted and More