Originally Posted by Dekaewt
Awesome, thanks! But just one more question, does the amount of vram matter at all? Worst case scenario is him using 3 30" screens, all 2560x1600.
By my calculations, a 2560x1600 resolution x32 bit per pixel, requires about 16MB of frame buffer space per monitor.
Loads of VRAM is generally used to store texture information for 3d rendering, such as in games. There may be other cases where the excess memory is used as a buffer to speed up various aspects of the system, but I can not speak to how this is used specifically on modern software/hardware.
The bottom line is... no, you really don't need to worry about VRAM.
Just something to keep in mind though, the cost of 2560x1600 monitors is not cost effective per pixel. If you are trying to save your friend money, $3600 worth of monitors is probably not the way to go. You could buy 6x 21.5" 1920x1080 monitors for less than the cost of a single 30" 2560x1600. Those 6x21.5" monitors will have the same number of pixels total as the 3x30" monitors. Personally, that's the way I would go.Edited by mdocod - 11/2/11 at 4:21am