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[PCG] Doom 3 source code to be made free to all

post #1 of 12
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Attention indie devs and modders! John Carmack has tweeted to say that id are releasing the full source Doom 3 source code to anyone who fancies downloading it and having a poke. The news, spotted on RPS, puts id Tech 4 in the hands of game makers looking for some free tech to play with. “Doom 3 source is packaged and tested, we are waiting on final lawyer clearance for release,†Tweeted Carmack. No news on how long exactly that will take. To all the budding devs who will be downloading the new code, please, for the love of our eyes, use more lights than id did in Doom 3.
http://www.pcgamer.com/2011/11/01/do...e-free-to-all/

Seems a little late. Yay to all you guys who like tinkering with these things!
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post #2 of 12
this is bound to spark a little life back in that great, yet old game.
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post #3 of 12
Cue flurry of free cross platform modified standalone FPS games.
post #4 of 12
they have some updated texture packs already, I cant wait to see what others will add to this.
    
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post #5 of 12
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Originally Posted by darksuffering View Post
they have some updated texture packs already, I cant wait to see what others will add to this.
Well Nexuiz(now Xonotic), Warsow, Urban Terror and Tremulous are just a few examples of games that were born out of released id engine source code.
post #6 of 12
Sweet, would have been awesome if they had released a more modern version of the engine, like what wolfenstein 2009 was built on or something like that. But yeah I can't wait to see what happens with doom 3 now.
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post #7 of 12
Quote:
Originally Posted by TFL Replica View Post
Cue flurry of free cross platform modified standalone FPS games.
Pretty excited!


Should be loads of things you could make with that engine.
post #8 of 12
Quote:
Originally Posted by WeirdSexy View Post
Sweet, would have been awesome if they had released a more modern version of the engine, like what wolfenstein 2009 was built on or something like that. But yeah I can't wait to see what happens with doom 3 now.
Well they modified the hell out of that. It didn't even support AA.
post #9 of 12
May have to download this just to look at some more modern engine architecture that John Carmack has touched. I'm not interested as much in the older engines as they're primarily written in pure C, rather than C++. Game engines today rarely need to be written in pure C.
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post #10 of 12
Quote:
Originally Posted by lordikon View Post
May have to download this just to look at some more modern engine architecture that John Carmack has touched. I'm not interested as much in the older engines as they're primarily written in pure C, rather than C++. Game engines today rarely need to be written in pure C.
Pure C code makes my hair stand on end. Personally I'm more interested in seeing the code behind id tech 5. More precisely how they resolved the issue of megatextures "correcting" themselves when zooming in compared to the mess that was ETQW's id tech 4 + megatexturing.
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