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BF3 Performance Questions for Eyefinity players

post #1 of 18
Thread Starter 
Hopefully this thread won't get closed because it's another BF3 performance thread, but this one is only for eyefinity users (the other bf3 eyefinity thread is from the beta version)

Hey AMD card users (WITH EYEFINITY), I'm curious what kind of performance you get in BF3 with Eyefinity -- In-game I've tested a few different graphics settings using the 11.10 Preview 3 drivers with CAP4 at 5760x1080 - I can seem to get 55 to 85 fps however despite the decent FPS numbers, the screen seems to "lag" when I turn from side to side. Running a single monitor at 1080 does not have this problem at all, however. Also, turning on VSync makes it feel even more sluggish in eyefinity.

The settings for 5760x1080 that I'm currently running: everything at HIGH (except for shadows, MEDIUM), 1x AF, no AA (either type), no Ambient Occlusion.

Just wondering if any other eyefinity users are experiencing this weird lag (I guess is what you'd call it). I've read that the average fps at this resolution is ~55, but on youtube I saw another guy w/ Eyefinity playing this game completely smoothly though he didn't list his system specs. For what it's worth, BFBC2, though a less demanding game, ran like butter at the same resolution.

i7 930 currently at 4.0 ghz w/ HT, 6gb ram, 6990
Edited by xartion - 10/28/11 at 9:04pm
post #2 of 18
It dosent even work in eyefinity for me, no menus show up.
    
CPUMotherboardGraphicsRAM
Core i7 5930k MSI X99S SLI GTX 1080 32GB Crucial DDR4 
Hard DriveHard DriveCoolingCooling
(3x) Crucial 256GB (768gb RAID0) WD 3TB EK Supremacy EVO + D5 Vario GT-AP15 
CoolingMonitorMonitorKeyboard
2X HWLABS GTX360 (2x) 1440p QHD PLS MicroBoard 40" 4k MVA Corsair K70 RGB 
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Corsair RM1000 Custom Build Logitech G900 Yamaha RX-V465 + 5.1 Surround 
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Hard DriveHard DriveCoolingCooling
(3x) Crucial 256GB (768gb RAID0) WD 3TB EK Supremacy EVO + D5 Vario GT-AP15 
CoolingMonitorMonitorKeyboard
2X HWLABS GTX360 (2x) 1440p QHD PLS MicroBoard 40" 4k MVA Corsair K70 RGB 
PowerCaseMouseAudio
Corsair RM1000 Custom Build Logitech G900 Yamaha RX-V465 + 5.1 Surround 
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post #3 of 18
i'm getting 50-70fps at 5040x1050, and I can't say i notice any lag. I wanted to turn motion blur off, but if i change any settings the game freezes :|.

One thing, I can't tell who is a friend and who is an enemy, the icons are all messed up. So i just shoot at everyone
eyefinity
(22 items)
 
  
CPUMotherboardGraphicsGraphics
Intel Core i7 2600K EVGA E685 Radeon HD 6970 Radeon HD 6970 
RAMRAMHard DriveCooling
G.Skill SNIPER G.Skill SNIPER Crucial M4 128GB 6970 EK Water Block Acetal + Nickel 
CoolingCoolingCoolingOS
Swiftech MCR320-QP Radiator Swiftech MCP655 Pump EK Supreme HF CPU Block Windows 7 Ultimate 
MonitorMonitorMonitorKeyboard
Dell E228WFP Dell E228WFP Dell P2210 G510 
PowerCaseMouseMouse Pad
TX850 HAF932 BE G500 XTRAC PADS Ripper 
Audio
G930 
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eyefinity
(22 items)
 
