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[TE] 56% of American Gamers Don't Buy Games - Page 6

post #51 of 144
Quote:
Originally Posted by Kirby1;15567184 
Maybe if games didnt suck so bad lately aside from a small few that manage to sell millions of copies....

^ This. No reason to run out and buy a game you've never played if it's glitchy or if it's going to stink & the price will drop in half in two weeks. At that point you might as well wait for a used copy. With the tarnished graphics quality of a lot of the console games, people aren't really as wowed by the visual and care more about the quality.

Fact is people are too busy to mess about with bad games.
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post #52 of 144
Quote:
Originally Posted by mcg75;15567280 
LOL @ games being "expensive"

In 1990, I was paying $90 for Sega Genesis games. Tommy Lasorda baseball comes to mind as one.

For what we get today, $60 is dirt cheap.

I remember when I was a kid I saved up money to buy the japanese version of buster douglas boxing before it released in the US for the genesis, and a game called ringside angels. I had my mom order it from Japan and it ended up costing me like 200$. I played that boxing game for months, the ringside angels game though was a womens wrestling game, and one of the worst games of all time. It said wrestling in the magazine, but for some reason(being 10 might have had something to do with it) it never dawned on me that angels meant women wrestling.
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post #53 of 144
5549291.jpg

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post #54 of 144
There are some that get their games from Pirate Bay.
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post #55 of 144
Quote:
Originally Posted by XAslanX;15567058 
This, $60 for a new game is expensive. I never buy games on release, I wait until they have dropped to a price I am comfortable with.

I concur. I remember when $40 was the price for new games.
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post #56 of 144
The internet has ruined used games for me. I remember before i had the internet, it was only about 2003. I didn't know what new games were coming out. Naturally used games were awesome cause they were new to me. Now, with the internet, I know what's coming out a year before it does. The anticipation kills me and i go out and buy new games on release date. I never pre-order though.

My new perspective of playing games when they come out makes me think; "Good riddance to used games". I understand not everyone can buy new games at 60$ each. I can't either, I just plan ahead. If you know a game is coming out in 6 months. Put aside 10$ a month for it. It won't hurt as much. Simple as that. 60$ here in canada, at minimum wage it's less than 6 hours of work... I already have over 19h banked on Battlefield 3. Do the math. New games FTW!
post #57 of 144
The only games that would be worth the $60 clip are games with a lasting multiplayer, like Battlefield 2, and single player games with long storylines, like the STALKER series. If the game is banking on its single player setup to sell itself, it had better be long or it's not worth the money to buy it new.
Edited by stargate125645 - 11/4/11 at 9:12am
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post #58 of 144
Quote:
Originally Posted by Coma;15567822 
Dude, what? How is that even remotely related to this?

He is pointing out that the site may be somewhat disreputable by its inability to find a permanent home. Not sure that the two are strongly correlated myself, but that was the intent.
Quote:
Originally Posted by matty0610;15568646 
That's why the used games market hurts the gaming industry. Its good for us,gamestop, bestbuy, and etc, but bad for them. 1 person buys it brand new has all the fun and the publisher gets a cut and the retail gets a small cut, sells it back, another person buys it used enjoys it and now the retailer gets all of the money while publisher gets none, repeat until no one buys that game anymore.

Sharing games and buying used games does hurt the industry. But how badly is left to someone to crunch the numbers and report back.

But as you point out, this same "hurting the industry" has been going on in the VHS/DVD and music industry forever. Yet somehow they managed to survive. In fact, it has been going on in the gaming industry forever too; or at least as long as the internet has made it easy to do so, anyway. Cripes, I was buying and selling used Apple games on USENET before there ever was a world wide web.

So while it cannot be disputed that there is a loss of sales revenue to the game publishers due to the secondary market, it is completely disingenuous for anyone to claim that this is some new and unpredicted phenomena that is just SO disruptive, as publishers would have us believe. The industry needs to find a way to adjust to the market reality that games WILL be resold, just as ALL content is resold.

As distasteful as we may find it, those "pay $10 to get online capabilities for your used games" are exactly that. If the market accepts them, they will continue; if the market rejects them, then the industry will try something else.
Quote:
Originally Posted by bevo;15568753 
i actually don't think 60$ for a game is that bad. The last time me and the wife went out the movies we spent, 40$ for 2 hours of entertainment. A night out to dinner is easily 60$, take the family to the amusement park for a day well over 300$, 25$ for a 2 hour blue ray, for those of you that drink beer 15$ for a 12 pack of beer, etc. 60$ for a good game could get you an easy 20 hours of fun minimum and if it's an online game it could be played for years. If you look at it as how long you get to enjoy the game, compared to other ways you spend money to entertain yourself, then 60$ is a great deal.

All true from a pure dollar comparison point of view, and we've all heard these arguments before. The problem is that not all forms of entertainment are of equal value; and by "value", I mean how the market has priced that entertainment form. "Dollars spent per hour" is just too simplistic. If it were valid, no one would ever go to the movies again because the intrinsic value would be closer to a couple of bucks per ticket, and that $8 bucket of popcorn's intrinsic value is maybe $1. Obviously people are willing to pay more, so their actual value is higher.

It is easy to turn my previous post's argument against me using this exact same argument, of course. I basically argued that buying a game at full price on day one is foolish, because the game is unchanged a year later and will be available at 50% off or more. And while that is true if experiencing the game content is the only thing that matters to you, clearly there is a market value to the time value of experiencing that content.
Quote:
Originally Posted by matty0610;15568984 
Dinner is 60 for 2 people? Jeez that must be dessert, meal, and appetizer and must be some expensive drinks.

While $40 for a movie does seem excessive, $60 for a decent meal at a "real" restaurant with a couple of drinks and tip is certainly in the $50-$60 range. And that's in Ohio, where the cost of living is relatively cheap.
Quote:
Originally Posted by Scrappy;15569021 
Maybe if they went with a little more fair price, the jump from $50 to $60 was a mistake IMO.

Not really, the price of a game had been $50 for something like 10 years. They were way overdue for a price increase. What was strange, and made the jump to $60 seem more tumultuous, was that there had been no incremental price jump to $55 during the PS2/Xbox era as there should have been.
Quote:
Originally Posted by Raiden911;15569785 
I concur. I remember when $40 was the price for new games.

So you remember 1980? Seriously, I think that's what I was paying for Atari 2600 games. I think some NES games went for $40-ish too. Of course, in inflation adjusted terms, $40 in 2011 is a hella lot more than $40 was in the early 1980s!!!
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post #59 of 144
Quote:
Originally Posted by SkillzKillz;15566994 
Facebook gamers?

That is a good point. Same with websites like miniclip free games for all biggrin.gif

EDIT: If that article is talking about games you have to pay for then I can see why games are still released for £50. The only games I have actually paid more than £25 for is Gran Turismo 5 and soon to be GTA 5.
Edited by andrews2547 - 11/4/11 at 9:56am
    
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post #60 of 144
all i remember is buying rise of the robots for SNES for $90 and it was the worst fighting game ever. I was like 8, never forget
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