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[Official] Grand Theft Auto V Information & Discussion Thread - Page 5

post #41 of 6129
I re-watched it (10th time by now ) and spotted the casino you meant.
I also spotted something else: The "Mile high club" building is built by a construction firm called "STD", so typical Rockstar humour there.
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post #42 of 6129
Quote:
Originally Posted by WC_EEND View Post
I re-watched it (10th time by now ) and spotted the casino you meant.
I also spotted something else: The "Mile high club" building is built by a construction firm called "STD", so typical Rockstar humour there.


Oh there's so much more... R* really knows what they're doing and showing. That's what I love about R*.
    
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post #43 of 6129
this article seems to imply that it'll only be Los Santos and not San Andreas as most of us thought.
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post #44 of 6129
Quote:
Originally Posted by WC_EEND View Post
this article seems to imply that it'll only be Los Santos and not San Andreas as most of us thought.
Yep. Read this.

ONLY Los Santos, NO San Fierro, and NO Las Venturas... Dissappointing... But what about those license plates?
    
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post #45 of 6129
Quote:
Originally Posted by /Ben View Post
But what about those license plates?
That's exactly what I was thinking actually.
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post #46 of 6129
Thread Starter 
I agree with the last 3 points you made, however, the building on the right doesn't look like any casino in Ventura or (IRL) Vegas. That and the sign has exit markings for parts of Los Santos which would be to say that the viewpoint is from within Los Santos.
It sure does look flat... and those buildings are far off. Hmmmm..

Quit playing quiet, we don't like suspense! (We get enough of that from Rockstar)
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post #47 of 6129
Don't hold your breath. Look.

Also, if GTA IV costed almost $100 million USD to develop, recreating San Andreas in its totality (LS, SF and LV) would cost at least 4 times more considering how big it'd be. Then again, they made $550 million during the first week.
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post #48 of 6129
Quote:
Originally Posted by Icekilla View Post
Don't hold your breath. Look.

Also, if GTA IV costed almost $100 million USD to develop, recreating San Andreas in its totality (LS, SF and LV) would cost at least 4 times more considering how big it'd be. Then again, they made $550 million during the first week.
A lot of that cost was also probably in the engine development. Since R* is reusing the same engine, with some minor tweaks, more of the development money could go into creating the game world.

R* could also use procedurally generated terrain for the game, which is something that I haven't heard anyone bring up. If they did this, it would allow them to reduce the on-disk size of a level, while still maintaining an expansive universe.
post #49 of 6129
Thread Starter 
http://www.rockstargames.com/V/

There's nothing confirming the lack of Venturas and Fiero. R* just restates what we already know. They worded it pretty openly... V "Grand Theft Auto V heads to the city of Los Santos and surrounding hills, countryside and beaches"

San Andreas headed to Los Santos and branched out from there.

I think it's safe to say we'll know after Trailer 2.

Quote:
Originally Posted by Nick2253 View Post
A lot of that cost was also probably in the engine development. Since R* is reusing the same engine, with some minor tweaks, more of the development money could go into creating the game world.

R* could also use procedurally generated terrain for the game, which is something that I haven't heard anyone bring up. If they did this, it would allow them to reduce the on-disk size of a level, while still maintaining an expansive universe.
Good point, although, the engine itself was already developed, they just needed to build IV around it and deal w/ the new consoles. Isn't such technique for terrain the same as randomly generated?
Edited by BlackVenom - 11/3/11 at 3:19pm
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post #50 of 6129
Quote:
Originally Posted by BlackVenom View Post
I agree with the last 3 points you made, however, the building on the right doesn't look like any casino in Ventura or (IRL) Vegas. That and the sign has exit markings for parts of Los Santos which would be to say that the viewpoint is from within Los Santos.
It sure does look flat... and those buildings are far off. Hmmmm..

Quit playing quiet, we don't like suspense! (We get enough of that from Rockstar)
It looks flat because you're on an elevated highway. IIRC, those are found in LS & SF. Aside from overpasses, they are not found in LV.
    
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