  
CPUMotherboardGraphicsGraphics
Intel Core i7 2600K EVGA E685 Radeon HD 6970 Radeon HD 6970 
RAMRAMHard DriveCooling
G.Skill SNIPER G.Skill SNIPER Crucial M4 128GB 6970 EK Water Block Acetal + Nickel 
CoolingCoolingCoolingOS
Swiftech MCR320-QP Radiator Swiftech MCP655 Pump EK Supreme HF CPU Block Windows 7 Ultimate 
MonitorMonitorMonitorKeyboard
Dell E228WFP Dell E228WFP Dell P2210 G510 
PowerCaseMouseMouse Pad
TX850 HAF932 BE G500 XTRAC PADS Ripper 
Audio
G930 
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post #4 of 18
Thread Starter 
Well, I just bumped the oc up from 4.0 ghz to 4.2ghz and disabled HT... it seems to be a little bit smoother, getting about 65fps solid; also I don't have the problem with the icons, they show up perfectly for me?!?
post #5 of 18
I get the stupid black screen. Gave up and played it on 1920x1200
6
(26 items)
 
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(16 items)
 
 
CPUMotherboardGraphicsGraphics
i7 980X @4.6ghz 1.43vcore Asus Rampage III Extreme Sapphire 6990 1000/1400 Powercolor 6990 1000/1400 
RAMHard DriveHard DriveHard Drive
12GB G.Skill Ripjaw 1600 SSD: Intel X-25M 160GB G2 (OS) HDD:4x2TB Hitachi Deskstar HDD:2x1TB Samsung F1 
Optical DriveCoolingCoolingCooling
LG Thingy Reservoir: FrozenQ 400ml T-Virus Pump: Swiftech MCP655 w/BP mod top Radiator: Phobya G-Changer 480 version 1.2 black 
CoolingCoolingCoolingCooling
CPU: AC Cuplex Kryos HF Radiator: XSPC GTX 480 GPU:2xSwiftech Epsilon 6990 8x Scythe Gentle Typhoon AP-15 
OSMonitorMonitorKeyboard
Windows 7 64 bit Home Premium 3x28" Hanns-OhGee (5760x1200)Eyefinity 42" (1920x1080) 120Hz LCD TV Xarmor U9BL-S 
PowerCaseMouseMouse Pad
Enermax Galaxy Evolution 1250W Banchetto 101 Roccat Kone [+] Roccat Alumic 
AudioOther
Soundcard: Asus Xonar Essence ST Headphone: Audio Technica ATH-A900 
CPUMotherboardGraphicsRAM
i7 920 CO 4.0ghz Asus Rampage II Extreme Sapphire 5970 Oc Edition 6GB Skill 1600mhz 
RAMHard DriveCoolingOS
3GB Corsais XMS3 1333mhz WD 640GB Silver Arrow Windows 7 64 bit Home Premium 
MonitorMonitorKeyboardPower
KDS 26" 1920x1200 2x 25" I-Inc 1920x1080 Logitech G15 ver2 Thermaltake Toughpower 700w 
CaseMouseMouse PadAudio
HAF932 Logitech G9X WolfKing X-Fi 
CPUGraphicsHard DriveOS
i7-4710Q GTX 860M 4GB Samsung Evo 850 1TB Windows 10 
MonitorAudio
15.6" 4K (3840 x 2160) JBL Audio 
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6
(26 items)
 
9
(16 items)
 
