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[PCG] Doom 3 source code to be made free to all - Page 2

post #11 of 12
Quote:
Originally Posted by TFL Replica View Post
Pure C code makes my hair stand on end. Personally I'm more interested in seeing the code behind id tech 5. More precisely how they resolved the issue of megatextures "correcting" themselves when zooming in compared to the mess that was ETQW's id tech 4 + megatexturing.
I assume they had a way of calculating the screen space of a mesh (or portion of a mesh), the more space it took up the higher the quality, at a lower FOV (higher zoom), screen space would increase. Of course, easier said than done, I'm no graphics programmer, I'm not even confident I could implement my own megatexturing.

Unfortunately by the time we see the code for iD tech 5 it's techniques will all be well known and understood.
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post #12 of 12
You guys know what this means.... DOOM 3 PORT FOR ANDROID!
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