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Some Xornet Impressions

post #1 of 33
Thread Starter 
So I got the Xornet earlier today off of Amazon and I'm ready to post some initial impressions. I have used the Spawn for about 2 months now and am quite comfortable with the shape.

The shapes are identical, but the shells are not. The difference is in the part of the Spawn's shell that is bright red. The material on the Spawn is a soft-feel sueded rubber while the corresponding black material on the Xornet is just a textured plastic. I'm neutral on it, mostly because my grip doesn't touch that part of the mouse anywhere except my ring finger on the right side. The shells are otherwise identical.

As far as I can tell, all of the buttons feel the same. Someone more diligent than me might open one up and check out the exact microswitches, but they seem the same anecdotally. The main buttons still require very little force or distance to actuate, the side buttons and mouse wheel still have excellent tactility. The only difference I notice is that the wheel notches feel slightly less tactile on the Xornet, but it's still far better than mice like the Mico.

The cords are the same. It's a little disappointing because the cord is fairly thick on the Spawn, but it's not a dealbreaker and it's much better than a braided cord. The feet on my Spawn were not rounded at the edges, while the Xornet's feet ARE rounded. This will be joyous news for some, but I never had any glide issues with the Spawn even on a QcK. They also don't give me any wobbling issues like I got with the old CM Storm Sentinel.

Now to the important part: the sensor. All of the following tests are at 500 DPI and 1000Hz, which is the default refresh rate on it and there is currently no software that I am aware of to change it.

The LOD is very high, around 3 CDs, 3.6mm on the black QcK+. This is disappointing as the Spawn on firmware 31 and 32 had an LOD of around 1mm. There is no prediction and I have yet to find any noticeable jitter. Here is the MS paint test I did with it earlier, and I also tested those pesky Abyssus jitter axes and found nothing:



The max control speed is not good. Enotus gives me a reading of 2.14 m/s and I believe it because a decent swipe with it gives complete tracking malfunction, not just the huge negative acceleration you see on the Spawn. Furthermore, there is noticeable negative acceleration as you approach the full tracking malfunction. Someone else can probably perform more detailed analysis of this, but the bottom line is that this sensor is NOT impressive. The LOD is high and the perfect control speed is quite low.



I will try to answer any questions and maybe write some more stuff later on.

Here is a complete run of Enotus at 1000DPI. I'm not totally familiar with the program so forgive the first one being incomplete and such. I don't actually know what the last two sections even test.


Edited by krameriffic - 11/3/11 at 7:46pm
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post #2 of 33
I am happy to see no jitter at low dpi, but the high lod and low maximum control speed kind of kill it for me.
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post #3 of 33
So the 500 dpi option defaults to 400 dpi? Also, anything over 2m/s tracking speed isn't really slow. At sensitives that low, you aren't gaining anything.
post #4 of 33
I'm fine with that maximum control speed (I'd guess I never move faster than ~1.8m/s), but the LOD does admittedly worry me. The acceleration kind of worries me as well actually - at what speed does it really kick in? Granted I'm not likely to need to be pixel precise at full speed, but if it kicks in too low, it'll definitely annoy me.
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post #5 of 33
Quote:
Originally Posted by glockateer View Post
So the 500 dpi option defaults to 400 dpi?
Enotus doesn't "know" 500 CPI, it rounds in 200 CPI steps.
post #6 of 33
Quote:
Maximum Tracking Speed 160 IPS
Epic.



Y U NO 160 IPS?


{Thanks for the impressions/review}
post #7 of 33
My guess is that they're using the same MCU as in the Spawn with the same limitation at high polling rates (500-1000 Hz). It would be conclusive if we could see a movement graph to check for clipping at max PCS.
post #8 of 33
Quote:
Originally Posted by Derp View Post
Epic.

Y U NO 160 IPS?
The speced 160 ips are on white paper (same goes for the 130 ips of the PixArt), typical are 60 ips.
post #9 of 33
Friend of mine gave me this:



Which pad were you using? He was using the Goliiathus speed.

Quote:
(15:07:12) allan | waL: which pad did you get that 3ms on?
(15:07:16) allan | waL: can u do it a few more times?
(15:07:23) Nick: ya
(15:07:23) Nick: sec
(15:07:31) Nick: was on the speed
(15:08:35) Nick: hmm
(15:08:51) Nick: that time i got 3.82 but im pretty sure that was a fluke error
(15:10:52) Nick: enotus isn't accepting the proper dpi
(15:10:58) Nick: idk if that's messing with its thing
(15:11:09) allan | waL: thats just a program thing, apparently it only jumps in 200s
(15:11:20) allan | waL: i doubt it particularly matters
(15:13:45) Nick: at 1000dpi it seems to only get to around 2 m/s for me
......
(15:20:51) Nick: at 500Hz it's pretty consisently stuck to 2m/s
(15:20:57) Nick: like, i cant get it to read any faster
I am sadly disappoint.

WTB spawn with da sensor/cable.
Edited by allan_nub - 11/4/11 at 9:06am
post #10 of 33
as bullveyr said, expect 60 ips.
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