 
CPUMotherboardGraphicsGraphics
i7 980X @4.6ghz 1.43vcore Asus Rampage III Extreme Sapphire 6990 1000/1400 Powercolor 6990 1000/1400 
RAMHard DriveHard DriveHard Drive
12GB G.Skill Ripjaw 1600 SSD: Intel X-25M 160GB G2 (OS) HDD:4x2TB Hitachi Deskstar HDD:2x1TB Samsung F1 
Optical DriveCoolingCoolingCooling
LG Thingy Reservoir: FrozenQ 400ml T-Virus Pump: Swiftech MCP655 w/BP mod top Radiator: Phobya G-Changer 480 version 1.2 black 
CoolingCoolingCoolingCooling
CPU: AC Cuplex Kryos HF Radiator: XSPC GTX 480 GPU:2xSwiftech Epsilon 6990 8x Scythe Gentle Typhoon AP-15 
OSMonitorMonitorKeyboard
Windows 7 64 bit Home Premium 3x28" Hanns-OhGee (5760x1200)Eyefinity 42" (1920x1080) 120Hz LCD TV Xarmor U9BL-S 
PowerCaseMouseMouse Pad
Enermax Galaxy Evolution 1250W Banchetto 101 Roccat Kone [+] Roccat Alumic 
AudioOther
Soundcard: Asus Xonar Essence ST Headphone: Audio Technica ATH-A900 
CPUMotherboardGraphicsRAM
i7 920 CO 4.0ghz Asus Rampage II Extreme Sapphire 5970 Oc Edition 6GB Skill 1600mhz 
RAMHard DriveCoolingOS
3GB Corsais XMS3 1333mhz WD 640GB Silver Arrow Windows 7 64 bit Home Premium 
MonitorMonitorKeyboardPower
KDS 26" 1920x1200 2x 25" I-Inc 1920x1080 Logitech G15 ver2 Thermaltake Toughpower 700w 
CaseMouseMouse PadAudio
HAF932 Logitech G9X WolfKing X-Fi 
CPUGraphicsHard DriveOS
i7-4710Q GTX 860M 4GB Samsung Evo 850 1TB Windows 10 
MonitorAudio
15.6" 4K (3840 x 2160) JBL Audio 
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post #6 of 18
Thread Starter 
It's more than playable at 65-80fps even with this weird lag, but its so hard going from one monitor where its butter to three where it feels kinda sluggish but I increased my mouse sensitivity to compensate, but definitely nothing to complain about, i was just curious about others' performance... as for the black screen issue, have you tried editing the config file directly using notepad2/notepad++? I did, and set the resolution manually and have had no problems. If you want, I can send you my config, and you can just paste in your key binds and maybe you'll be good
post #7 of 18
When all settings on Medium and 0xAA I get 50-70 fps at 5760x1080. I figured it wasn't pretty enough so I tried to go to 1920x1080 and max it out. Unfortunately menu elements and HUD elements did not show up so I had to manually disable my Eyefinity display group and restart BF3. So now I am running it at 1920x1080 all Ultra with 4xAA getting 50-70 fps.

Perhaps in the future when the "oooooh it's so pretty" wears off I will reduce settings to medium and play at Eyefinity again.

Oh also I am on 11.9 CAP4. CAP4 worked wonders for me. 95+ GPU usage on each GPU sound nice? But I get random lag spikes a few times every minute and it's pretty annoying
post #8 of 18
Thread Starter 
Quote:
Originally Posted by kiwiasian View Post
Oh also I am on 11.9 CAP4. CAP4 worked wonders for me. 95+ GPU usage on each GPU sound nice? But I get random lag spikes a few times every minute and it's pretty annoying
Yeah, I get 80-99 on both GPUs on CAP4, but without CAP4 it seemed like it was 99% at almost all times, either way CAP4 performance seems to be good, but I don't get the random lag spikes that you mention
post #9 of 18
Thread Starter 
This is my PROF_SAVE_PROFILE (from c:\\Users\\my name\\documents\\Battlefield 3\\settings)


