So I got the Xornet earlier today off of Amazon and I'm ready to post some initial impressions. I have used the Spawn for about 2 months now and am quite comfortable with the shape.
The shapes are identical, but the shells are not. The difference is in the part of the Spawn's shell that is bright red. The material on the Spawn is a soft-feel sueded rubber while the corresponding black material on the Xornet is just a textured plastic. I'm neutral on it, mostly because my grip doesn't touch that part of the mouse anywhere except my ring finger on the right side. The shells are otherwise identical.
As far as I can tell, all of the buttons feel the same. Someone more diligent than me might open one up and check out the exact microswitches, but they seem the same anecdotally. The main buttons still require very little force or distance to actuate, the side buttons and mouse wheel still have excellent tactility. The only difference I notice is that the wheel notches feel slightly less tactile on the Xornet, but it's still far better than mice like the Mico.
The cords are the same. It's a little disappointing because the cord is fairly thick on the Spawn, but it's not a dealbreaker and it's much better than a braided cord. The feet on my Spawn were not rounded at the edges, while the Xornet's feet ARE rounded. This will be joyous news for some, but I never had any glide issues with the Spawn even on a QcK. They also don't give me any wobbling issues like I got with the old CM Storm Sentinel.
Now to the important part: the sensor. All of the following tests are at 500 DPI and 1000Hz, which is the default refresh rate on it and there is currently no software that I am aware of to change it.
The LOD is very high, around 3 CDs, 3.6mm on the black QcK+. This is disappointing as the Spawn on firmware 31 and 32 had an LOD of around 1mm. There is no prediction and I have yet to find any noticeable jitter. Here is the MS paint test I did with it earlier, and I also tested those pesky Abyssus jitter axes and found nothing:
The max control speed is not good. Enotus gives me a reading of 2.14 m/s and I believe it because a decent swipe with it gives complete tracking malfunction, not just the huge negative acceleration you see on the Spawn. Furthermore, there is noticeable negative acceleration as you approach the full tracking malfunction. Someone else can probably perform more detailed analysis of this, but the bottom line is that this sensor is NOT impressive. The LOD is high and the perfect control speed is quite low.
I will try to answer any questions and maybe write some more stuff later on.
Here is a complete run of Enotus at 1000DPI. I'm not totally familiar with the program so forgive the first one being incomplete and such. I don't actually know what the last two sections even test.
The shapes are identical, but the shells are not. The difference is in the part of the Spawn's shell that is bright red. The material on the Spawn is a soft-feel sueded rubber while the corresponding black material on the Xornet is just a textured plastic. I'm neutral on it, mostly because my grip doesn't touch that part of the mouse anywhere except my ring finger on the right side. The shells are otherwise identical.
As far as I can tell, all of the buttons feel the same. Someone more diligent than me might open one up and check out the exact microswitches, but they seem the same anecdotally. The main buttons still require very little force or distance to actuate, the side buttons and mouse wheel still have excellent tactility. The only difference I notice is that the wheel notches feel slightly less tactile on the Xornet, but it's still far better than mice like the Mico.
The cords are the same. It's a little disappointing because the cord is fairly thick on the Spawn, but it's not a dealbreaker and it's much better than a braided cord. The feet on my Spawn were not rounded at the edges, while the Xornet's feet ARE rounded. This will be joyous news for some, but I never had any glide issues with the Spawn even on a QcK. They also don't give me any wobbling issues like I got with the old CM Storm Sentinel.
Now to the important part: the sensor. All of the following tests are at 500 DPI and 1000Hz, which is the default refresh rate on it and there is currently no software that I am aware of to change it.
The LOD is very high, around 3 CDs, 3.6mm on the black QcK+. This is disappointing as the Spawn on firmware 31 and 32 had an LOD of around 1mm. There is no prediction and I have yet to find any noticeable jitter. Here is the MS paint test I did with it earlier, and I also tested those pesky Abyssus jitter axes and found nothing:
The max control speed is not good. Enotus gives me a reading of 2.14 m/s and I believe it because a decent swipe with it gives complete tracking malfunction, not just the huge negative acceleration you see on the Spawn. Furthermore, there is noticeable negative acceleration as you approach the full tracking malfunction. Someone else can probably perform more detailed analysis of this, but the bottom line is that this sensor is NOT impressive. The LOD is high and the perfect control speed is quite low.
I will try to answer any questions and maybe write some more stuff later on.
Here is a complete run of Enotus at 1000DPI. I'm not totally familiar with the program so forgive the first one being incomplete and such. I don't actually know what the last two sections even test.