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[EGM]Battlefield 3 Lead Platform Switched to consoles mid-development - Page 8

post #71 of 288
Still a good game, but super obvious the PC started out on the front and then took the back burner. I knew this all along.
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post #72 of 288
Quote:
Originally Posted by Inverse View Post
Well, you're talking macro destruction. Which is why I was specific to Micro in my post.

The micro level is things like bullets chipping away at corners, and hitting smaller items like the corners of buildings, bridges, small vaultable walls, etc. A lot of this is evident in places like Metro, where a grand number of walls aren't affected by damage unless you hit them on sweetspots. This doesn't really happen often in BC2.

Go to Metro, and in the middle of the lower floor, hit a rocket a foot to the left of the doorway. Nothing happens. Hit the center of the wall, the whole thing goes down, almost excessively. I see this a lot flying the chopper. Some things completely invulnerable, and then buildings melting like butter to a single rocket... it's not the fine system I expected it to be.

For one rocket to knock down the whole wall, instead of peppering it with damage, just makes it feel like this predetermined trigger, instead of the live destruction that was masked so well in BC2. The damage is GRANDER in BF3, but it's not SMARTER to me.
You do make a god point about that. I know precisely the spot you’re taking about in metro, and it is annoying when you have a rocket launcher and can’t blow up the wall around the door.

But on the other hand you can take out the whole wall of the room where the MCOM is with a tank round in other maps, and then arm and disarm the MCOM from outside the room. The first time I saw/did that I thought it was awsome.

Sigh, I guess all things are a learning experience. DICE I hope you are taking notes for BF4. Also, in-game VOIP is a must!
    
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post #73 of 288
Quote:
Originally Posted by Exostenza View Post
Still a good game, but super obvious the PC started out on the front and then took the back burner. I knew this all along.
Yeah, this. At LEAST in the single player.
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post #74 of 288
Don't care because I have my 64 player battles, DX11 graphics, BF2 sized maps, and jets.
What's going on.
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What's going on.
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post #75 of 288
I must be the only one out of 4 million sales that's actually thoroughly impressed with the game and having a really good time with it.

I've had a few crash bugs that seem to have died down after their server backend updates, and that's about it.

It's fun to watch all these things that suddenly become a "problem" or appear to be "unfinished" issues after it's mentioned that DICE at SOME POINT had to focus more energy on consoles to meet deadlines and work with what they had. The thing is, people still refuse to ignore the tech and design that actually went into the game, things that consoles can't physically pull off that we get to experience and see in the PC version.

Can things be better? Yes, as in any game. Could it have used more development time? Sure. Did it still turn out to be quite an immersive and amazing game? Yes. But it's always better to pick on what could be or complain that it's going to need patches to smoothen out some edges than to appreciate what's already there. You either like the game, or you don't...there's really nothing else to it. There isn't another multiplayer FPS that really comes close to the overall 'next-gen' level of this game.

And as an aside...for those that think destruction in BC2 was better....good lord. You guys need to pay more attention to things that explode and whatnot and how structures and whatnot are impacted when hit by various things. Coupled with the sound (and the various debris/smoke effects and whatnot), the destruction in this game is completely unrivaled in video games right now. BC's destruction was terrible and completely predictable. Not sure how people can't differentiate the destruction between the two unless they're NOT playing BF3 completely maxed out.
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post #76 of 288
Quote:
Originally Posted by adamwzl View Post
dudes it's not a console port we got battlelog... they didn't.. nuff said.
Consoles use Battlelog too.

http://battlelog.battlefield.com/bf3/leaderboard

Look at the top right corner.
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post #77 of 288
Quote:
Originally Posted by SGT. Peppers View Post
Don't care because I have my 64 player battles, DX11 graphics, BF2 sized maps, and jets.

What?
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post #78 of 288
i've been saying this for a long time now. Business is ruining everything and all games now are getting ported
I always give most companies the benefit of taking their word, but I barely have seen good ports. I don't hate consoles, but practices like these is what makes me angry
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post #79 of 288
Quote:
Originally Posted by Inverse View Post
What?
let me retype that... BF2 sized maps.
What's going on.
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What's going on.
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post #80 of 288
Quote:
Originally Posted by Inverse View Post
What?
Indeed. Even so, BF1942>BF2>BF3/BFBC2.
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