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[EGM]Battlefield 3 Lead Platform Switched to consoles mid-development - Page 4

post #31 of 288
Quote:
Originally Posted by Foxrun View Post
They shouldve kept their mouths shut
Now that they've got our money they don't care

I myself don't care either. The game plays great gameplay and graphics wise. Sure there are bugs and crashes, but patches can fix that. I'm having a lot of fun with the game and that's all that matters.

The fact that we were lead to believe PC was the lead platform for the entire development is testament to how well it plays on the PC.
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post #32 of 288
Anyone surprised by this has never played the game. QTEs, dumb AI and horrendous scripting anyone?

As with Rage there had better be some kickass patches in the works.
post #33 of 288
I ain't even mad...

The game runs great in comparison to other console ports.
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post #34 of 288
This isn't a console port.

Also, those whining have obviously not played/seen it played on a console. If you did, you wouldn't have any issues with the way this game turned out, cause my goodness, the graphical quality maxing this out on my PC vs my buddies' consoles is not even in the same galaxy. The PC version is definitely far superior.

Also, I don't take as much from this EGM article as i did from Johan Andersson's 90 min. long presentation of BF3's graphics technology at GeForce LAN - there are just a ton of things that console hardware can't pull off with this game that high-end pcs can, period.

Sadly though, this issue will be sensationalized/blown out of proportion regardless.
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post #35 of 288
As long as Dice keeps on improving the game with a few patches, This doesnt really matter. If they decide to leave things as they are, then its going to be sad to think what this game could of been. Its already pretty amazing in my book, Minus the bugs. ESPECIALLY the disconnected by admin bug.
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post #36 of 288
Couldn't care less playing the game and loving it. stop whining its still a great game other then maybe some polish i don't think they could of made a better game so who cares which platform was the primary. just enjoy the game and shut up.
post #37 of 288
DICE lied to the community. "A focused on the traditional PC aspects"... whatever DICE, you failed the community.
post #38 of 288
Given EA had their grubby paws on this title I'm surprised it wasn't developed for consoles from the start.. You gotta follow the money and remember, every console playing moron pre-orders giving them an interest free loan, and when they buy it used pay for the frickin' $10 online pass..
 
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post #39 of 288
No wonder PC version wasnt thoroughly tested.. especially with the Failrigin and Battlelog bugs. -.-

Somehow EA and Dice are making their way to my Hate list, up there with Activision and Treyarch..
Edited by gerickjohn - 11/1/11 at 8:43am
   
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post #40 of 288
While it is a not a port, most of the maps told me that they were designed primarily for the console audience.

Looking at BF2, most 64 player maps had upwards of 7 control points (wake island with the least at 5) with dragon valley having 10. Even the largest BF3 maps only have 5.

They may be the "biggest maps in a battlefield ever" but they simply made the 32 player maps a bit bigger and left out larger 64 player maps altogether. Shouldn't take an announcement from DICE for people to put the pieces together.
    
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