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Some Xornet Impressions

5K views 32 replies 18 participants last post by  Bullveyr 
#1 ·
So I got the Xornet earlier today off of Amazon and I'm ready to post some initial impressions. I have used the Spawn for about 2 months now and am quite comfortable with the shape.

The shapes are identical, but the shells are not. The difference is in the part of the Spawn's shell that is bright red. The material on the Spawn is a soft-feel sueded rubber while the corresponding black material on the Xornet is just a textured plastic. I'm neutral on it, mostly because my grip doesn't touch that part of the mouse anywhere except my ring finger on the right side. The shells are otherwise identical.

As far as I can tell, all of the buttons feel the same. Someone more diligent than me might open one up and check out the exact microswitches, but they seem the same anecdotally. The main buttons still require very little force or distance to actuate, the side buttons and mouse wheel still have excellent tactility. The only difference I notice is that the wheel notches feel slightly less tactile on the Xornet, but it's still far better than mice like the Mico.

The cords are the same. It's a little disappointing because the cord is fairly thick on the Spawn, but it's not a dealbreaker and it's much better than a braided cord. The feet on my Spawn were not rounded at the edges, while the Xornet's feet ARE rounded. This will be joyous news for some, but I never had any glide issues with the Spawn even on a QcK. They also don't give me any wobbling issues like I got with the old CM Storm Sentinel.

Now to the important part: the sensor. All of the following tests are at 500 DPI and 1000Hz, which is the default refresh rate on it and there is currently no software that I am aware of to change it.

The LOD is very high, around 3 CDs, 3.6mm on the black QcK+. This is disappointing as the Spawn on firmware 31 and 32 had an LOD of around 1mm. There is no prediction and I have yet to find any noticeable jitter. Here is the MS paint test I did with it earlier, and I also tested those pesky Abyssus jitter axes and found nothing:



The max control speed is not good. Enotus gives me a reading of 2.14 m/s and I believe it because a decent swipe with it gives complete tracking malfunction, not just the huge negative acceleration you see on the Spawn. Furthermore, there is noticeable negative acceleration as you approach the full tracking malfunction. Someone else can probably perform more detailed analysis of this, but the bottom line is that this sensor is NOT impressive. The LOD is high and the perfect control speed is quite low.



I will try to answer any questions and maybe write some more stuff later on.

Here is a complete run of Enotus at 1000DPI. I'm not totally familiar with the program so forgive the first one being incomplete and such. I don't actually know what the last two sections even test.

 
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#4 ·
I'm fine with that maximum control speed (I'd guess I never move faster than ~1.8m/s), but the LOD does admittedly worry me. The acceleration kind of worries me as well actually - at what speed does it really kick in? Granted I'm not likely to need to be pixel precise at full speed, but if it kicks in too low, it'll definitely annoy me.
 
#9 ·
Friend of mine gave me this:

KUhpB.jpg


Which pad were you using? He was using the Goliiathus speed.
Quote:
(15:07:12) allan | waL: which pad did you get that 3ms on?
(15:07:16) allan | waL: can u do it a few more times?
(15:07:23) Nick: ya
(15:07:23) Nick: sec
(15:07:31) Nick: was on the speed
(15:08:35) Nick: hmm
(15:08:51) Nick: that time i got 3.82 but im pretty sure that was a fluke error
(15:10:52) Nick: enotus isn't accepting the proper dpi
(15:10:58) Nick: idk if that's messing with its thing
(15:11:09) allan | waL: thats just a program thing, apparently it only jumps in 200s
(15:11:20) allan | waL: i doubt it particularly matters
(15:13:45) Nick: at 1000dpi it seems to only get to around 2 m/s for me
......
(15:20:51) Nick: at 500Hz it's pretty consisently stuck to 2m/s
(15:20:57) Nick: like, i cant get it to read any faster
I am sadly disappoint.
frown.gif


WTB spawn with da sensor/cable.
 
#11 ·
Quote:
Originally Posted by glockateer;15564177
So the 500 dpi option defaults to 400 dpi? Also, anything over 2m/s tracking speed isn't really slow. At sensitives that low, you aren't gaining anything.
Enotus seems to snap to even multiples of 100 DPI. It's 500 DPI, but it either snaps to 400 or 600. Weird.
Quote:
Originally Posted by allan_nub;15569204
Friend of mine gave me this:

Which pad were you using? He was using the Goliiathus speed.

I am sadly disappoint.
frown.gif


WTB spawn with da sensor/cable.
I'm using a QcK+. I will try it on a few other pads here including the Talent and Hien KAI.G3.

