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[FPSWin] Why Skyrim Is Just 6GB - Page 12

post #111 of 223
Quote:
Originally Posted by SpeedNuggeT View Post
Since when was 6gb a 'small game'?

Just cause 2 is like 3.5GB and it has good textures and a massive game enviroment.
Just Cause 2 consists of 5 models and 17 textures copy-pasted across an entire island.

Quote:
Originally Posted by SIMPSONATOR View Post
FYI you don't know what you are talking about. What was the point of your post? Seems to me like you are just trolling.
Lol? Don't make us go dig up the quote. Gamebryo was modified (mainly in lighting), and renamed to the Creation Engine. Similar to the UE2 -> UE2.5 jump. Not in any way, shape, or form a new engine.
Edited by Soggy_Popcorn - 10/28/11 at 11:55pm
post #112 of 223
Quote:
Originally Posted by TrainRekS View Post
If you actually read the article, that's an hour longer than Oblivion and Fallout 3 two extremely popular games due to the amount of content.

Sheesh, if you're going to post an article, at least read more than the title....
post #113 of 223
I'm pretty sure a lot of stuff in Skyrim is randomly generated, iirc. Which frees up tons of space.
post #114 of 223
Quote:
Originally Posted by Soggy_Popcorn View Post
Just Cause 2 consists of 5 models and 17 textures copy-pasted across an entire island.



Lol? Don't make us go dig up the quote. Gamebryo was modified (mainly in lighting), and renamed to the Creation Engine. Similar to the UE2 -> UE2.5 jump. Not in any way, shape, or form a new engine.
I'll dig it up myself. The engine was so heavily modded, that it became a new engine, and thus needed a new name.
Old post of mine.
Quote:
Originally Posted by SIMPSONATOR View Post
That’s not to say that there wasn’t plenty of work to be done to get the systems in place to create the caliber of game that players expect from this period in the current-gen lifecycle. As Howard explained:
“We wrote the entire renderer. We have full shadows and everything now. We wrote all the pathing, the AI systems, the quest systems, the dialogue, the interface, the animation system. We’re using Havok Behavior, which is one of the most advanced animations systems out there. And by the time we were done, we had rewritten all the gameplay and all the graphics in our engine, enough that we’ve now branded it, the Creation Engine, and our editor, the Creation Kit.â€
In the video, jump to 4:35.

I quoted that guy, because he seemed to say that nothing has changed, except the name of the engine. This isn't true.
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post #115 of 223
Quote:
Originally Posted by SIMPSONATOR View Post
I'll dig it up myself. The engine was so heavily modded, that it became a new engine, and thus needed a new name.
Old post of mine.


In the video, jump to 4:35.

I quoted that guy, because he seemed to say that nothing has changed, except the name of the engine. This isn't true.
Neither of you are entirely correct, but he's closer.

UE2->UE3 or Quake 3->Dark is when an engine is "so heavily modded, that it became a new engine."

UE2->UE2.5 is more comparable to what happened here. Even Source->OB Source is closer, and that's a WAY huger difference.

It's still Gamebryo. With tweaked lighting. It's neither "heavily modded" by standards like Valve's, nor "a new engine."

Oh, and lol, Todd's probably being exaggeratedly positive about their mods. He always is. About everything. Howard is a known bender of the truth (aka liar, if you're harsh). There's another guy from Beth who basically admitted to it being Gamebryo.
Edited by Soggy_Popcorn - 10/29/11 at 2:30am
post #116 of 223
Quote:
Originally Posted by Soggy_Popcorn View Post
Neither of you are entirely correct, but he's closer.

UE2->UE3 or Quake 3->Dark is when an engine is "so heavily modded, that it became a new engine."

UE2->UE2.5 is more comparable to what happened here. Even Source->OB Source is closer, and that's a WAY huger difference.

It's still Gamebryo. With tweaked lighting. It's neither "heavily modded" by standards like Valve's, nor "a new engine."

Oh, and lol, you dug up the more exaggeratedly positive quote. Howard is a known bender of the truth (aka liar, if you're harsh). There's another guy from Beth who basically admitted to it being Gamebryo.
Not going to waste my time arguing with you. Go ahaead and post that in the bethsoft skyrim forums, and see what happens.
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post #117 of 223
The "optimization" that is often referred to in video games is not free or magical. Compromises have to be made. The degree of these compromises ensures that they won't be invisible to the end user.
post #118 of 223
Quote:
Originally Posted by RallyMaster View Post
Because it's DX9?
>>Implying DX11 increases file size at all

And it actually has some DX11 effects iirc, Oblivion was quite small too (5.5GB with all DLC and latest patches) because the codes efficient and the textures are small. And I'd personally rather a DX9 game with massive textures over a DX11 game with console sized textures, at least Skyrim will probably have DX11 and massive textures...Once it's modded and at 20GB easily.

Quote:
Originally Posted by nathris View Post
Its Bethesda though. Sacrificing Gamebryo probably won't be enough to stop the PC version from having tons of bugs.
It's actually an extremely updated Gamebryo, apparently.

Extremely updated meaning P6 architecture, hopefully. (Pentium Pro being Morrowind, Pentium II being Oblivion. Ie. Small changes, and Skyrim being Conroe. Ie. large changes)

Quote:
Originally Posted by kora04 View Post
How big was Oblivion IV?
5,913,893,166bytes.

