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[Guru3d] Battlefield 3 VGA and CPU performance benchmark test - Page 2

post #11 of 87
I like how 2 year old cards like the 5870 got only 4 frames less than the 6970.
post #12 of 87
Quote:
Originally Posted by Deluxe View Post
People need to stop benchmarking the singleplayer, multiplayer is so much heavier and it shows on the benchmarks sweclockers did.
All these SP benchmarks show that the CPU doesnt matter one bit, but in MP the story is completely different!
I am confused... I don't understand your conclusion.

BF3 is primarily a GPU dominated benchmark, that much is obvious by the results. It is my understanding that the games are usually simplified for multiplayer experience, lower scripting, different terrain (flatter usually) etc. The CPU takes more of hit due to all the incoming and outgoing data for networking / calculations.

Quote:
Originally Posted by Agenesis View Post
I like how 2 year old cards like the 5870 got only 4 frames less than the 6970.
Drivers / CAPs.

Quote:
Originally Posted by jellis142 View Post
I just picked up the game today... Started the campaign maxed out minus AA (I never need to go above 2x, no discernible difference after that), and it was smooth as butter, actually running better than BC2 at times.
Try lower the Post Processing AA if you want it higher. I took a much higher hit having that on high instead of Low, than having 4xMSAA to 2.

Quote:
Originally Posted by eggs2see View Post
Gotta admit.. these results fly in the face of what I have previously seen. Don't really know how credible this all is.
Guru3D are usually highly credible but you have to discern what they are testing. In my opinion everyones results are going to look different so you can't really compare one set of benchmarks to another as different maps are used, different locals, different settings. Take these results for what they are, copy & pasted settings with different GPUs.

It should be noted that I got a hefty boost in FPS with the 11.10 preview drivers and uninstalling CAP so crossfire performance is handicapped without CAPs, but its worse in this game with CAP installed due to a mem bug or some such.
Edited by RagingCain - 10/29/11 at 8:17pm
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post #13 of 87
Quote:
Originally Posted by Deluxe View Post
People need to stop benchmarking the singleplayer, multiplayer is so much heavier and it shows on the benchmarks sweclockers did.
All these SP benchmarks show that the CPU doesnt matter one bit, but in MP the story is completely different!

http://www.sweclockers.com/artikel/1...attlefield-3/1

Medium Quality gives a realistic view on the performance of the CPU because it represents a simulation the performance of gpu stronger

post #14 of 87
Hmm, I wonder if the 1GB cards are seeing VRAM limitations at 1200p.

The 1GB 560 Ti is in 4th place at 1600x1200 and 17% faster than the 470, but it drops down to 8th at 1920x1200 and is suddenly 7% slower than the 470. That's a pretty huge performance swing.

All the 1GB and 1.3Gb cards completely choke at 1600p though. The 580 is 2x as fast as the 570 there.
post #15 of 87
Post-AA is completely turned off, allowing me to hit 16x and not suffer that much of a performance hit (in SP). MP demands lowering to 2x to stay competitive

And that chart makes me laugh, because any of those Quads will run the game at a comfortable 60fps (give or take a few quality settings and situations).
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post #16 of 87
Quote:
Originally Posted by RagingCain View Post
I am confused... I don't understand your conclusion.

BF3 is primarily a GPU dominated benchmark, that much is obvious by the results. It is my understanding that the games are usually simplified for multiplayer experience, lower scripting, different terrain (flatter usually) etc. The CPU takes more of hit due to all the incoming and outgoing data for networking / calculations.
Let me explain:

Dualcore CPU's seem to do okay in the singleplayer, shown here:
http://www.techspot.com/review/458-b...nce/page7.html

But in multiplayer they crumble under the stress.
The singleplayer benchmarks makes people with dualcores believe that their system should be able to run BF3 just fine.
You read it all over the place, people complaining about terrible performance, and most of the time they're on a dualcore system.
(Or an SLI/CFX system, but those are driver issues)
post #17 of 87
My 6950's got WAY better performance than my 560 Ti's. This article is questionable showing only 3fps difference.
    
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post #18 of 87
Quote:
Originally Posted by cold2010 View Post
Medium Quality gives a realistic view on the performance of the CPU because it represents a simulation the performance of gpu stronger

So you are telling me HT adds that much performance, No just no.
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post #19 of 87
Looks like I made the right choice moving up from a HD 6950 to a GTX 580
    
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post #20 of 87
Quote:
Originally Posted by RagingCain View Post
I am confused... I don't understand your conclusion.

BF3 is primarily a GPU dominated benchmark, that much is obvious by the results. It is my understanding that the games are usually simplified for multiplayer experience, lower scripting, different terrain (flatter usually) etc. The CPU takes more of hit due to all the incoming and outgoing data for networking / calculations.
I'm not sure if you have the game or not, but if you do you could easily do a test and see for yourself:

Server with 10-20 people on high/ultra
Server with 48+ people on high/ultra

I have no problems running the game on high with 8x AA in single player and High preset, but I get pretty frequent frame drops in multiplayer settings with all 64 slots filled.
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