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Is it true? SLI/Crossfire isn't utilized enough?

post #1 of 14
Thread Starter 
So I'm trying to think of a good topic for a silly power point presentation school (college). One I was thinking about was SLI / Crossfire and it's compatibly with games and programs.

Now it's been noted that most games and programs on the market don't utilize the full potential of sli and crossfire configurations, In some cases micro stuttering has been reported.

I am by no means an expert, I do find it an interesting topic, but how much truth is in it. I am doing research as we speak, but I'm on my own on this one so I'd figure I drop OCN a post and get some educated opinions.

Thanks for taking the time read and / or respond.
post #2 of 14
I can tell you it's a pretty bad topic for a school presentation.

Fully depends on all the parts in a rig most of the time, and on the software using it
post #3 of 14
Agreed its a bad topic for school >.<
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post #4 of 14
Thread Starter 
Well the topic that was given to me was "The relation of hardware to software" and this is the is topic that came up on my mind.
post #5 of 14
Thread Starter 
any other topics?
post #6 of 14
It's far more utilised than it was 2 or 3 years ago, SLI/CrossFire performance scaling has improved a heck of a lot and is actually now a worth while move for upgraders.

Most titles (the games you hear about) have support for it, there are a few that don't but it's getting supported off the bat in most cases since SLI/Crossfire is now getting in amongst the mainstream and not just enthusiast market. It's appeal is growing amongst gamers. Now i'm not saying mainstream gamers are buying into SLI 580's etc, more low/mid range SLI/Crossfire scenarios are becoming popular.

Micro stuttering isn't such an issue as it was back in the days of the 8xxx series.
 
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post #7 of 14
Thread Starter 
I suppose Ill just make one in regards to how software utilizes the hardware, it needs to be fairly short I only have a 10min block to fill.
post #8 of 14
Thread Starter 
Quote:
Originally Posted by Mhill2029 View Post
It's far more utilised than it was 2 or 3 years ago, SLI/CrossFire performance scaling has improved a heck of a lot and is actually now a worth while move for upgraders.

Most titles (the games you hear about) have support for it, there are a few that don't but it's getting supported off the bat in most cases since SLI/Crossfire is now getting in amongst the mainstream and not just enthusiast market. It's appeal is growing amongst gamers. Now i'm not saying mainstream gamers are buying into SLI 580's etc, more low/mid range SLI/Crossfire scenarios are becoming popular.

Micro stuttering isn't such an issue as it was back in the days of the 8xxx series.
See now that sounds great for the presentation. I can produce a timeline of when it was first introduced to now and how it's being utilized now. Thanks for the idea mate . +1
post #9 of 14
Quote:
Originally Posted by Philliesfan View Post
Well the topic that was given to me was "The relation of hardware to software" and this is the is topic that came up on my mind.
I think its a good example for the topic you were given. You can also try software optimization, proving that a well-coded program will run faster on a regular PC, than a badly coded program using a Super-Computer. I could try and look up the power point presentation on one of my CS classes.
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post #10 of 14
Thread Starter 
I have one more question.

The new 590 and 6990 are duel processor cards, I have heard people mentioning that have 2 590s for example is like have Quad SLI. Is a single 590 be configured to sli?
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