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Battlefield 3: A Technical question to boggle your mind - Page 3

post #21 of 25
instead of using FRAPS, enter console ingame and write - render.drawfps 1
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post #22 of 25
Thread Starter 
hmm
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post #23 of 25
Quote:
Originally Posted by renji1337 View Post

i just see so much screen tearing it distracts me frown.gif

Same here...
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post #24 of 25
Some engines have really noticeable screen tearing and BF3 makes this very apparent very fast.

The input lag on BF3 is irritating the further you move away from 60FPS and screen tearing is really distracting. This is actually more annoying on a 120Hz screen, would be interesting to see someone post a flat out solution to the issue.

I would suggest turning off Vsync, change any settings to get your average framerate up/down to meet 60 with an acceptable minimum, measure it through benchmarks and whack Vsync back on. Best you can hope for really unless you can resolve a way to measure not rendered frames but displayed frames.
post #25 of 25
Thread Starter 
hmm. i can maintain 59fps 24/7if i limit fps to 59
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