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GstKeyBinding.gunner.ConceptSprint.1.type 2
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GstKeyBinding.gunner.ConceptSwitchInventoryItem.0. button 157
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GstKeyBinding.gunner.ConceptToggleCamera.0.button 46
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GstKeyBinding.gunner.ConceptToggleCamera.1.button 11
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GstKeyBinding.gunner.ConceptYaw.0.button 60
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GstKeyBinding.gunner.ConceptYaw.2.button 205
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GstKeyBinding.gunner.ConceptZoom.0.button 2
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GstKeyBinding.jet.ConceptFire.2.button 57
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GstKeyBinding.jet.ConceptFireCountermeasure.0.butt on 45
GstKeyBinding.jet.ConceptFireCountermeasure.0.nega te 0
GstKeyBinding.jet.ConceptFireCountermeasure.0.type 0
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GstKeyBinding.jet.ConceptFireCountermeasure.1.butt on 17
GstKeyBinding.jet.ConceptFireCountermeasure.1.nega te 0
GstKeyBinding.jet.ConceptFireCountermeasure.1.type 2
GstKeyBinding.jet.ConceptMoveFB.0.axis 24
GstKeyBinding.jet.ConceptMoveFB.0.button 15
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GstKeyBinding.jet.ConceptMoveFB.0.type 2
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GstKeyBinding.jet.ConceptMoveFB.1.button 200
GstKeyBinding.jet.ConceptMoveFB.1.negate 0
GstKeyBinding.jet.ConceptMoveFB.1.type 0
GstKeyBinding.jet.ConceptPitch.0.axis 7
GstKeyBinding.jet.ConceptPitch.0.button 60
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GstKeyBinding.jet.ConceptPitch.0.type 2
GstKeyBinding.jet.ConceptPitch.1.axis 1
GstKeyBinding.jet.ConceptPitch.1.button 8
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GstKeyBinding.jet.ConceptPitch.1.type 1
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GstKeyBinding.jet.ConceptPitch.2.button 31
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GstKeyBinding.jet.ConceptPitch.2.type 0
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GstKeyBinding.jet.ConceptPitch.3.button 17
GstKeyBinding.jet.ConceptPitch.3.negate 1
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GstKeyBinding.jet.ConceptReload.0.button 19
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GstKeyBinding.jet.ConceptReload.0.type 0
GstKeyBinding.jet.ConceptReload.1.axis 24
GstKeyBinding.jet.ConceptReload.1.button 6
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GstKeyBinding.jet.ConceptReload.1.type 2
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GstKeyBinding.jet.ConceptReload.2.button 3
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GstKeyBinding.jet.ConceptReload.2.type 1
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GstKeyBinding.jet.ConceptRoll.0.button 8
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GstKeyBinding.jet.ConceptRoll.0.type 1
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GstKeyBinding.jet.ConceptRoll.1.button 60
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GstKeyBinding.jet.ConceptRoll.1.type 2
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GstKeyBinding.jet.ConceptRoll.2.button 30
GstKeyBinding.jet.ConceptRoll.2.negate 1
GstKeyBinding.jet.ConceptRoll.2.type 0
GstKeyBinding.jet.ConceptRoll.3.axis 0
GstKeyBinding.jet.ConceptRoll.3.button 32
