>>Implying DX11 increases file size at all
And it actually has some DX11 effects iirc, Oblivion was quite small too (5.5GB with all DLC and latest patches) because the codes efficient and the textures are small. And I'd personally rather a DX9 game with massive textures over a DX11 game with console sized textures, at least Skyrim will probably have DX11 and massive textures...Once it's modded and at 20GB easily.
It's actually an extremely updated Gamebryo, apparently.
Extremely updated meaning P6 architecture, hopefully. (Pentium Pro being Morrowind, Pentium II being Oblivion. Ie. Small changes, and Skyrim being Conroe. Ie. large changes)
5.50GB, with all DLC and patches.
6.08GB after mods bar a large texture pack.
Mass Effect 2 fits every definition of console port (Small textures, hastily ported over controls, low performance on PCs, etc) and it's still a great game.
Unless I was actively trying to, I've never had a bug since release day on Oblivion.
As for terrible, what is a good game then?
Maybe it's just me, but I can tell that it already will. Oblivion did and this looks like a massive upgrade of Oblivion.
But then again I love Fable 2 and Fable 3.
~6 months after release, your problem is fixed.
Oblivion looks great stock (Still) and it's smaller
, and it'll still look better and run better on PCs (Native 1080p with 8x AA > upscaled 640p with no/2x AA) before mods.
As for sound quality, it's not that. Most of the sounds would be voices which tend to not change much if at all even when heavily compressed. (Hence why phones use 8kBit/s for voice, rather than the normal 128kBit/s for an mp3 file or ~1mB/s for a lossless music file.)
Add in the fact that unlike a lot of RPGs, Oblivion/TES in general doesn't use video nearly at all...
Yes. It's only in classical music, or music where there's very slight variances in everything (Eg. Blues jams, etc) or a lot of instruments playing at once that I notice the difference between FLAC and MP3. (This was on a Xonar DX with HD201s and a FiiO E5)
Why though? The audio is fine for 99.9% of people and the textures, etc will ensure modders make texture packs and graphical upgrade mods...Which causes the game to continue to sell for many years.
More than enough reason for it to look stunning on PC compared to Console.
No, it doesn't? Most of the size would be textures and audio, easily...
Apparently Morrowind must be >10MB by that logic.
Agreed, the stock textures will probably be fairly average quality and the audio will be average quality (Mind you, it only matters for the music, voice sounds fine at ridiculously low kBp/s) but the textures can be fixed with mods easily.