5.50GB, with all DLC and patches.
6.08GB after mods bar a large texture pack.

Quote:
Originally Posted by Nutty View Post
*cough*consoleport*cough*
Mass Effect 2 fits every definition of console port (Small textures, hastily ported over controls, low performance on PCs, etc) and it's still a great game.

Quote:
Originally Posted by killeraxemannic View Post
Because it is a console port that will be just as buggy and terrible as oblivion.
Unless I was actively trying to, I've never had a bug since release day on Oblivion.

As for terrible, what is a good game then?

Quote:
Originally Posted by t-ramp View Post
Todd said there were ~150 "handcrafted" dungeons in Skyrim.

In any event, I expect Skyrim to be good, but not much more. Oblivion is pretty solid gameplay-wise, but doesn't have any character. Unless Bethesda has managed to add some soul to Skyrim, I doubt it will find a spot in gamers' hearts, as it were.
Maybe it's just me, but I can tell that it already will. Oblivion did and this looks like a massive upgrade of Oblivion.

But then again I love Fable 2 and Fable 3.

Quote:
Originally Posted by Varjo View Post
The size of the installer is bad for one reason, texture size. I don't care how smart their compression is, unless they have discovered a para dime shifting breakthrough (hint they haven't or they would be marketing it to EVERYONE), than there is no way that the textures can be adequate. Now sure, there is the chance that they'll release a texture pack (think DA II), but since there is no news about that, it's worrying. Secondarily, the small size hints that audio quality will be somewhat poor as well. Look at how much space an hour of flac takes up, it would be like 12 percent of their install size, and flac is already compressed.

So in short, this news is worrying not because it neccicarily means the game will be bad, or the world small, but because it is a very strong hint that the graphics and audio will be low quality.
~6 months after release, your problem is fixed.

Oblivion looks great stock (Still) and it's smaller, and it'll still look better and run better on PCs (Native 1080p with 8x AA > upscaled 640p with no/2x AA) before mods.

As for sound quality, it's not that. Most of the sounds would be voices which tend to not change much if at all even when heavily compressed. (Hence why phones use 8kBit/s for voice, rather than the normal 128kBit/s for an mp3 file or ~1mB/s for a lossless music file.)
Add in the fact that unlike a lot of RPGs, Oblivion/TES in general doesn't use video nearly at all...

Quote:
Originally Posted by Varjo View Post
Have you ever heard a 128 kb/sec mp3 sound good?
Yes. It's only in classical music, or music where there's very slight variances in everything (Eg. Blues jams, etc) or a lot of instruments playing at once that I notice the difference between FLAC and MP3. (This was on a Xonar DX with HD201s and a FiiO E5)

Quote:
Originally Posted by ChronoBodi View Post
Rar within a rar? INCEPTION!
Comception? lol

Quote:
Originally Posted by Twist86 View Post
Considering their track record so far in quality of games + modding community I would buy it now and not think twice.
QFT.


Quote:
Originally Posted by Varjo View Post
It's not an either or thing, they could keep the game the way it is for consoles, and simply provide higher quality textures/audio for the PCs.
Why though? The audio is fine for 99.9% of people and the textures, etc will ensure modders make texture packs and graphical upgrade mods...Which causes the game to continue to sell for many years.

Quote:
Originally Posted by Nebel View Post
Sorry to break your bubble, but Bethesda isn't known to port consoles well or make any drastic changes. I am quite sure that Skyrim is a console port.
We will most likely have to press tab to open a full screen inventory then use arrows to scroll through it.
I wonder if there will be support for the mouse... at all.
1080p.
AA.

More than enough reason for it to look stunning on PC compared to Console.

Quote:
Originally Posted by rammbhat View Post
This could only mean one thing.. loads of repeated tectures, character models, buildings etc etc.. If anyone remembers the first few elder scroll games it was similar.. except in those days maps were randomly generated..
No, it doesn't? Most of the size would be textures and audio, easily...

Quote:
Originally Posted by TrainRekS View Post

Derp less.

Quote:
Originally Posted by TFL Replica View Post
The "optimization" that is often referred to in video games is not free or magical. Compromises have to be made. The degree of these compromises ensures that they won't be invisible to the end user.
Agreed, the stock textures will probably be fairly average quality and the audio will be average quality (Mind you, it only matters for the music, voice sounds fine at ridiculously low kBp/s) but the textures can be fixed with mods easily.
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post #119 of 223
Quote:
Originally Posted by Varjo View Post
The size of the installer is bad for one reason, texture size. I don't care how smart their compression is, unless they have discovered a para dime shifting breakthrough (hint they haven't or they would be marketing it to EVERYONE), than there is no way that the textures can be adequate. Now sure, there is the chance that they'll release a texture pack (think DA II), but since there is no news about that, it's worrying. Secondarily, the small size hints that audio quality will be somewhat poor as well. Look at how much space an hour of flac takes up, it would be like 12 percent of their install size, and flac is already compressed.

So in short, this news is worrying not because it neccicarily means the game will be bad, or the world small, but because it is a very strong hint that the graphics and audio will be low quality.
You want flac in video games?

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post #120 of 223
The textures are going to suffer a ton though, my texture pack for FO3:NV is almost 8GB itself.
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