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GstKeyBinding.jet.ConceptRoll.3.type 0
GstKeyBinding.jet.ConceptSelectInventoryItem1.0.ax is 0
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GstKeyBinding.jet.ConceptSelectInventoryItem1.1.ty pe 2
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GstKeyBinding.jet.ConceptToggleCamera.1.type 2
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GstKeyBinding.jet.ConceptYaw.0.button 60
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GstKeyBinding.jet.ConceptYaw.0.type 2
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GstKeyBinding.jet.ConceptYaw.1.button 203
GstKeyBinding.jet.ConceptYaw.1.negate 1
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GstKeyBinding.jet.ConceptYaw.2.button 205
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GstKeyBinding.jet.ConceptZoom.0.axis 24
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GstKeyBinding.jet.ConceptZoom.2.button 255
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GstKeyBinding.mav.ConceptBrake.0.button 157
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GstKeyBinding.mav.ConceptBrake.0.type 0
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GstKeyBinding.mav.ConceptBrake.1.button 14
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GstKeyBinding.mav.ConceptCameraPitch.0.button 8
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GstKeyBinding.mav.ConceptCameraPitch.1.button 60
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GstKeyBinding.mav.ConceptCameraPitch.2.button 255
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GstKeyBinding.mav.ConceptCameraPitch.3.button 255
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GstKeyBinding.mav.ConceptCameraYaw.3.button 255
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GstKeyBinding.mav.ConceptChangeVehicle.0.button 43
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GstKeyBinding.mav.ConceptFireCountermeasure.0.axis 0
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GstKeyBinding.mav.ConceptFireCountermeasure.0.nega te 0
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GstKeyBinding.mav.ConceptFireCountermeasure.1.nega te 0
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GstKeyBinding.mav.ConceptMoveFB.0.axis 24
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GstKeyBinding.mav.ConceptMoveFB.1.button 57
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GstKeyBinding.mav.ConceptMoveFB.2.button 1
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GstKeyBinding.mav.ConceptMoveLR.0.button 60
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GstKeyBinding.mav.ConceptMoveLR.0.type 2
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GstKeyBinding.mav.ConceptMoveLR.1.button 200
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GstKeyBinding.mav.ConceptNextPosition.0.axis 24
GstKeyBinding.mav.ConceptNextPosition.0.button 5
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GstKeyBinding.mav.ConceptPitch.0.axis 7
GstKeyBinding.mav.ConceptPitch.0.button 60
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GstKeyBinding.vehicle.ConceptChangeVehicle.0.butto n 43
GstKeyBinding.vehicle.ConceptChangeVehicle.0.negat e 0
GstKeyBinding.vehicle.ConceptChangeVehicle.0.type 0
GstKeyBinding.vehicle.ConceptChangeVehicle.1.axis 24
GstKeyBinding.vehicle.ConceptChangeVehicle.1.butto n 7
GstKeyBinding.vehicle.ConceptChangeVehicle.1.negat e 0
GstKeyBinding.vehicle.ConceptChangeVehicle.1.type 2