I'm getting 2.28 m/s on the Talent for the max speed, but this doesn't make sense. It's completely bugging out at way lower speeds than on the QcK+.

I'm getting 2.78 m/s on the KAI.G3 which seems more reasonable. It's still easy to get it to bug out, but not noticeably slower than the QcK.
 
#12 ·
Quote:


Originally Posted by Bullveyr
View Post

The speced 160 ips are on white paper (same goes for the 130 ips of the PixArt), typical are 60 ips.



Quote:


Originally Posted by Skar
View Post

as bullveyr said, expect 60 ips.

So expect the tracking speed of a WMO even though the box claims 160 IPS?

No.
 
#13 ·
I've found an interesting phenomenon with the main mouse buttons on it: if I lift it off and set it down with a little bit of force, it can actuate the buttons. They are that loose. It's been slightly problematic for me because I lift off the mouse quite a bit and sometimes in the heat of the game I set it down hard enough to accidentally fire off my weapon. This isn't even like raging, it just takes a little bit of force on lift off and set down.
 
#17 ·
Quote:


Originally Posted by Derp
View Post

So expect the tracking speed of a WMO even though the box claims 160 IPS?

WMO is slower than 2 m/s as glockateer said above.
 
#18 ·
Perhaps I was just spoiled by using an Abyssus for so long that I literally could not get to skip no matter how fast I moved it on any surface I own. Pretty much the same thing with the Mico. Sadly I've grown to really like the shape of the Spawn/Xornet and that counts for more than the top speed most of the time.

EDIT: I've also found that I can significantly lower the LOD with a tape mod over the sensor. Clear tape doesn't completely block it; it still allows for jitters. With an opaque tape, however, it's pretty good. Also, the feet are remarkably thick, so a thick tape won't cause it to bottom out on your pad like with Razer mice. Sadly this also has a negative effect on the max speed of the mouse. Apparently they had the same problem with the later Spawn firmwares.
 
#19 ·
Quote:


Originally Posted by Glymbol
View Post

WMO is slower than 2 m/s as glockateer said above.

Trust me I know exactly how much perfect control speed the WMO has. My statement was towards the quotes that were in my reply. They said to expect 60 IPS which is right around what a WMO's perfect control speed is when the polling rate is overclocked a bit.

Krameriffic's results are probably fine for my needs but I'm not the type of person to let companies lie to me and just let it slide. If the mouse isn't capable of 160 IPS, don't put that claim on the box.
 
#20 ·
Excuse the idiotic way of conversing my point.

Quote:


Originally Posted by xfire

(23:54:15) allan | waL: updates?

(23:54:40) Nick: it's still awesome on the supermat
(23:54:51) Nick: on the lighter colored pads it tracks better
(23:55:02) allan | waL: thats kinda weird

(23:55:05) Nick: on black ones it's rather questionable for low sens

[snipped unimportant info]

(00:03:32) Nick: supermat is great victory
(00:03:36) Nick: might be a pain to find one in euroland tho
(00:04:01) allan | waL: do me a test
(00:04:05) allan | waL: if ur not busy
(00:04:08) allan | waL: and gimme image

(00:07:18) Nick: http://imgur.com/FEh95,UwtJA,K9JnK,JqIix
(00:07:37) Nick: all of these are from the supermat
(00:07:53) Nick: it's like, really repeatable 3.9-4m/s
(00:08:12) Nick: ofc moving that fast is absolute hell but yeah
(00:08:40) allan | waL: its possible that you're now the limiting factor i guess

[snip]

(00:10:29) Nick: its beautiful on supermat seriously
(00:15:19) allan | waL: you had the grey supermat, yeah?
(00:15:24) Nick: yeah

His readings put the thing a lot closer to the supposed 160IPS, anyone else got anything light coloured? Anyone got a supermat + xornet specifically?









To add to the images, he's basically been saying the thing is has no discernible issues on the supermat, and is pretty much the awesomeness. Unfortunately on darker pads such as the Speed, he could make it "bug out" fairly easily, which is what the OP was saying.
 
#25 ·
Quote:
Originally Posted by krameriffic;15575486
I've found an interesting phenomenon with the main mouse buttons on it: if I lift it off and set it down with a little bit of force, it can actuate the buttons. They are that loose. It's been slightly problematic for me because I lift off the mouse quite a bit and sometimes in the heat of the game I set it down hard enough to accidentally fire off my weapon. This isn't even like raging, it just takes a little bit of force on lift off and set down.
To the people who have the Xornet, do you notice this problem as well? Was this present on the CM Storm Spawn?
 
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