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[TE] 56% of American Gamers Don't Buy Games - Page 14

post #131 of 144
Last game I bought full price was... FIFA 11. I usually look on eBay, Amazon, wait for Steam sales, or trade in old games at Gamestop. So I rarely pay full price.
    
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post #132 of 144
I don't really think you can share a Pc game like you can a console game.
    
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post #133 of 144
$60 for a game is alot of money, I think the prices went up because more PC gamers are pirateing, so the developers want to make money on the few people who don't pirate games. But its counter productive, what they should have done is lowered the prices to a point where its not worth the hassle of downloading, unzipping, and cracking a game. Its impossible to fool proof a game, but the devs could make it a hassle to crack and then lower the prices of the game so its not reasonable to go through the hassle of pirateing and cracking. It would work, general sales would go up im sure.
post #134 of 144
Quote:
Originally Posted by jcrew3002 View Post
$60 for a game is alot of money, I think the prices went up because more PC gamers are pirateing, so the developers want to make money on the few people who don't pirate games. But its counter productive, what they should have done is lowered the prices to a point where its not worth the hassle of downloading, unzipping, and cracking a game. Its impossible to fool proof a game, but the devs could make it a hassle to crack and then lower the prices of the game so its not reasonable to go through the hassle of pirateing and cracking. It would work, general sales would go up im sure.
It would work I think.

IMO pirating is just a scapegoat for these developers to make crappy games. Look at what's coming out now days. Shoddy console ports. Look at what they're doing to Syndicate and the new "Rainbow Six". The majority of PC gamers don't want derby lame shooters like that so they're simply not going to buy them. Companies end up with bad sales and they point their fingers at the pirates instead of themselves for making yet another PEW PEW.

I just shudder to think what DRM is going to eventually turn into. We had starforce which thank god that's gone. Securom seems to be dying out. UBIsoft....wow.....

I hate steam in theory because I don't think it's right a company holds access to my games and can ban my account whenever or if it ever switches hands and so forth, but it's a DRM I'd rather choose over the rest.
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post #135 of 144
Quote:
Originally Posted by SpykeZ View Post
Right, I apologize. I think we all should just lay back and continue to allow these game companies to shove extra DRM and BS down our throats and we should just take it. I mean jeez, what was I thinking when I boycotted UBIsoft for using starforce. I was obviously dumb for refusing to buy games using full on securom.

Hey while your at it, why don't you just write every single publisher and tell them each one of them should run their own digital distribution software so we can have 15 different clients running just to play 2 games each on them.

It's thinking like yours that has brought this kind of crap to PC gaming. We never had to deal with this stuff before and I personally won't be putting up with it now because some people like to bend over and take it.

P.S. these aren't fighting words, just sayin.
Nobody said anything about Ubisoft. Your post and mine mentioned nothing about DRM, especially DRM as restrictive as Ubisofts. If you want to go there, we can start a different conversation.

What I was saying is there is nothing wrong with BattleLog, and the implementation is actually pretty good. You were making it out like launching the game from their UI was some gigantic hassle. I was just stating the contrary. I think it's actually a neat system how everything you could possibly want, from stats, to platoon management, to coms, etc is in one place and is pretty seemless.

As far as having to install Origin to play the game, you or I would do the same thing in their shoes. Steam takes a pretty hefty cut of anything sold through their portal. If you can increase your profit margin to near 100% (minus the obvious development costs), then anyone with a sane mind would do the same thing. It might be minorly inconvenient to need the other client, but I haven't had any hassles so far along the lines of actually using it. Sure, it would be nice if it wasn't needed, but, as I said, I don't see how anyone can blame them.

Hitting on the DRM note again - I've never been supportive of crazy DRMs and never will be, so please don't act like you know me or put me into some naive group you think exists.
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post #136 of 144
This is what happens when people lend other people games. I used to do that all the time when I played my Xbox. I'd buy some game and after I'd beat it then my friend want sto borrow it so I let him.

Also if they count in iOS games and Android games, well then yeah the numbers will be higher for people not buying games. For android you don't even have to hack the device to get free apps and a huge amount of jailbreakers only jailbreak for Hackulo.us..
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post #137 of 144
The only game I remember purchasing at full price on release was black ops, and god damn i regret it to this very day.
post #138 of 144
I bought MW2 full price, and after 2 years not gonna buy MW3 full price
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post #139 of 144
Theres really a lot of people not buying games for a full price. I am a student, for god sake, that gets his money from parents. And i still buy 10x more games then most of the guys here. We are talking about full price, mostly Collectors and other exclusive editions. Guess that only me and a few others dave actually the passion to buy such retail games in such "higher quantity"...
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post #140 of 144
Quote:
Originally Posted by SpykeZ View Post
It's thinking like yours that has brought this kind of crap to PC gaming. We never had to deal with this stuff before and I personally won't be putting up with it now because some people like to bend over and take it.
Not sure if serious...PC gamers have been dealing with this sort of setup for years and years. Steam was the first, and its motivation was simple: enable digital distribution. Not for the altruistic reason of making OUR lives easier of course, but to put money in Valve's pocket. But because it DID make our lives easier (along with it being a required install for some very popular games), it took off like crazy and other copycat models followed.

Now I don't have BF3 or know how its browser works, so if there is something inherently evil or stupid here that I'm not aware of, please educate me.

Quote:
Originally Posted by edalbkrad View Post
that website maybe crap but they're right.
50% of gamers in the world dont buy games, they just play the free mmorpgs
Doubtful. I'll make up a statistic just like you did: far more than 50% of gamers play no MMOs at all, free or otherwise.

Quote:
Originally Posted by Willanhanyard View Post
I don't really think you can share a Pc game like you can a console game.
Why not? Install, enter CD key, and voila. Now only one of you can play at a time since there will be a CD check of course, but that's exactly the same scenario as on a console.

Quote:
Originally Posted by jcrew3002 View Post
$60 for a game is alot of money, I think the prices went up because more PC gamers are pirateing, so the developers want to make money on the few people who don't pirate games.
No. Prices went up because the cost of game development went up exponentially. It costs millions of dollars to make a AAA title these days.

Quote:
But its counter productive, what they should have done is lowered the prices to a point where its not worth the hassle of downloading, unzipping, and cracking a game.
You will never stop loser pirates from pirateing. As someone else mentioned, there is an entire "scene" that hacks just to be hacking, collecting just to be collecting. And honestly, it is not exactly a hassle at all to get a pirated game, so even a discounted price would not encourage sales to people who are determined to never be a paid customer. (What they should be considering, though, is whether the discounted price offsets the risk of being noticed and shut down by their ISP, or of contracting malware from their pirated download.)

But you do touch on a point that Valve has raised in the past. Gabe Newell also things that the industry is pricing games too high, that pricing them lower creates more sales. Why do you think Valve has those amazing Summer Sales? They sell copies like mad when they have steep discounts. And it's basic economics, there is a balance point where lower margins at higher volumes can generate more overall profict than fewer sales at higher margins.
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