GstKeyBinding.vehicle.ConceptCrawl.0.axis 0
GstKeyBinding.vehicle.ConceptCrawl.0.button 29
GstKeyBinding.vehicle.ConceptCrawl.0.negate 0
GstKeyBinding.vehicle.ConceptCrawl.0.type 0
GstKeyBinding.vehicle.ConceptFire.0.axis 24
GstKeyBinding.vehicle.ConceptFire.0.button 16
GstKeyBinding.vehicle.ConceptFire.0.negate 0
GstKeyBinding.vehicle.ConceptFire.0.type 2
GstKeyBinding.vehicle.ConceptFire.1.axis 24
GstKeyBinding.vehicle.ConceptFire.1.button 0
GstKeyBinding.vehicle.ConceptFire.1.negate 0
GstKeyBinding.vehicle.ConceptFire.1.type 1
GstKeyBinding.vehicle.ConceptFire.2.axis 0
GstKeyBinding.vehicle.ConceptFire.2.button 255
GstKeyBinding.vehicle.ConceptFire.2.negate 0
GstKeyBinding.vehicle.ConceptFire.2.type 0
GstKeyBinding.vehicle.ConceptFireCountermeasure.0. axis 0
GstKeyBinding.vehicle.ConceptFireCountermeasure.0. button 45
GstKeyBinding.vehicle.ConceptFireCountermeasure.0. negate 0
GstKeyBinding.vehicle.ConceptFireCountermeasure.0. type 0
GstKeyBinding.vehicle.ConceptFireCountermeasure.1. axis 24
GstKeyBinding.vehicle.ConceptFireCountermeasure.1. button 17
GstKeyBinding.vehicle.ConceptFireCountermeasure.1. negate 0
GstKeyBinding.vehicle.ConceptFireCountermeasure.1. type 2
GstKeyBinding.vehicle.ConceptInteract.0.axis 24
GstKeyBinding.vehicle.ConceptInteract.0.button 0
GstKeyBinding.vehicle.ConceptInteract.0.negate 0
GstKeyBinding.vehicle.ConceptInteract.0.type 1
GstKeyBinding.vehicle.ConceptInteract.1.axis 24
GstKeyBinding.vehicle.ConceptInteract.1.button 15
GstKeyBinding.vehicle.ConceptInteract.1.negate 0
GstKeyBinding.vehicle.ConceptInteract.1.type 2
GstKeyBinding.vehicle.ConceptInteract.2.axis 0
GstKeyBinding.vehicle.ConceptInteract.2.button 255
GstKeyBinding.vehicle.ConceptInteract.2.negate 0
GstKeyBinding.vehicle.ConceptInteract.2.type 0
GstKeyBinding.vehicle.ConceptMoveFB.0.axis 24
GstKeyBinding.vehicle.ConceptMoveFB.0.button 15
GstKeyBinding.vehicle.ConceptMoveFB.0.negate 0
GstKeyBinding.vehicle.ConceptMoveFB.0.type 2
GstKeyBinding.vehicle.ConceptMoveFB.1.axis 0
GstKeyBinding.vehicle.ConceptMoveFB.1.button 200
GstKeyBinding.vehicle.ConceptMoveFB.1.negate 0
GstKeyBinding.vehicle.ConceptMoveFB.1.type 0
GstKeyBinding.vehicle.ConceptNextPosition.0.axis 24
GstKeyBinding.vehicle.ConceptNextPosition.0.button 5
GstKeyBinding.vehicle.ConceptNextPosition.0.negate 0
GstKeyBinding.vehicle.ConceptNextPosition.0.type 2
GstKeyBinding.vehicle.ConceptNextPosition.1.axis 0
GstKeyBinding.vehicle.ConceptNextPosition.1.button 255
GstKeyBinding.vehicle.ConceptNextPosition.1.negate 0
GstKeyBinding.vehicle.ConceptNextPosition.1.type 0
GstKeyBinding.vehicle.ConceptPitch.0.axis 7
GstKeyBinding.vehicle.ConceptPitch.0.button 60
GstKeyBinding.vehicle.ConceptPitch.0.negate 0
GstKeyBinding.vehicle.ConceptPitch.0.type 2
GstKeyBinding.vehicle.ConceptPitch.1.axis 1
GstKeyBinding.vehicle.ConceptPitch.1.button 8
GstKeyBinding.vehicle.ConceptPitch.1.negate 0
GstKeyBinding.vehicle.ConceptPitch.1.type 1
GstKeyBinding.vehicle.ConceptPitch.2.axis 0
GstKeyBinding.vehicle.ConceptPitch.2.button 255
GstKeyBinding.vehicle.ConceptPitch.2.negate 0
GstKeyBinding.vehicle.ConceptPitch.2.type 0
GstKeyBinding.vehicle.ConceptPitch.3.axis 0
GstKeyBinding.vehicle.ConceptPitch.3.button 255
GstKeyBinding.vehicle.ConceptPitch.3.negate 1
GstKeyBinding.vehicle.ConceptPitch.3.type 0
GstKeyBinding.vehicle.ConceptReload.0.axis 0
GstKeyBinding.vehicle.ConceptReload.0.button 19
GstKeyBinding.vehicle.ConceptReload.0.negate 0
GstKeyBinding.vehicle.ConceptReload.0.type 0
