Originally Posted by Inverse
Well, you're talking macro destruction. Which is why I was specific to Micro in my post.
The micro level is things like bullets chipping away at corners, and hitting smaller items like the corners of buildings, bridges, small vaultable walls, etc. A lot of this is evident in places like Metro, where a grand number of walls aren't affected by damage unless you hit them on sweetspots. This doesn't really happen often in BC2.
Go to Metro, and in the middle of the lower floor, hit a rocket a foot to the left of the doorway. Nothing happens. Hit the center of the wall, the whole thing goes down, almost excessively. I see this a lot flying the chopper. Some things completely invulnerable, and then buildings melting like butter to a single rocket... it's not the fine system I expected it to be.
For one rocket to knock down the whole wall, instead of peppering it with damage, just makes it feel like this predetermined trigger, instead of the live destruction that was masked so well in BC2. The damage is GRANDER in BF3, but it's not SMARTER to me.
You do make a god point about that. I know precisely the spot youâ€™re taking about in metro, and it is annoying when you have a rocket launcher and canâ€™t blow up the wall around the door.
But on the other hand you can take out the whole wall of the room where the MCOM is with a tank round in other maps, and then arm and disarm the MCOM from outside the room. The first time I saw/did that I thought it was awsome.
Sigh, I guess all things are a learning experience. DICE I hope you are taking notes for BF4. Also, in-game VOIP is a must!