GstKeyBinding.vehicle.ConceptReload.1.axis 24
GstKeyBinding.vehicle.ConceptReload.1.button 6
GstKeyBinding.vehicle.ConceptReload.1.negate 0
GstKeyBinding.vehicle.ConceptReload.1.type 2
GstKeyBinding.vehicle.ConceptReload.2.axis 24
GstKeyBinding.vehicle.ConceptReload.2.button 3
GstKeyBinding.vehicle.ConceptReload.2.negate 0
GstKeyBinding.vehicle.ConceptReload.2.type 1
GstKeyBinding.vehicle.ConceptRoll.0.axis 0
GstKeyBinding.vehicle.ConceptRoll.0.button 8
GstKeyBinding.vehicle.ConceptRoll.0.negate 0
GstKeyBinding.vehicle.ConceptRoll.0.type 1
GstKeyBinding.vehicle.ConceptRoll.1.axis 6
GstKeyBinding.vehicle.ConceptRoll.1.button 60
GstKeyBinding.vehicle.ConceptRoll.1.negate 0
GstKeyBinding.vehicle.ConceptRoll.1.type 2
GstKeyBinding.vehicle.ConceptRoll.2.axis 0
GstKeyBinding.vehicle.ConceptRoll.2.button 255
GstKeyBinding.vehicle.ConceptRoll.2.negate 0
GstKeyBinding.vehicle.ConceptRoll.2.type 0
GstKeyBinding.vehicle.ConceptRoll.3.axis 0
GstKeyBinding.vehicle.ConceptRoll.3.button 255
GstKeyBinding.vehicle.ConceptRoll.3.negate 1
GstKeyBinding.vehicle.ConceptRoll.3.type 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem1. 0.axis 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem1. 0.button 79
GstKeyBinding.vehicle.ConceptSelectInventoryItem1. 0.negate 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem1. 0.type 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem1. 1.axis 24
GstKeyBinding.vehicle.ConceptSelectInventoryItem1. 1.button 2
GstKeyBinding.vehicle.ConceptSelectInventoryItem1. 1.negate 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem1. 1.type 2
GstKeyBinding.vehicle.ConceptSelectInventoryItem2. 0.axis 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem2. 0.button 75
GstKeyBinding.vehicle.ConceptSelectInventoryItem2. 0.negate 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem2. 0.type 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem2. 1.axis 24
GstKeyBinding.vehicle.ConceptSelectInventoryItem2. 1.button 3
GstKeyBinding.vehicle.ConceptSelectInventoryItem2. 1.negate 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem2. 1.type 2
GstKeyBinding.vehicle.ConceptSelectInventoryItem3. 0.axis 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem3. 0.button 71
GstKeyBinding.vehicle.ConceptSelectInventoryItem3. 0.negate 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem3. 0.type 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem3. 1.axis 24
GstKeyBinding.vehicle.ConceptSelectInventoryItem3. 1.button 1
GstKeyBinding.vehicle.ConceptSelectInventoryItem3. 1.negate 0
GstKeyBinding.vehicle.ConceptSelectInventoryItem3. 1.type 2
GstKeyBinding.vehicle.ConceptSelectPosition1.0.axi s 0
GstKeyBinding.vehicle.ConceptSelectPosition1.0.but ton 59
GstKeyBinding.vehicle.ConceptSelectPosition1.0.neg ate 0
GstKeyBinding.vehicle.ConceptSelectPosition1.0.typ e 0
GstKeyBinding.vehicle.ConceptSelectPosition2.0.axi s 0
GstKeyBinding.vehicle.ConceptSelectPosition2.0.but ton 60
GstKeyBinding.vehicle.ConceptSelectPosition2.0.neg ate 0
GstKeyBinding.vehicle.ConceptSelectPosition2.0.typ e 0
GstKeyBinding.vehicle.ConceptSelectPosition3.0.axi s 0
GstKeyBinding.vehicle.ConceptSelectPosition3.0.but ton 61
GstKeyBinding.vehicle.ConceptSelectPosition3.0.neg ate 0
GstKeyBinding.vehicle.ConceptSelectPosition3.0.typ e 0
GstKeyBinding.vehicle.ConceptSelectPosition4.0.axi s 0
GstKeyBinding.vehicle.ConceptSelectPosition4.0.but ton 62
GstKeyBinding.vehicle.ConceptSelectPosition4.0.neg ate 0
GstKeyBinding.vehicle.ConceptSelectPosition4.0.typ e 0
GstKeyBinding.vehicle.ConceptSelectPosition5.0.axi s 0
GstKeyBinding.vehicle.ConceptSelectPosition5.0.but ton 63
GstKeyBinding.vehicle.ConceptSelectPosition5.0.neg ate 0
GstKeyBinding.vehicle.ConceptSelectPosition5.0.typ e 0
GstKeyBinding.vehicle.ConceptSelectPosition6.0.axi s 0
GstKeyBinding.vehicle.ConceptSelectPosition6.0.but ton 64
GstKeyBinding.vehicle.ConceptSelectPosition6.0.neg ate 0
GstKeyBinding.vehicle.ConceptSelectPosition6.0.typ e 0
GstKeyBinding.vehicle.ConceptSprint.0.axis 0
GstKeyBinding.vehicle.ConceptSprint.0.button 54
GstKeyBinding.vehicle.ConceptSprint.0.negate 0
GstKeyBinding.vehicle.ConceptSprint.0.type 0
GstKeyBinding.vehicle.ConceptSprint.1.axis 24
GstKeyBinding.vehicle.ConceptSprint.1.button 10
GstKeyBinding.vehicle.ConceptSprint.1.negate 0
GstKeyBinding.vehicle.ConceptSprint.1.type 2
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.0 .axis 0
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.0 .button 33
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.0 .negate 0
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.0 .type 0
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.1 .axis 24
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.1 .button 4
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.1 .negate 0
GstKeyBinding.vehicle.ConceptSwitchInventoryItem.1 .type 2
GstKeyBinding.vehicle.ConceptToggleCamera.0.axis 0
GstKeyBinding.vehicle.ConceptToggleCamera.0.button 46
GstKeyBinding.vehicle.ConceptToggleCamera.0.negate 0
GstKeyBinding.vehicle.ConceptToggleCamera.0.type 0
GstKeyBinding.vehicle.ConceptToggleCamera.1.axis 24
GstKeyBinding.vehicle.ConceptToggleCamera.1.button 11
GstKeyBinding.vehicle.ConceptToggleCamera.1.negate 0
GstKeyBinding.vehicle.ConceptToggleCamera.1.type 2
GstKeyBinding.vehicle.ConceptYaw.0.axis 0
GstKeyBinding.vehicle.ConceptYaw.0.button 60
GstKeyBinding.vehicle.ConceptYaw.0.negate 0
GstKeyBinding.vehicle.ConceptYaw.0.type 2
GstKeyBinding.vehicle.ConceptYaw.1.axis 0
GstKeyBinding.vehicle.ConceptYaw.1.button 203
GstKeyBinding.vehicle.ConceptYaw.1.negate 1
GstKeyBinding.vehicle.ConceptYaw.1.type 0
GstKeyBinding.vehicle.ConceptYaw.2.axis 0
GstKeyBinding.vehicle.ConceptYaw.2.button 205
GstKeyBinding.vehicle.ConceptYaw.2.negate 0
GstKeyBinding.vehicle.ConceptYaw.2.type 0
GstKeyBinding.vehicle.ConceptZoom.0.axis 24
GstKeyBinding.vehicle.ConceptZoom.0.button 2
GstKeyBinding.vehicle.ConceptZoom.0.negate 0
GstKeyBinding.vehicle.ConceptZoom.0.type 1
GstKeyBinding.vehicle.ConceptZoom.1.axis 24
GstKeyBinding.vehicle.ConceptZoom.1.button 17
GstKeyBinding.vehicle.ConceptZoom.1.negate 0
GstKeyBinding.vehicle.ConceptZoom.1.type 2
GstKeyBinding.vehicle.ConceptZoom.2.axis 0
GstKeyBinding.vehicle.ConceptZoom.2.button 255
GstKeyBinding.vehicle.ConceptZoom.2.negate 0
GstKeyBinding.vehicle.ConceptZoom.2.type 0
post #10 of 18
Thread Starter 
Okay, I just got the no-arrows-above-team/enemies bug for the first time... it only happened when I booted Windows directly to the Eyefinity resolution (5760x1080). Normally I have hotkeys for extended desktop mode and eyefinity mode and I usually run windows in extended desktop mode (that is, three separate 1920x1080 desktops) 99% of the time but I hit the eyefinity hotkey before launching a game, so basically I don't get the BF3 arrow problem if I switch to 5760x1080 right before launching BF3
Edited by xartion - 10/29/11 at 12:39am
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